1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title F.3.A.R
Dylan Jones Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting The cut-scene starts with rockets being played from a distance meaning the
characters might be watching something from afar. Sounds of some of the audio
sounds as if it was played though a walkie-talkie meaning the character may be near
some electrical equipment. Then the cut scene plays sounds as if something was
falling to the characters like a plane and then crashes leaving then another plane
like sound meaning the characters might be in a plane of some sort.
Mood The mood of this cut-scene sounds sinister as all the sounds are muffled or distant
and as also the music in the cut-scene is also slow and mystical making the mood of
the game feel most lonely in the game.
Game genre The games genre would be a mystery game as the music and sound in the game
sound from a distance meaning they might be looking into a scene of a crime or
something.
Narrative In this cut scene point man takes a pod to his next destination and his dead brother
Paxton, is inside the pod with him. Paxton talks about their mother and trying to
persuade him not to betray them. A wave of energy comes over the pod crashing
point man into a highway.