Advanced Techniques of Instruction - Unit I - Mobile Learning - Meaning and Definition of Mobile Technologies - Use of Smart Phones in Learning - Smart phones in Schools, Colleges and Universities - Mobile Phones in Distance Learning
6. Mobile technology
Portable electronic devices (i.e., computers)
Liquid Crystal Display to project digital images
Manipulated by touching the screen using a stylus
Entry of characters from a digital keypad
7. Mobile technology includes
General Packet Radio Service (GPRS)
Multimedia Messaging Service (MMS)
Bluetooth
3G
Wireless Fidelity (Wifi)
Global Positioning System (GPS)
Wireless Application Protocol (WAP)
Short Message Service (SMS)
9. Use of Smart Phones in Learning
Comfortable
Get answers
Social Learning
Prepare for future
Privacy
Entertainment
10. Use of Smart Phones in Learning
Web Surfing
Instant
Communication
GPS
Data transfer
Various utilities
11. Use of Smart Phones in Learning
Stay Connected
Record Lectures
Use Notetaking Apps
Listen To Podcasts
Use Video to Record Presentations
Good and Fast Processing Capabilities
Solve their doubts
12. Use of Smart Phones in Learning
KEEP TRACK OF SCHEDULE
READ BOOKS, ARTICLES, NOVELS
RESEARCH QUESTIONS ANSWERED
DOWNLOAD, STORE AND SHARE
CHAT, MAIL – CLARIFY DOUBTS
13.
14. Real time information Communication
Smart Phones in Schools, Colleges and Universities
15. Smart Phones in Schools, Colleges and Universities
Instant Learning
Time consuming
Able to record class
Search Engines
Instant Communication
Learning Aid
Memory Aid
Voice Notes
Collaboration with
Peers
Promotes Student’s
independence
Inclusive Learning
Environment
16. Open Schools, Colleges and Universities
Free from Regular attendance
Free from Time bound programmes
Those who are not able to attend regular
Complete their education
Regardless of Age
17. Open Schools, Colleges and Universities
Flexibility of choosing programme/course
Flexibility of not attending classes
Flexibility of on demand exam
Flexibility of time frame
21. Mobile Phones in
Distance Learning
Self-paced learning
(Asynchronous)
Instructor-led learning
(Synchronous)
Push instant
remainders, updates
and very to catch
students’ attention