Early prototypes for New Work - a collaborative work tool to invigorate team meetings and communication in remote working teams.
(Demo video on Slide 7 included)
1. The paradox of designing for the future
13.11.2020
Dr. Anuja Hariharan | Future Labs | Scientist
2. 2
•Visualizing
data for the
Smart
Operator
Simplifying
learning
AR &
Maintenance
Collaborative
Ideation in
Virtual Reality
The paradox in designing for the future
If I had asked people what they wanted,
they would have said „Faster Horses“
- Henry Ford
Learnings from practice
3. 3
Exemplary Projects
1) Remote Ideation & Collaboration in VR
VR
User
Aspects
Presence
• „the sense of being
in an environment”
(Steuer, 1992)
• Telepresence
• Social Presence
Flow
• Balance between
Skill & Challenge
• Being absorbed in
what one does
vs.
4. 4
Q1: What are the main benefits of remote distributed VR in an enterprise
context?
Q2: What are the most important features of an immersive virtual
environment for distributed creative collaboration in enterprises?
Q3: In which situations can users imagine using VR conferences for creative
collaboration in companies?
Research Questions
5. 5
Adopted Design Science Process
Problem- Identification
& Motivation
• Literature Review
• Expert Interviews
Zieldefinition der Lösung
• Kano Analysis
Design & Entwicklung
• VR PUN + VRTK
Demo
• App Design in VR
Evaluation
• System Usability Scale
• Flow Questionnaire
• Social Presence
Communication
• Presentation of Results
8. 8
Experiment to evaluate users
CAS Employees
Groups of 2
Task: Conceptualize your dream app
Procedure
Briefing
Work in VR from different rooms
Complete presence & flow questionnaires
Prototype & Communication
9. 9
Q1: What are the main benefits of remote distributed VR in an enterprise context?
Increased concentration & social presence
Q2: What are the most important features of an immersive virtual environment for
distributed creative collaboration in enterprises?
Basic image editing tools, natural interaction
Keeping it as close to current reality (audio support, non-VR mode)
Q3: In which situations can users imagine using VR conferences for creative
collaboration in companies?
Short meetings with few participants for creative tasks or for meetings with a long journey
Main learnings
10. 10
Improve state of flow
Test in different work contexts
Integrate with traditional systems to increase acceptance
Fragen & Diskussion
Next Steps