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Friday, February 28, 14
Would you rather...
learn or play video games?

Friday, February 28, 14
Level 1: Change Agents

Friday, February 28, 14
Get reasonably
comfortable

Friday, February 28, 14
Wow

Keep
Friday, February 28, 14

it Up

Am

ng
zi
a
Turn on your device.

Friday, February 28, 14
Ice I
c

e Ba
by

Sweet
G

nv
ti
e

ce Points
Devi
Friday, February 28, 14

ed
lv
o
Log into Twitter or
Create a Twitter account

Friday, February 28, 14
l Points
ckchanne
Ba

know
ur mom
oes yo
D
u are
reat yo
how g

Ice I
c
Friday, February 28, 14

e Ba
by

an
Ch

A
ge

nt
ge
Mission

• Tweet using the hashtag #gamice14
• Badge for Top Three Prolific Tweeter
• Badge for Top Retweet
• Possible badge for Creative use of Tweets
• Cross-pollination of hashtags is
appreciated too

Friday, February 28, 14
Friday, February 28, 14
Level 2: Defining
Games

Friday, February 28, 14
Games
A game is a series of meaningful choices.
- Sid Meier (Civilization)

Friday, February 28, 14
GBL
Game-Based Learning is defined by a
learning outcome with a balanced
amount of instruction to gameplay.

Friday, February 28, 14
Serious Games
Serious Games are games designed for a primary
purpose other than pure entertainment and are used to
transform players behaviors through educational
simulations and/or scenarios.

Friday, February 28, 14
Gamification
Gamification encompasses the idea of adding game
elements and game thinking techniques to non-game
contexts.
“Gamification is bullshit.” - Ian Bogost
- Karl Kapp and Kevin Werbach

Friday, February 28, 14
Gamification Loop
L

P
B

Friday, February 28, 14
Level 3: Gaming the
Game

Friday, February 28, 14
Education is a Game!

Friday, February 28, 14
It’s just a poorly designed game.

Friday, February 28, 14
Gamify the Classroom
• Narrative or theme
• Points, Badges, and

• Promote teamwork
• Give players a sense of

• Fun, Friends, and Feedback
• Encourage Problem

• Reward out-of-the-box

Leaderboards

Solving

• Break down big challenges
into manageable steps

Friday, February 28, 14

control

thinking

• Reduce the fear of failing
Game Elements
Dynamics
•
•
•
•
•
•
•

Friday, February 28, 14

Reward
Rank (Status)
Progression
Individuality
Competition
Altruism
Narrative

Mechanics
•
•
•
•
•
•
•

Points
Levels
Challenges
Virtual Goods
Leaderboards
Gifting
Win Conditions
What Game Elements do you see here?
Progress
Support

Points

Social
Trophies
Maps
Friday, February 28, 14

Shop
Story/Narrative
• Create an Alternate Reality in
your classroom

• Quests, Missions, Challenges
• World Concepts
• Avatars/nicknames
• Storytelling
Friday, February 28, 14
Leveling with Grades
Level

XP

Letter Grade

Level 12
Level 11
Level 10
Level 9
Level 8
Level 7
Level 6
Level 5
Level 4
Level 3
Level 2
Level 1

1860
1800
1740
1660
1600
1540
1460
1400
1340
1260
1200
0

A
AB+
B
BC+
C
CD+
D
DF

Friday, February 28, 14
Levels Toward Mastery
• Level 1 - Orient to Game-like Experience
• Level 2 - Learning Level (self-paced)
• Level 3 - Assessment Level
• Level 4 - Project Level (varying challenges)
• Bonus Level - Teach Others
• Badges awarded throughout
Friday, February 28, 14
XP Examples
Action

Points

For each point above 80% on an exam.

20

Promoting online discussion.

50

Assisting the class with understanding a concept better.

50

Helping others by using one’s powers.

75

Being positive and hardworking during an entire class period.

100

Demonstrating mastery of an important concept.

100

Friday, February 28, 14
Badges

Friday, February 28, 14
Status behind
Leveling Up
Level 1

Friday, February 28, 14

Level 11
Warning:
Don’t Gamify Worksheets!

Friday, February 28, 14
Level 4: Flow and Go

Friday, February 28, 14
How do games usually start?

Friday, February 28, 14
Friday, February 28, 14
Level 1
• Provides a guide
• Praise, feedback, and guidance
• Limited options, monsters and features
• Pathway to mastery
• Designed to keep you competent
• Impossibly easy and difficult to fail
Friday, February 28, 14
Success

What people think
it looks like.
Friday, February 28, 14

What it actually
looks like.
Games are a fairly linear path to success

Friday, February 28, 14
Friday, February 28, 14
Linear Design

Friday, February 28, 14
What keeps you playing a game?

Friday, February 28, 14
Dopamine Drip
Challenge

Dopamine

Friday, February 28, 14

Achievement
Fiero Moments!

Friday, February 28, 14
http://www.mrtoledano.com/gamers/10
Friday, February 28, 14
What about
failure?
Challenge

Dopamine

Friday, February 28, 14

Fail

Achievement
Friday, February 28, 14
Level 6: Game
Thinking

Friday, February 28, 14
I am a Game Designer.

But, am I? Am I really a “game
designer?” (insert air quotes)?
Friday, February 28, 14
Warning, this might occur.

Friday, February 28, 14
1. Main Goal
• Get your players playing
• Keep them playing

Friday, February 28, 14
2. Behaviors
• Describe the behaviors, actions, or learning
objectives to promote within your game

• What behaviors could we improve?
• What behaviors are going to be rewarded?

Friday, February 28, 14
3. Fun
•
•
•
•
•
•

Winning
Problem-solving
Exploring
Socializing
Collecting
Achievements

Friday, February 28, 14

•
•
•
•
•
•

Teamwork
Relaxing
Recognition
Triumphing
Surprise
Imagination

•
•
•
•
•
•

Role playing
Customization
Goofing around
Sharing
Narrative
Discovery
Friday, February 28, 14
4. Players
• Describe your players.
• Who are the players?
• What are these players like?
• What do players want?
• They are the center of your game.
• Journey from novice to mastery.
Friday, February 28, 14
Bartle’s Character
Theory

Retrieved from: http://en.wikipedia.org/wiki/Bartle_Test
Friday, February 28, 14
My Favorites
1. Nintendo - Contra and Super C
2. N64 - 007 Golden Eye
3. PC - Red Alert
4. Play Station - Grand Theft Auto
5. Xbox - Halo
6. Facebook - Mafia Wars
7. Wii - Wii Sports, Guitar Hero
8. Xbox 360 - Assassin's Creed, Grand Theft Auto series, and
Call of Duty series
9. iPhone - Clash of Clans

Friday, February 28, 14
Survey Mission
Make a Top Ten List of your favorite video games. What
games do you like to play and what games do you love
to play? List them in order of importance with number
10 being your least favorite and 1 being your favorite.

Friday, February 28, 14
5 (a). Components
•
•
•
•
•
•
•
•
•
•
Friday, February 28, 14

Points
Badges
Leaderboards
Rewards
Achievements
Levels
Time Limitis
Progress bars
Missions
Avatars

•
•
•
•
•
•
•
•
•
•

Virtual Goods/Currency
Real Goods
Inventory
Randomness
Social Experience
Teams
Boss Fights
Gifting
Content Unlocking
Collecting
5 (b). Mechanics
• Describe the rules of the game in relation to
components for creating game dynamics.

• How will these game components develop
desired behaviors?

• How can the mechanics be explained to players?
• How can we increase difficulty overtime?
Friday, February 28, 14
5 (c). Dynamics
•
•
•
•
•
•
Friday, February 28, 14

Constraints
Emotions
Narrative
Relationships
Appointment
Status

•
•
•
•
•
•

Progesssion
Reward
Identity
Productivity
Creativity
Altruism
6. Revenues
• Describe the point systems and the leveling.
• How will you measure success in the game?
• What results do we hope to achieve from the game?

Friday, February 28, 14
7. Aesthetics
• Describe the emotions you want to evoke.
• What elements will grab players attention?
• How can these elements add to players fun?
• How can we include randomness?
Friday, February 28, 14
8. Platforms
• Describe the platforms on which to
implement game-based elements.

• What platforms have the different
mechanics you are looking for?

Friday, February 28, 14
Level 7: Eyes Peeled

Friday, February 28, 14
CaptainUp

http://www.hoosier-teacher.blogspot.com/
Friday, February 28, 14
BadgeOS

Friday, February 28, 14
BadgeOS Examples

Friday, February 28, 14
ClassBadges or Credly

Friday, February 28, 14
iTunes U + Badge + XP

Friday, February 28, 14
Gamified Apps

Friday, February 28, 14
Be MacGyver!
•
•

Use multiple platforms
LMS + Google Spreadsheet +
Badging System + Narrative
Theme + Avatars + Reward
structure + Levels + More

Friday, February 28, 14
World of ClassCraft

Friday, February 28, 14
Friday, February 28, 14
Level 8: Learning
Quest

Friday, February 28, 14
Reality is Broken
•

Varying examples of
ARGs

•

Varying reasons for
playing games

•

Tons of ideas and
inspiration

Friday, February 28, 14
The Multiplayer
Classroom
•
•

Gets into the classroom

•

Perfect relation to
learning

Friday, February 28, 14

Examples from many
classrooms
The Gamification of
Learning and Instruction
•

Gamification of training
and education

•

Business world and
eLearning heavy

•

But, everything you need
to start

Friday, February 28, 14
For the Win
•
•
•

Friday, February 28, 14

Easy read!
All the basics covered
Perfect supplemental
material if taking the
Gamification Coursera
course
MOOCs to Consider

Friday, February 28, 14
EdGamer

Friday, February 28, 14
Twitter
Hashtags

Google+
Communities

• #GBLchat
• #LevelUpEd
• #GBL
• #Gamification

• Gamification in

Friday, February 28, 14

Education

• Gamification
Pin Board
http://www.pinterest.com/hoosierteacher/games-learning/

Friday, February 28, 14
Boss Level

Friday, February 28, 14
Audience Choice

Quiz

Friday, February 28, 14

Discussion
Go to...

Kahoot.it

Friday, February 28, 14
Game-Storming
In whatever it is that you do for your district, where
can you see the potential for using game thinking or
game elements to enhance or transform learning.

•Points
•Badges
•Leaderboards
•Fun
•Friends
•Feedback
Friday, February 28, 14

L

P
B
Bonus Level

Friday, February 28, 14
Screw the #HourofCode

Friday, February 28, 14
Design a Game with Coding

Friday, February 28, 14
Learning Games
Network Course

Friday, February 28, 14
Game Kit

Friday, February 28, 14
GameStarMechani
c

Friday, February 28, 14
Kudo Game Lab

Friday, February 28, 14
Spolder

Friday, February 28, 14
MakeGamesWith.u
s

Friday, February 28, 14
To End
• Start small
• Play games
• Pick a storyline
• Team up with colleagues
• And don’t forget to just do it
Friday, February 28, 14

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