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Production Reflection
Your Name
Process
• Firstly I made the red border to
make the cover stand out more
brightly, I added a darker red to
the inside and a lighter red to the
outside to make the boarder look
more 3D.
• I then started to design the car
and wanted it to look as realistic
as possible adding light shading
and highlights.
• I then added the dark city
background to advertise that the
game is city racing and will be
action packed and as if your racing
through the city in real life.
• The hardest part was the title as
there was so little pixels to add
detail, the title is definitely the
main thing I would like to improve.
Process
• Firstly I designed and built
the car I wanted to actually
use the one that would be
on the road facing forwards.
To make it more realistic I
added small highlights and
shading with lighter and
darker blue and a lighter
blue than the original car
colour.
• Secondly I made the front
view of the car I was going
to use this for the cover for
the game but decided
against it in the end.
Process
• For my actual game I wanted it to be as
realistic as I could possibly make it, I
started with the track, grass, and skype
these where all fairly basic and simple. I
used them as a base to what I was
making, this helped to position other
parts within the game and build on top of
the base layer.
• I then starter to build the back ground
starting with the bush and trees in the
distance, then started to add the city
which I wanted to look as 3D as possible
as it’s a very important to the game as its
based on making it to the city to win.
• I then started to add the dash board of
the car onto the bottom of the screen
and again wanted it to be as realistic and
3D as possible. I did this by adding
shadows and light reflecting off of shiny
objects.
Process
• I then started to make
the game actually move I
did this my making
frames that change
every 0.1 seconds and
moving the car a pixel at
a time, I then started to
move city and the track
like in a real retro style
racing game adding a
little more track every
time I moved it.

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6. production reflection (lf) Interactive

  • 2. Process • Firstly I made the red border to make the cover stand out more brightly, I added a darker red to the inside and a lighter red to the outside to make the boarder look more 3D. • I then started to design the car and wanted it to look as realistic as possible adding light shading and highlights. • I then added the dark city background to advertise that the game is city racing and will be action packed and as if your racing through the city in real life. • The hardest part was the title as there was so little pixels to add detail, the title is definitely the main thing I would like to improve.
  • 3. Process • Firstly I designed and built the car I wanted to actually use the one that would be on the road facing forwards. To make it more realistic I added small highlights and shading with lighter and darker blue and a lighter blue than the original car colour. • Secondly I made the front view of the car I was going to use this for the cover for the game but decided against it in the end.
  • 4. Process • For my actual game I wanted it to be as realistic as I could possibly make it, I started with the track, grass, and skype these where all fairly basic and simple. I used them as a base to what I was making, this helped to position other parts within the game and build on top of the base layer. • I then starter to build the back ground starting with the bush and trees in the distance, then started to add the city which I wanted to look as 3D as possible as it’s a very important to the game as its based on making it to the city to win. • I then started to add the dash board of the car onto the bottom of the screen and again wanted it to be as realistic and 3D as possible. I did this by adding shadows and light reflecting off of shiny objects.
  • 5. Process • I then started to make the game actually move I did this my making frames that change every 0.1 seconds and moving the car a pixel at a time, I then started to move city and the track like in a real retro style racing game adding a little more track every time I moved it.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.