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Benjamin Birney
Production
Reflection
Process
I used the pencil tool to
draw out the car design I
needed for my interactive
game. I used an image from
google and accurately draw
out the 8 bit image as my
base player or driver.
Process
Next I used some images of
mountain roads as a base
while I used the pencil tool
to draw out the accurate
track for your car to drive on
as well as giving the game a
good starting point.
Process
Following from the pervious slide I
continued my base in to that of a
curve for the car to drift around,
while also giving it some landscape
of trees and a small river to give
the impression that you start at a
very high place.
Process
After I drew out the
backgrounds I then drew out
some hazards along the road
to simulate obstacles that
you would need to avoid In
order to stay on track. Thank
to some images on google for
the bases of the barrier and
the cones I could draw them
out and copy one of the
cones in order to get all the
hazards I needed.
Process
My next step was to make
some traffic lights to
simulate when the player
could start the race off.
Again thanks to google I had
a base to sketch out each
one of those light from red,
yellow to green thanks to
the pencil and paint bucket
tools.
Process
Next I copied one of the
backgrounds but made small
medication just at end of the
curve, I remove the road
hazards and coloured the
bottom of the mountain to
make it look like the car
crashed at the bottom with
the broken road hazards next
to the damaged car.
Process
Lastly I created two game
over screens to make it look
like the player must try again,
the two I created are given
an effect to make it look like
the sign is flashing. I
originally was going to make
the game longer but because
of time constraints and
personal matters I had to
limit myself to game over
screen instead.

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6. production reflection (interactive) (1)

  • 2. Process I used the pencil tool to draw out the car design I needed for my interactive game. I used an image from google and accurately draw out the 8 bit image as my base player or driver.
  • 3. Process Next I used some images of mountain roads as a base while I used the pencil tool to draw out the accurate track for your car to drive on as well as giving the game a good starting point.
  • 4. Process Following from the pervious slide I continued my base in to that of a curve for the car to drift around, while also giving it some landscape of trees and a small river to give the impression that you start at a very high place.
  • 5. Process After I drew out the backgrounds I then drew out some hazards along the road to simulate obstacles that you would need to avoid In order to stay on track. Thank to some images on google for the bases of the barrier and the cones I could draw them out and copy one of the cones in order to get all the hazards I needed.
  • 6. Process My next step was to make some traffic lights to simulate when the player could start the race off. Again thanks to google I had a base to sketch out each one of those light from red, yellow to green thanks to the pencil and paint bucket tools.
  • 7. Process Next I copied one of the backgrounds but made small medication just at end of the curve, I remove the road hazards and coloured the bottom of the mountain to make it look like the car crashed at the bottom with the broken road hazards next to the damaged car.
  • 8. Process Lastly I created two game over screens to make it look like the player must try again, the two I created are given an effect to make it look like the sign is flashing. I originally was going to make the game longer but because of time constraints and personal matters I had to limit myself to game over screen instead.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  6. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  7. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.