Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Design Thinking for Social Innovation
1. Suzi Sosa
Design Thinking for Social Innovation Associate Director
RGK Center
A Systematic Approach to The University of Texas at Austin
Generating Ideas with Impact suzi.sosa@austin.utexas.edu
www.dellchallenge.org
4. Early Crossovers
Mission Money
Pub/Private
Partnerships
Government
CSR
NGO Business
Cooperatives
CBO
NGO w Earned
Income
5. Disappointing Results
Failures:
NGOs -> Few mission-based solutions able to scale
Business -> Few business CSR programs with meaningful impact
All -> Lack of dynamic social innovation
Consequences:
• Social problems fundamentally unsolved
• Disenchantment with “pure” business, “pure” NGO, and “pure”
government
6. A Spectrum Emerges
For Profit Non-Profit
Business NGO
Traditional Traditional
with Social Hybrid with Earned
Business NGO
Impact Income
Financial Sustainability
Social Impact
7. Best of Both Worlds
Mission Money
• social commitment • focused objective
• distributive (selfless) • operational efficiency
nature
• access to capital
• inspire others
• easier to scale
• collaborative
• more innovation/risk-
• inclusive taking
• leverage the
market/consumers
8. Social Entrepreneurship
1. Innovative idea = significant social
impacts
2. Financially sustainable business model
(& efficient use of resources)
3. Replicable & scalable
22. What is Innovation?
Innovation Value
“Innovation is the specific instrument of entrepreneurship. It is the act
that endows resources with a new capacity to create wealth.”
- Peter Drucker
Private Sector : Value = Money
Social Sector : Value = Social Impact
23. Innovation & Value
An innovation creates a significant increase in the marginal delivery of value
with regard to a persistent social problem
New
New
Impact
Impact
Social Impact Current Current
Impact Impact
Improvement Innovation
30. The Design Process
Inspiration Ideation Iteration Implementation
LISTENING ANALYZING PROTOTYPING
DREAMING THINKING EXPERIMENTING
create make
INNOVATION!
choices choices
idea generation synthesis
31. Key Traits of the Approach
• Deploys both right-brain and left-brain strategies
• Iterative, experimental
• Interactive, collaborative
• Interdisciplinary
• Challenges assumptions by suspending beliefs.
• Observes the problem with a beginner’s mindset.
• Assumes nothing.
32. Find the Core of the Problem
It’s not just to find answers but to make sure that you are asking
the right questions.
37. Two Key Questions:
Who is the person you are trying to serve?
What is the problem you are trying to solve?
Start with the person (that will lead you to the problem)
39. Listening: Who Are They Anyway?
The most meaningful social innovations come from deep and precise
understanding of the circumstances and needs of the client.
Two Types of Listening
1 : Direct Source (external)
2 : Empathy-based (internal)
40. Listening Techniques
Individual interviews (5 why’s, think aloud, show me)
Group interviews
In context immersion (work alongside, home-stay, re-creation)
Self-documentation (photos, videos, drawings)
Community-driven discovery (engage community in research)
Expert interviews
IDEO
Method Cards
72. Why is design thinking important
for social entrepreneurship?
73. Reduces Risk
• Unlike traditional businesses, social enterprises often cannot “afford”
to push a partially-developed product or service and wait for market
feedback
• costs may be too high
• potential negative social
impacts may be too large
Design thinking improves the quality of a product or
service from the start.
74. A Fresh Look
Social problems are extremely complex and many of them are
affiliated with a lot of “baggage” about how they ought to be
solved.
Design thinking allows entrepreneur to shed much (or all) of that
baggage, leading to an innovation.
75.
76. Innovate Everything
Social problems are extremely entrenched and require new,
innovative methods to solve them in financially sustainable ways.
Require innovation not just in the product or service but also often in
the delivery, financial model, partnerships, etc.
77.
78. Doing the Impossible
Designers have a lot of places to hide
behind, a lot of excuses.
“The client made me do this.” “The
city made me do this.”
I don’t believe that anymore.
“In the end, you have to rise
above them. You have to say
you solved all that.”
Frank Gehry | Architect
WALT DISNEY CONCERT HALL | LOS ANGELES
79. Summary: the Path to Innovation
Innovation Comes From:
• challenging or abandoning previously held assumptions;
• uncovering hidden truths;
• discovering opportunities for significant improvement;
• vigorous disassembly followed by methodical reassembly incorporating
new information;
• an iterative, ongoing process that takes nothing for granted and
is obsessive in its pursuit of perfection.
80. Suzi Sosa
Design Thinking for Social Innovation Associate Director
RGK Center
A Systematic Approach to The University of Texas at Austin
Generating Ideas with Impact suzi.sosa@austin.utexas.edu
www.dellchallenge.org