2. Introducing our community of practice
2
DigiFlow:
Our online community
for collaborative
digital development
Thanks to Chris
Melia at the
University of Central
Lancashire for the
inspiring DigiLearn
Sector community of
practice on which
DigiFlow is modelled.
3. Game: escape
room challenge
• Narrative
• The puzzles
• The mystery prize
Learning points
• Gamification
• Active learning
• Using Class Notebook
Gamifying joining DigiFlow
3
4. What it looks like in the Class Notebook
4
Introduction
Challenges
Hints
Final reveal
9. Measuring success: next step
9
What worked
• Enjoyment
• Student X
• Wish to use
What didn’t
• DigiFlow sign-ups low
• Educator X
• Too much work?
Next step: create a template with
explanations of how to set up
10. Any questions?
Get in touch
10
Lynn Danzig, Learning Technologist, Bloomsbury Institute
@lynndanzig www.linkedin.com/in/lynn-danzig-digitech/
lynn.danzig@bil.ac.uk
11. Tips for setting up a Class Team & notebook
• Create a Class Team and generate the code for
joining the team.
• In the Posts of the General Channel, have a
pinned announcement directing people to the
Class Notebook.
• Set up the Class Notebook removing all default
sections from the student notebooks which
won’t be used.
• Work in the desktop OneNote app because
password protection doesn’t work in Teams or
the browser.
• Delete the Collaboration Space which also
won’t be used.
• Use the Welcome section to introduce the
challenge. We had an example puzzle to take
people through in this section.
• Create and name your sections as you want in
the Content Library as this is read-only for
players.
11
• In every section, have a puzzle page – you can
use text, video, audio and images for
communicating with the players.
• Create a Hints depot section with a page with
the hint for each of the puzzle rooms.
• Create a Prize Room which can be unlocked by
the solution to the last puzzle room.
• In the Teacher only section create a page where
you record the solution to the puzzle for each
room.
• When you have created all the rooms and
puzzles and recorded the solutions, then
password protect every room except the first
one and the Hints Depot. This is done by right-
clicking on the section name and choosing
password.
• Test all of it. Get someone else to test it.
• The challenge can be done on a phone, but the
navigation has more steps.
Editor's Notes
Hello everyone. My name is Lynn Danzig. I work at Bloomsbury Institute as a Learning Technologist. Thank you for this opportunity to share my experience running an escape room challenge using Class Notebook.
At Bloomsbury Institute, we are starting to build a collaborative community of practice for digital development called DigiFlow. I have been inspired by the successful community of practice at the University of Central Lancashire (UCLan) called the DigiLearn Sector. A big shout out for Chris Melia of UCLan who has been very helpful to me in my quest to understand the ideas and principles that make the DigiLearn Sector the success it is.
We wanted to introduce DigiFlow to the academic community and booked time for this in one of our monthly Teaching and Learning Forums. I suggested that we create an escape room challenge to make our session more engaging. I decided to use a Class Notebook. An escape challenge needs a narrative to set the scene, a set of puzzles that have to be solved and a prize at the end. Academics would see gamification and active learning achieved and learn a new way of using the Class Notebook.
In the Class Notebook, the scene is set and basic instructions provided. The rooms that have to be escaped are set up as sections in the Content Library. From the second section, the rooms are locked with a password. The password is the answer to the previous puzzle. There are hints to be viewed if desired. And the final room is the Mystery Prize Room where the prize for escaping is revealed.
Within each section/room, there is a page with a pedagogical puzzle, and instructions on where to find hints and where to go once the puzzle is solved. The hint for each room is on a separate page in the hints depot. There is a nonsense rhyme at the top of each page to prevent the hint itself from being displayed in the Pages list.
To enter a locked room/section, you enter the password in the dialogue box displayed when you select the section. The solution for the puzzle in Room BB05 is class notebook and entering this unlocks the mystery prize room.
In the Mystery Prize Room, the code for joining the DigiFlow Community Team is displayed along with instructions for joining a Team with a code.
This animated gif was sent to attendees before the event to try to ensure that we would not lose too much time while people got the apps set up. In the end, there were too few people in the room with devices set up, and so we ran the challenge from the main screen. It was a double act with me presenting remotely and another colleague in the room.
There was much laughter an animation. Lecturers had a chance to experience this as students would. There was interest in using this.
Disappointingly, not many people joined the DigiFlow Community site – but this was probably because people were not using their own devices.
Will academics create their own escape room challenges? It may look a bit daunting. So I plan to create a template with instructions how to modify an escape room challenge with all the elements already in place.