SlideShare a Scribd company logo
1 of 7
Download to read offline
Augmented Reality for Learning Anatomy
Soon-ja Yeom
School of Computing and Information Systems
University of Tasmania
Learning anatomy requires students to memorise a great deal of information and contextualize this
within the range of body functions. Visualising the relationships in three dimensions of various
organs and their interdependent functions is a major difficulty in this task. The system described
in this paper is a development to assist students by providing an augmented reality version of the
anatomical details under investigation that provides a structured learning approach to the material.
This is a research project to investigate whether augmented reality (AR) with haptics is an
effective tool to learn anatomy while providing equitable access to more engaging experiences.
Keywords: Anatomy, three dimensions, learning, interactive, computer, engagement.
Introduction
This research project is to investigate how effective learning experiences can be improved with a technology,
called Augmented Reality (AR) with haptics. Generally speaking technology-aided learning provides flexible
accessibility. An intuitive interactive method like AR with haptics is expected to provide more engaging and
effective learning experiences.
Research background
Difficulty in Learning Anatomy
Anatomy can be a very important subject as fundamental towards many relevant fields, such as health science.
(Dominguese, 2011; Sakellariou et. al., 2009). Contemporary educational methods for teaching complex
anatomical regions are considered inadequate as they typically lack the depiction of a 3D spatial tissue in a three
dimensional manner. As such, the majority of explanatory illustrations are diagrammatic, 2D representations of
pre-determined angles of depiction (Sakellariou et. al., 2009). This usually requires a number of images to
provide full description of 3D objects in a 2D way. Unfortunately it has made anatomy a difficult area to gain
the necessary knowledge.
It is well known that people learn in different modes. Some people might learn better in, for example, a
kinaesthetic way. However, this mode is usually restricted because of the current limits of the conventional
learning environment including online learning with multi-media resources even with interaction. Due to these
restrictions, learners have to adapt their way of learning to fit the circumstances of provision. However as
technology advances, we can give access to new modes of learning. Also learnersā€™ acceptance and usage of
technology has grown in a dramatic way.
One of the prominent problems in learning anatomy is that it is impossible for the trainee to investigate in depth
the layered structures, their spatial relations and visit these complex structures from different angles that might
enlighten their perception and understanding (Sakellariou et. al., 2009). There canā€™t be a perfect teaching
alternative to current education. All the efforts are to improve a limited area or two with the assistance of
technology. One way to overcome current limitations would be through Augmented Reality (AR). Sakellariou et.
al. (2009) pointed out that a virtual reality system with haptic feedback was found more engaging, interesting,
easy to use and more efficient in elucidating spatial inter-relationships of structures.
Augmented Reality with Haptics in Anatomy
3D DVDs and interactive online learning systems are very common as auxiliary learning tools nowadays. The
technology has advanced to augmented reality with an extra enhancement of haptic feedback. Many researchers
(Liao et al., 2010; Nicolson et al., 2006; Temkin et al., 2006) have experimented with the use of augmented
reality systems in different parts of anatomy. Sugand et al. (2010) noted that virtual simulations can be effective
for university students to visualize and interact with internal organs. Moreover haptic feedback with kinesthesia
and tactility provides palpatory training. Virtual Haptic Back (Howell et al., 2008) and the Haptic Cow
(Kinnison et al., 2009) are unusual examples where haptic systems were evaluated for teaching. Both systems
are highly accepted by students.
As Billinghurst (2002) noted, AR technology is suitable for application in education where this technology is a
valuable and interactive tool in the academic process. A principal value of educational experiences in AR is the
ability to support a smooth transition between two environments that are reality and virtuality.
Rosli et al. (2010) mentioned that AR was accepted as a tool to be more interesting and to develop learnersā€™
understanding of human organs further than the textbook from a survey of primary school students. Rosli et al.
(2010) quotes ā€œother science experiences also enhance the students to construct their intellect, thinking skill
(Martin et al. 2009) and make them more confident to manipulate the machineā€. Likewise, the AR system will
help the students gain enough practice with a close look and feel of the target anatomical part as a stepping-
stone. The system may not a perfect method of learning; however it is a tool to minimize the gap between reality
and the virtual world.
In summary, it is evident that educational effects (Nischelwitzer et al., 2007; Marshall, 2007; Chien et al., 2010)
encourage AR with haptics to be a medium to deliver training in 3D-oriented topic areas, but it has been neither
widely experimented with nor evaluated. Although Augmented Reality haptic interfaces provide very intuitive
methods for viewing three dimensional information, it has been less used in AR applications (Billinghurst et al.,
2009) such as anatomy.
Research aims
The main purpose of the current project is to investigate the use of interactive 3D anatomy pictures with haptic
feedback to teach and test anatomy knowledge, of the abdomen in particular, and to compare the results with
other existing learning methods such as 2D images, models (wet or freeze-dried specimens and bones), and
interactive resources (web, CD/DVD).
Preliminary survey
Students enrolled in an anatomy unit were surveyed about their experiences of learning and applying anatomy.
This was conducted informally over about 1.5 hours with the lecturer and a half an hour with 23 students (12
female, 6 international).
Conventionally the main resources for learning anatomy are textbooks, images (from textbooks, Computed
Tomography (CT) scans or Magnetic Resonance Imaging (MRI) type of radiological images, and computer
based images), integrated practical sessions (self-directed worksheets are used with models, e.g. dissemble &
assemble models), and cadaver examinations that could be the most natural way of learning with
haptic/kinesthetic experiences. The cadaver session is run with a group of 3-4 students to dissect the body, and
then the group presents findings at a tutorial. Students spend up to 24 hours over 6 tutorials. Each student has 8
hours of dissection.
The students were asked:
ā€ What aspect of learning anatomy do you find most difficult?
ā€ What is your usual resource to study anatomy? Why? (e.g textbooks, DVDs with animations, anything
else)
ā€ What are the limitations with which you wish to enhance the resources?
A fortunate and interesting point is that the identified difficulties in learning anatomy are same from both the
lecturer and also the group of students. Both agreed that the main difficulties are applying 2D concepts to 3D
spatial practice.
The following points were gathered from feedback sheets on the most difficult aspects of learning anatomy.
Students had difficulty with:
ā€¢ visualization of what they have learned in lectures; 2D materials are not easy to reconstruct in 3D
world
ā€¢ visualizing and applying knowledge practically in clinical conditions
ā€¢ relationships (separate organs are understood but fitting them together is difficult); the relationship of
each organ to its surrounding structures
ā€¢ dissection of cadaver could be one of best learning options (only a few students mentioned this), but
too complicated, so sometimes confusing; limited time access only.
ā€¢ They mentioned their preference to have a 3D version of the images in textbooks
ā€¢ and 3D zooming in interactive software to explore deeper layers such as vessels and/or nerve structure.
Thirteen students mentioned the limitations of 2D presentation while a few other students commented indirectly
about 2D issues of putting the separate organs together in more clinical/practical sense.
It was surprising that although DVDs and online resources are well developed, they did not seem to be utilized
well. One of the reasons might be cost. Another issue for not being accepted by users could be another layer of
learning the tool itself. Despite all the efforts to create a transparent user interface, there is a big gap between the
tool and user acceptance of it.
These computer-based resources have different pedagogical approaches as well as varying technologically.
System description
Current learning of anatomy consists of 2D coloured images (i.e. textbooks), e-resources (similar with textbooks
but interactivity is added on), and cadaver dissection. An expensive cadaver option may not be a best option for
learning. In spite of its cost and the difficulty of providing multiple learning opportunities with it, there are still
gaps between what we can learn from it and what we can apply to clinical situations. The first image is an
example of an image in a textbook. The last two images are used by the new haptic interaction system. The 3D
images are rotatable and zoomable with a haptic interface (See Figure 1 for examples).
Figure 1: Image from textbook, image of cadaver, 3D images from haptic interactive system
When a studentā€™s eyes view 2D images in a textbook, they are looking at a static image which has been drawn
and coloured in a specific way. The image contains a 3D model taken from a set angle with a particular status
where colour-coding may distinguish digestive and blood circulatory systems for instance. Sometimes these
static images are more realistic, and are based on cadavers.
By contrast, in the proposed system, the student will be able to view the organ from any angle and at any
magnification. Augmented information superimposed on the anatomical visual models will display further
explanations about the function and structure of each organ. Different functions will enable the student to select
from colouring schemes or cadaver-like views. Different layers of organs, blood vessels, nerves, can also be
selected.
Haptic technology provides the sense of touch and controls of computer system through force (kinesthetic) or
tactile feedback. Haptic feedback provides another dimension to understanding anatomy efficiently. The
Phantom Omni (Figure 2) is one of the relatively cheap haptic devices available. Effects provide a way to render
forces to the haptic device to simulate arbitrary sensations. Force effects can be started and stopped or triggered
in response to events, like touching a shape or pressing a button on the haptic device. Unlike shape rendering,
effects will persist until stopped or until the duration has elapsed for trigger effects. This device provides 6
degrees of freedom to drag, rotate, zoom-in and out, and touch. By pressing an organ which is displayed on the
monitor students can compare different sensations and hardness of parts of organs or inside and outside of an
organ. Other programmable functions such as dissection can be added to the system.
Also one of the main difficulties in understanding anatomy is the gap between illustrations per se in textbooks
or learning resources and the actual body or cadavers. By implementing augmented reality, various conditions
with shapes and colours can be displayed at usersā€™ selection.
This study will explore these new affordances of technology and evaluate their effectiveness in learning.
Methods
The current ā€œintegrated practicalā€ anatomy learning session consists of five (5) work benches allocated with
different resources. An additional work bench will be added for this experiment. The system will be developed
with Visual Studio 2010 in C++. OpenGL will be used to create high quality 3D images. A Phantom Omni
robotic tool will provide haptic feedback with 6 degrees of freedom and will utilise the Openhaptics tool kit
(Itkowitz, Handley & Zhu, 2005) to interface with the anatomical visualisation data. In order to develop
augmented representation of 3D information, marker-less augmented reality will be adapted. Instead of creating
markers, the extracted patterns of the images from the textbook will retrieve the information to be
superimposed.
A user-trial experiment is designed in an activity-based curriculum. A mixed experimental research design will
be used to evaluate participantsā€™ practical examination scores as well as their perception of the computer
programā€™s effectiveness in helping them learn anatomy in the form of questionnaires and video recording. The
user survey with questionnaires and video recording are currently undergoing the ethics approval.
In order to test user acceptance by human users in the subject area, two different interfaces will be implemented.
One interface is to use a haptic device such as Phantom Omni (Figure 2) that provides different type of haptic
feedback to the user depending on his selected activity. The other interface is to use the same system with
commercially available game device, Xbox 360 Kinect. This will provide an interface with fingertip control
(Figure 3), but without haptic feedback.
Figure 2: Phantom Omni robotic arm with ā€˜touch
feedbackā€™
Figure 3: Xbox 360 Kinect detects coloured
fingertips
The effectiveness of the AR system will be analysed by comparison of learning achievement measured by
conventional academic assessment. User acceptance will be judged from videos showing how students used the
system, and logs of their progress through the structured learning sequence.
Conclusion
This paper has described a problem in learning anatomy and how this project will aim to overcome some of the
difficulties. Augmented reality is a relatively new area of research, so implementation and investigation are
developing fields with emerging methodologies. Some comparisons of training using AR in the discipline of
anatomy have shown promising results, with simulated human body organs providing better learning
experiences (Leblanc et al., 2010). Activities in the museum sector have also shown that three dimensional
objects can be better appreciated using a haptic interface (Butler & Neave, 2008) so this aspect of the current
project appears promising. One novel feature of the proposed system is to incorporate a structured learning
sequence based upon the anatomy lecturerā€™s worksheets which will direct students through a series of
investigations using explicit teaching. This will be followed by unstructured investigations using the affordances
of the technology, and finally by an interactive quiz to verify learning. These aspects provide a good reason to
hope the system will be effective when compared to traditional learning techniques.
Acknowledgements
The project is supported by a Teaching Development Grant from the University of Tasmania.
References
Billinghurst, M. (2002). Augmented Reality in Education. New Horizons for Learning, www.newhorizons.
org/strategies/technology/billinghurst.htm
Billinghurst, M., Kato, H. & Myojin, S. (2009). Advanced Interaction Techniques for Augmented Reality
Applications. Shumaker, R. (Ed.): Virtual and Mixed Reality, LNCS 5622, pp 13-22 2009
Butler, M. & Neave, P. (2008). Object appreciation through haptic interaction. Proceedings ASCILITE
Melbourne 2008. http://www.ascilite.org.au/conferences/melbourne08/procs/butler-m.pdf
Chien, C. Chen, C. & Jeng, T. (2010). An Interactive Augmented Reality System for Learning Anatomy
Structure. IMECS 2010, March 17-19, 2010 Hong Kong Proceedings of the International
MultiConference of Engineers and Computer Scientists 2010 Vol I, pp 370- 375
Dominguese, D. (2011). Implementing Interactive Technology to teach Clinical Anatomy. Proceedings of
SITE 2011, Nashville, USA.
Itkowitz, B., Handley, J. & Zhu, W. (2005). The OpenHapticsToolkit: A Library for Adding 3D Touchā„¢
Navigation and Haptics to Graphics Applications. Proceedings of the First Joint Eurohaptics Conference
and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems.
http://www.computer.org/comp/proceedings/whc/2005/2310/00/23100590.pdf
Leblanc, F. Champagne, B. J. Augestad, K. M. Neary, P. C. Senagore, A. J. Ellis, C. N. & Delaney, C. P.
(2010). A Comparison of Human Cadaver and Augmented Reality Simulator Models for Straight
Laparoscopic Colorectal Skills Acquisition Training. Journal of the American College of Surgeons 211(2)
250-255
Liao, H. Inomata, T. Sakuma, I. & Dohi, T. (2010). 3-D Augmented Reality for MRI-Guided Surgery Using
Integral Videography Autostereoscopic Image Overlay. IEEE Transactions on Biomedical Engineering,
Vol. 57, No. 6, June 2010
Marshall, P. (2007). Do Tangible Interface enhance learning? Chapter 4 Learning through physical interaction
TEI08, 15-17 Feb 2008, Baton Rough, LA, USA
Nicolson, D. Chalk, C. Robert, W. Funnell, J. & Daniel, S. (2006). Can virtual reality improve anatomy
education? A randomised controlled study of a computer-generated three-dimensional anatomical ear
model. Medical Education 2006; 40:1081-1087
Nischelwitzer, A. Lenz, F. Searle, G. & Holzinger, A. (2007). Some Aspects of the Development of Low-
Cost Augmented Reality Learning Environments as Examples for Future Interfaces in Technology
Enhanced Learning. Stephanidis, C. (Ed.):Universal Access in HCI, Part III, HCII2007, LNCS 4556, pp.
728-737 2007 Ā© Springer-Verlag Berlin Heidelberg 2009
Rosli H. Baharom, F. Harryizman, H. Ali A. Daud,Y. Haslina, M. & Norida Muhd, D.(2010). Using
augmented reality for supporting learning human anatomy in science subject for Malaysian primary
school. Proceedings of Regional Conference on Knowledge Integration in ICT.
Sakellariou, S. Ward, B. Charissis, V. Chanock, D. & Anderson, P. (2009). Design and Implementation of
Augmented Reality Environment for Complex Anatomy Training: Inguinal Canal Case Study. In R.
Shumaker (Ed.): Virtual and Mixed Reality, LNCS 5622, pp. 605ā€“614, 2009. Ā© Springer-Verlag Berlin
Heidelberg 2009
Sugand, K. Abrahams, P. & Khurana, A. (2010). The Anatomy of Anatomy: A Review for Its Modernization.
Anatomical Sciences Education March/April 2010
Temkin, B. Acosta, E. Malvankar, A. & Vaidyanath, S. (2006). An Interactive Three-Dimensional Virtual
Body Structures System for Anatomical Training Over the Internet. Clinical Anatomy 19:267-274 (2006)
Author Contact Details:
Soon-ja Yeom
Private Bag 100
The University of Tasmania Australia
S.Yeom@utas.edu.au
Please cite as: Yeom, S. (2011). Augmented Reality for Learning Anatomy. In G. Williams, N.
Brown, & B. Cleland (Eds.), Changing Demands, Changing Directions. Proceedings ascilite Hobart
2011. Presented at the ascilite2011, Hobart. 2011 (pp. XXX-XXX).
http://www.ascilite.org.au/conferences/hobart11/procs/syeom.pdf
Copyright Ā© 2011Soon-ja Yeom.
The author(s) assign to ascilite and educational non-profit institutions, a non-exclusive licence to use this
document for personal use and in courses of instruction, provided that the article is used in full and this
copyright statement is reproduced. The author(s) also grant a non-exclusive licence to ascilite to publish this
document on the ascilite Web site and in other formats for the Proceedings ascilite Hobart 2011. Any other use
is prohibited without the express permission of the author(s).
Responses to Reviewers
Reviewer Comment Response and/or changes made
Summary of Contribution R1
As Chair of the Prgramme Committee I wish to
congratulate you on your paper being conditionally
accepted. It is important that you address the
reviewers' comments. Also, whilst your paper has
been conditionally accepted as a concise paper
presentation, you may prefer to resubmit as a poster. If
this is your preference please notify me -
gary.williams@utas.edu.au - within two weeks,
otherwise submit the final copy by the deadline.
Regards, Dr Gary Williams. The opportunity to
support health science students to learn anatomy better
through a 3D perspective provided through virtual
reality is admirable and highly desirable. This clearly
links to two sub-themes of the conference. The
authors could explore a range of ways to improve the
paper.
The paper has been revised according to the detailed
comments of both reviewers.
The keyword ā€˜engagementā€™ has been added, and the
abstract and introduction modified to strengthen links
to these conference themes.
Detailed Comments R1
The focus of this area of student learning support as
well as research about it, are both very
important. Although a concise paper and also one
focussing on work-in-progress, the paper could be
improved by being more succinct and avoiding
repetition. This applies in multiple
sections. Furthermore, the research, as opposed to the
project, would benefit from greater clarity indicating
how it builds on previous work, how the research
method will assist in answering the research question
and how the system will provide haptic
feedback. Augmenting this with references from the
literature to key assumptions or value judgements
would be particularly useful (eg. research aims section
on page 1 and 2). Some attention to grammar (eg.
missing noun in ā€œwhich is reality and virtuallyā€ and
format would also assist the reader (eg. body text uses
times new roman font and arial font)
The duplicated information has been deleted and the
overall information is clearer and concise.
Literature review has been revisited to provide more
solid links to previous work in the area. The method
section now includes more detail on haptic feedback.
The general presentation of the paper including format
and grammar has been improved.
Summary of Contribution R2
This paper is a description of a research project about
the development of a 3D system to better enable
students to learn anatomy. This development is
situated in the newly emerging learning technology
area of augmented reality.
Detailed Comments R2
This is an interesting paper in an emergent learning
technology area. It also demonstrates a scholarly
approach to learning and teaching through the use of
research approaches, especially surveying students and
teachers prior to starting development work. To ensure
that the ideas are more accessible to readers and
conference attendees, the writer/s should make a clear
and explicit link with the conference theme and sub-
themes in the abstract and Introduction section. The
paper would also be improved by (1) mentioning in
the abstract that this is a description of a
RESEARCH project (2) Generally reviewing the
grammar and sentence structure eg last sentence in the
Rationale and first para in Systems Description are
hard to understand (3) Checking references eg p.2 line
15, ref is in the middle of the quote (4) Providing more
extensive discussion of the literature (5) defining
haptic feedback (6) indicating that ethics approval was
obtained unless the university does not require it (5)
Reviewing the section called systems description.
Second para is a repetition of earlier material? And
third para would be better in the next sectionā€™
Methodsā€™. Looking at previous conference papers
and/or asking a colleague experienced in publication
to provide developmental feedback on your written
work could very helpful.
(1) equity of experiences and engagement as two sub-
themes were mentioned in abstract and introduction.
(2) Re-written
(3) References fixed
(4) Literature review is extended
(5) A description of haptic feedback is included
(6) It is mentioned now that the user survey is
currently undergoing ethics approval.
Thanks for suggesting to talk to a colleague. A very
experienced colleague helped improve the paper.

More Related Content

Similar to Augmented Reality For Learning Anatomy

UbiTeach: Methods for Augumented Teaching
UbiTeach: Methods for Augumented TeachingUbiTeach: Methods for Augumented Teaching
UbiTeach: Methods for Augumented TeachingRoberto Medico
Ā 
Vis Symposium 7 29
Vis Symposium 7 29Vis Symposium 7 29
Vis Symposium 7 29jishen
Ā 
Log Vis All 0729
Log Vis All 0729Log Vis All 0729
Log Vis All 0729hsinyichang
Ā 
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...Helen Farley
Ā 
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...ijma
Ā 
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...ijma
Ā 
Synthesis
SynthesisSynthesis
SynthesisLinda
Ā 
Using Visual Aids to Enhance Third Year Undergraduate Teacher Trainee Student...
Using Visual Aids to Enhance Third Year Undergraduate Teacher Trainee Student...Using Visual Aids to Enhance Third Year Undergraduate Teacher Trainee Student...
Using Visual Aids to Enhance Third Year Undergraduate Teacher Trainee Student...Premier Publishers
Ā 
Guldberg Design Project
Guldberg Design ProjectGuldberg Design Project
Guldberg Design Projectaguldberg
Ā 
Literature informed pedagogy of VR and AR
Literature informed pedagogy of VR and ARLiterature informed pedagogy of VR and AR
Literature informed pedagogy of VR and ARPoh-Sun Goh
Ā 
Relationships between learning theory and e learning theory (oistein gjovik)
Relationships between learning theory and e learning theory (oistein gjovik)Relationships between learning theory and e learning theory (oistein gjovik)
Relationships between learning theory and e learning theory (oistein gjovik)Ƙistein GjĆøvik
Ā 
UDL at Sovereign Avenue
UDL at Sovereign AvenueUDL at Sovereign Avenue
UDL at Sovereign Avenuecj serdy
Ā 
Virtual Inclusion via Telepresence Robots in the Classroom
Virtual Inclusion via Telepresence Robots in the ClassroomVirtual Inclusion via Telepresence Robots in the Classroom
Virtual Inclusion via Telepresence Robots in the ClassroomMaricla Kandzorra
Ā 
A Guided Inquiry Laboratory To Enhance Students Understanding Of The Law Of ...
A Guided Inquiry Laboratory To Enhance Students  Understanding Of The Law Of ...A Guided Inquiry Laboratory To Enhance Students  Understanding Of The Law Of ...
A Guided Inquiry Laboratory To Enhance Students Understanding Of The Law Of ...Stephen Faucher
Ā 
Cma stella baru
Cma stella baruCma stella baru
Cma stella baruhashimah90
Ā 
The Development of Newtonian Mechanics Conceptual Change Texts to Overcome St...
The Development of Newtonian Mechanics Conceptual Change Texts to Overcome St...The Development of Newtonian Mechanics Conceptual Change Texts to Overcome St...
The Development of Newtonian Mechanics Conceptual Change Texts to Overcome St...Journal of Education and Learning (EduLearn)
Ā 

Similar to Augmented Reality For Learning Anatomy (20)

Chapter 1 only dec7
Chapter 1 only dec7Chapter 1 only dec7
Chapter 1 only dec7
Ā 
UbiTeach: Methods for Augumented Teaching
UbiTeach: Methods for Augumented TeachingUbiTeach: Methods for Augumented Teaching
UbiTeach: Methods for Augumented Teaching
Ā 
Vis Symposium 7 29
Vis Symposium 7 29Vis Symposium 7 29
Vis Symposium 7 29
Ā 
Log Vis All 0729
Log Vis All 0729Log Vis All 0729
Log Vis All 0729
Ā 
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...
Barriers and Enablers to the Use of Virtual Worlds in Higher Education: An Ex...
Ā 
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...
Ā 
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...
DESIGNING A WORKING MEMORY CAPACITY TEST FOR COGNITIVE-FRIENDLY TANGIBLE MULT...
Ā 
Synthesis
SynthesisSynthesis
Synthesis
Ā 
Using Visual Aids to Enhance Third Year Undergraduate Teacher Trainee Student...
Using Visual Aids to Enhance Third Year Undergraduate Teacher Trainee Student...Using Visual Aids to Enhance Third Year Undergraduate Teacher Trainee Student...
Using Visual Aids to Enhance Third Year Undergraduate Teacher Trainee Student...
Ā 
Guldberg Design Project
Guldberg Design ProjectGuldberg Design Project
Guldberg Design Project
Ā 
Messier_E
Messier_EMessier_E
Messier_E
Ā 
Chapter 2 only dec7
Chapter 2 only dec7Chapter 2 only dec7
Chapter 2 only dec7
Ā 
Literature informed pedagogy of VR and AR
Literature informed pedagogy of VR and ARLiterature informed pedagogy of VR and AR
Literature informed pedagogy of VR and AR
Ā 
Relationships between learning theory and e learning theory (oistein gjovik)
Relationships between learning theory and e learning theory (oistein gjovik)Relationships between learning theory and e learning theory (oistein gjovik)
Relationships between learning theory and e learning theory (oistein gjovik)
Ā 
UDL at Sovereign Avenue
UDL at Sovereign AvenueUDL at Sovereign Avenue
UDL at Sovereign Avenue
Ā 
Virtual Inclusion via Telepresence Robots in the Classroom
Virtual Inclusion via Telepresence Robots in the ClassroomVirtual Inclusion via Telepresence Robots in the Classroom
Virtual Inclusion via Telepresence Robots in the Classroom
Ā 
Jovs 2019-10-01 toth-cohen-s_smith_ac
Jovs 2019-10-01 toth-cohen-s_smith_acJovs 2019-10-01 toth-cohen-s_smith_ac
Jovs 2019-10-01 toth-cohen-s_smith_ac
Ā 
A Guided Inquiry Laboratory To Enhance Students Understanding Of The Law Of ...
A Guided Inquiry Laboratory To Enhance Students  Understanding Of The Law Of ...A Guided Inquiry Laboratory To Enhance Students  Understanding Of The Law Of ...
A Guided Inquiry Laboratory To Enhance Students Understanding Of The Law Of ...
Ā 
Cma stella baru
Cma stella baruCma stella baru
Cma stella baru
Ā 
The Development of Newtonian Mechanics Conceptual Change Texts to Overcome St...
The Development of Newtonian Mechanics Conceptual Change Texts to Overcome St...The Development of Newtonian Mechanics Conceptual Change Texts to Overcome St...
The Development of Newtonian Mechanics Conceptual Change Texts to Overcome St...
Ā 

More from Andrea Porter

Taking Notes With Note Cards
Taking Notes With Note CardsTaking Notes With Note Cards
Taking Notes With Note CardsAndrea Porter
Ā 
How To Write A TOK Essay 15 Steps (With Pictures) - WikiHow
How To Write A TOK Essay 15 Steps (With Pictures) - WikiHowHow To Write A TOK Essay 15 Steps (With Pictures) - WikiHow
How To Write A TOK Essay 15 Steps (With Pictures) - WikiHowAndrea Porter
Ā 
How To Write A Good Topic Sentence In Academic Writing
How To Write A Good Topic Sentence In Academic WritingHow To Write A Good Topic Sentence In Academic Writing
How To Write A Good Topic Sentence In Academic WritingAndrea Porter
Ā 
Narrative Essay Argumentative Essay Thesis
Narrative Essay Argumentative Essay ThesisNarrative Essay Argumentative Essay Thesis
Narrative Essay Argumentative Essay ThesisAndrea Porter
Ā 
A Good Introduction For A Research Paper. Writing A G
A Good Introduction For A Research Paper. Writing A GA Good Introduction For A Research Paper. Writing A G
A Good Introduction For A Research Paper. Writing A GAndrea Porter
Ā 
How To Find The Best Paper Writing Company
How To Find The Best Paper Writing CompanyHow To Find The Best Paper Writing Company
How To Find The Best Paper Writing CompanyAndrea Porter
Ā 
Primary Handwriting Paper - Paging Supermom - Free Printable Writing
Primary Handwriting Paper - Paging Supermom - Free Printable WritingPrimary Handwriting Paper - Paging Supermom - Free Printable Writing
Primary Handwriting Paper - Paging Supermom - Free Printable WritingAndrea Porter
Ā 
Write An Essay On College Experience In EnglishDesc
Write An Essay On College Experience In EnglishDescWrite An Essay On College Experience In EnglishDesc
Write An Essay On College Experience In EnglishDescAndrea Porter
Ā 
Ghost Writing KennyLeeHolmes.Com
Ghost Writing KennyLeeHolmes.ComGhost Writing KennyLeeHolmes.Com
Ghost Writing KennyLeeHolmes.ComAndrea Porter
Ā 
How To Write A Good Concluding Observation Bo
How To Write A Good Concluding Observation BoHow To Write A Good Concluding Observation Bo
How To Write A Good Concluding Observation BoAndrea Porter
Ā 
How To Write An Argumentative Essay
How To Write An Argumentative EssayHow To Write An Argumentative Essay
How To Write An Argumentative EssayAndrea Porter
Ā 
7 Introduction Essay About Yourself - Introduction Letter
7 Introduction Essay About Yourself - Introduction Letter7 Introduction Essay About Yourself - Introduction Letter
7 Introduction Essay About Yourself - Introduction LetterAndrea Porter
Ā 
Persuasive Essay Essaypro Writers
Persuasive Essay Essaypro WritersPersuasive Essay Essaypro Writers
Persuasive Essay Essaypro WritersAndrea Porter
Ā 
Scholarship Personal Essays Templates At Allbusinesst
Scholarship Personal Essays Templates At AllbusinesstScholarship Personal Essays Templates At Allbusinesst
Scholarship Personal Essays Templates At AllbusinesstAndrea Porter
Ā 
How To Create An Outline For An Essay
How To Create An Outline For An EssayHow To Create An Outline For An Essay
How To Create An Outline For An EssayAndrea Porter
Ā 
ESSAY - Qualities Of A Good Teach
ESSAY - Qualities Of A Good TeachESSAY - Qualities Of A Good Teach
ESSAY - Qualities Of A Good TeachAndrea Porter
Ā 
Fountain Pen Writing On Paper - Castle Rock Financial Planning
Fountain Pen Writing On Paper - Castle Rock Financial PlanningFountain Pen Writing On Paper - Castle Rock Financial Planning
Fountain Pen Writing On Paper - Castle Rock Financial PlanningAndrea Porter
Ā 
Formatting A Research Paper E
Formatting A Research Paper EFormatting A Research Paper E
Formatting A Research Paper EAndrea Porter
Ā 
Business Paper Examples Of Graduate School Admissio
Business Paper Examples Of Graduate School AdmissioBusiness Paper Examples Of Graduate School Admissio
Business Paper Examples Of Graduate School AdmissioAndrea Porter
Ā 
Impact Of Poverty On The Society - Free Essay E
Impact Of Poverty On The Society - Free Essay EImpact Of Poverty On The Society - Free Essay E
Impact Of Poverty On The Society - Free Essay EAndrea Porter
Ā 

More from Andrea Porter (20)

Taking Notes With Note Cards
Taking Notes With Note CardsTaking Notes With Note Cards
Taking Notes With Note Cards
Ā 
How To Write A TOK Essay 15 Steps (With Pictures) - WikiHow
How To Write A TOK Essay 15 Steps (With Pictures) - WikiHowHow To Write A TOK Essay 15 Steps (With Pictures) - WikiHow
How To Write A TOK Essay 15 Steps (With Pictures) - WikiHow
Ā 
How To Write A Good Topic Sentence In Academic Writing
How To Write A Good Topic Sentence In Academic WritingHow To Write A Good Topic Sentence In Academic Writing
How To Write A Good Topic Sentence In Academic Writing
Ā 
Narrative Essay Argumentative Essay Thesis
Narrative Essay Argumentative Essay ThesisNarrative Essay Argumentative Essay Thesis
Narrative Essay Argumentative Essay Thesis
Ā 
A Good Introduction For A Research Paper. Writing A G
A Good Introduction For A Research Paper. Writing A GA Good Introduction For A Research Paper. Writing A G
A Good Introduction For A Research Paper. Writing A G
Ā 
How To Find The Best Paper Writing Company
How To Find The Best Paper Writing CompanyHow To Find The Best Paper Writing Company
How To Find The Best Paper Writing Company
Ā 
Primary Handwriting Paper - Paging Supermom - Free Printable Writing
Primary Handwriting Paper - Paging Supermom - Free Printable WritingPrimary Handwriting Paper - Paging Supermom - Free Printable Writing
Primary Handwriting Paper - Paging Supermom - Free Printable Writing
Ā 
Write An Essay On College Experience In EnglishDesc
Write An Essay On College Experience In EnglishDescWrite An Essay On College Experience In EnglishDesc
Write An Essay On College Experience In EnglishDesc
Ā 
Ghost Writing KennyLeeHolmes.Com
Ghost Writing KennyLeeHolmes.ComGhost Writing KennyLeeHolmes.Com
Ghost Writing KennyLeeHolmes.Com
Ā 
How To Write A Good Concluding Observation Bo
How To Write A Good Concluding Observation BoHow To Write A Good Concluding Observation Bo
How To Write A Good Concluding Observation Bo
Ā 
How To Write An Argumentative Essay
How To Write An Argumentative EssayHow To Write An Argumentative Essay
How To Write An Argumentative Essay
Ā 
7 Introduction Essay About Yourself - Introduction Letter
7 Introduction Essay About Yourself - Introduction Letter7 Introduction Essay About Yourself - Introduction Letter
7 Introduction Essay About Yourself - Introduction Letter
Ā 
Persuasive Essay Essaypro Writers
Persuasive Essay Essaypro WritersPersuasive Essay Essaypro Writers
Persuasive Essay Essaypro Writers
Ā 
Scholarship Personal Essays Templates At Allbusinesst
Scholarship Personal Essays Templates At AllbusinesstScholarship Personal Essays Templates At Allbusinesst
Scholarship Personal Essays Templates At Allbusinesst
Ā 
How To Create An Outline For An Essay
How To Create An Outline For An EssayHow To Create An Outline For An Essay
How To Create An Outline For An Essay
Ā 
ESSAY - Qualities Of A Good Teach
ESSAY - Qualities Of A Good TeachESSAY - Qualities Of A Good Teach
ESSAY - Qualities Of A Good Teach
Ā 
Fountain Pen Writing On Paper - Castle Rock Financial Planning
Fountain Pen Writing On Paper - Castle Rock Financial PlanningFountain Pen Writing On Paper - Castle Rock Financial Planning
Fountain Pen Writing On Paper - Castle Rock Financial Planning
Ā 
Formatting A Research Paper E
Formatting A Research Paper EFormatting A Research Paper E
Formatting A Research Paper E
Ā 
Business Paper Examples Of Graduate School Admissio
Business Paper Examples Of Graduate School AdmissioBusiness Paper Examples Of Graduate School Admissio
Business Paper Examples Of Graduate School Admissio
Ā 
Impact Of Poverty On The Society - Free Essay E
Impact Of Poverty On The Society - Free Essay EImpact Of Poverty On The Society - Free Essay E
Impact Of Poverty On The Society - Free Essay E
Ā 

Recently uploaded

The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
Ā 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Celine George
Ā 
ā€œOh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
ā€œOh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...ā€œOh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
ā€œOh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
Ā 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
Ā 
18-04-UA_REPORT_MEDIALITERAŠ”Y_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAŠ”Y_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAŠ”Y_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAŠ”Y_INDEX-DM_23-1-final-eng.pdfssuser54595a
Ā 
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptxENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptxAnaBeatriceAblay2
Ā 
Biting mechanism of poisonous snakes.pdf
Biting mechanism of poisonous snakes.pdfBiting mechanism of poisonous snakes.pdf
Biting mechanism of poisonous snakes.pdfadityarao40181
Ā 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
Ā 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
Ā 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
Ā 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
Ā 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
Ā 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
Ā 
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxHistory Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxsocialsciencegdgrohi
Ā 
ą¤­ą¤¾ą¤°ą¤¤-ą¤°ą„‹ą¤® ą¤µą„ą¤Æą¤¾ą¤Ŗą¤¾ą¤°.pptx, Indo-Roman Trade,
ą¤­ą¤¾ą¤°ą¤¤-ą¤°ą„‹ą¤® ą¤µą„ą¤Æą¤¾ą¤Ŗą¤¾ą¤°.pptx, Indo-Roman Trade,ą¤­ą¤¾ą¤°ą¤¤-ą¤°ą„‹ą¤® ą¤µą„ą¤Æą¤¾ą¤Ŗą¤¾ą¤°.pptx, Indo-Roman Trade,
ą¤­ą¤¾ą¤°ą¤¤-ą¤°ą„‹ą¤® ą¤µą„ą¤Æą¤¾ą¤Ŗą¤¾ą¤°.pptx, Indo-Roman Trade,Virag Sontakke
Ā 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
Ā 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
Ā 

Recently uploaded (20)

The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
Ā 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Ā 
ā€œOh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
ā€œOh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...ā€œOh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
ā€œOh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
Ā 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
Ā 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
Ā 
18-04-UA_REPORT_MEDIALITERAŠ”Y_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAŠ”Y_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAŠ”Y_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAŠ”Y_INDEX-DM_23-1-final-eng.pdf
Ā 
Model Call Girl in Bikash Puri Delhi reach out to us at šŸ”9953056974šŸ”
Model Call Girl in Bikash Puri  Delhi reach out to us at šŸ”9953056974šŸ”Model Call Girl in Bikash Puri  Delhi reach out to us at šŸ”9953056974šŸ”
Model Call Girl in Bikash Puri Delhi reach out to us at šŸ”9953056974šŸ”
Ā 
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptxENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
Ā 
Biting mechanism of poisonous snakes.pdf
Biting mechanism of poisonous snakes.pdfBiting mechanism of poisonous snakes.pdf
Biting mechanism of poisonous snakes.pdf
Ā 
Model Call Girl in Tilak Nagar Delhi reach out to us at šŸ”9953056974šŸ”
Model Call Girl in Tilak Nagar Delhi reach out to us at šŸ”9953056974šŸ”Model Call Girl in Tilak Nagar Delhi reach out to us at šŸ”9953056974šŸ”
Model Call Girl in Tilak Nagar Delhi reach out to us at šŸ”9953056974šŸ”
Ā 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
Ā 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
Ā 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
Ā 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
Ā 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Ā 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Ā 
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptxHistory Class XII Ch. 3 Kinship, Caste and Class (1).pptx
History Class XII Ch. 3 Kinship, Caste and Class (1).pptx
Ā 
ą¤­ą¤¾ą¤°ą¤¤-ą¤°ą„‹ą¤® ą¤µą„ą¤Æą¤¾ą¤Ŗą¤¾ą¤°.pptx, Indo-Roman Trade,
ą¤­ą¤¾ą¤°ą¤¤-ą¤°ą„‹ą¤® ą¤µą„ą¤Æą¤¾ą¤Ŗą¤¾ą¤°.pptx, Indo-Roman Trade,ą¤­ą¤¾ą¤°ą¤¤-ą¤°ą„‹ą¤® ą¤µą„ą¤Æą¤¾ą¤Ŗą¤¾ą¤°.pptx, Indo-Roman Trade,
ą¤­ą¤¾ą¤°ą¤¤-ą¤°ą„‹ą¤® ą¤µą„ą¤Æą¤¾ą¤Ŗą¤¾ą¤°.pptx, Indo-Roman Trade,
Ā 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
Ā 
Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
Ā 

Augmented Reality For Learning Anatomy

  • 1. Augmented Reality for Learning Anatomy Soon-ja Yeom School of Computing and Information Systems University of Tasmania Learning anatomy requires students to memorise a great deal of information and contextualize this within the range of body functions. Visualising the relationships in three dimensions of various organs and their interdependent functions is a major difficulty in this task. The system described in this paper is a development to assist students by providing an augmented reality version of the anatomical details under investigation that provides a structured learning approach to the material. This is a research project to investigate whether augmented reality (AR) with haptics is an effective tool to learn anatomy while providing equitable access to more engaging experiences. Keywords: Anatomy, three dimensions, learning, interactive, computer, engagement. Introduction This research project is to investigate how effective learning experiences can be improved with a technology, called Augmented Reality (AR) with haptics. Generally speaking technology-aided learning provides flexible accessibility. An intuitive interactive method like AR with haptics is expected to provide more engaging and effective learning experiences. Research background Difficulty in Learning Anatomy Anatomy can be a very important subject as fundamental towards many relevant fields, such as health science. (Dominguese, 2011; Sakellariou et. al., 2009). Contemporary educational methods for teaching complex anatomical regions are considered inadequate as they typically lack the depiction of a 3D spatial tissue in a three dimensional manner. As such, the majority of explanatory illustrations are diagrammatic, 2D representations of pre-determined angles of depiction (Sakellariou et. al., 2009). This usually requires a number of images to provide full description of 3D objects in a 2D way. Unfortunately it has made anatomy a difficult area to gain the necessary knowledge. It is well known that people learn in different modes. Some people might learn better in, for example, a kinaesthetic way. However, this mode is usually restricted because of the current limits of the conventional learning environment including online learning with multi-media resources even with interaction. Due to these restrictions, learners have to adapt their way of learning to fit the circumstances of provision. However as technology advances, we can give access to new modes of learning. Also learnersā€™ acceptance and usage of technology has grown in a dramatic way. One of the prominent problems in learning anatomy is that it is impossible for the trainee to investigate in depth the layered structures, their spatial relations and visit these complex structures from different angles that might enlighten their perception and understanding (Sakellariou et. al., 2009). There canā€™t be a perfect teaching alternative to current education. All the efforts are to improve a limited area or two with the assistance of technology. One way to overcome current limitations would be through Augmented Reality (AR). Sakellariou et. al. (2009) pointed out that a virtual reality system with haptic feedback was found more engaging, interesting, easy to use and more efficient in elucidating spatial inter-relationships of structures. Augmented Reality with Haptics in Anatomy 3D DVDs and interactive online learning systems are very common as auxiliary learning tools nowadays. The technology has advanced to augmented reality with an extra enhancement of haptic feedback. Many researchers (Liao et al., 2010; Nicolson et al., 2006; Temkin et al., 2006) have experimented with the use of augmented reality systems in different parts of anatomy. Sugand et al. (2010) noted that virtual simulations can be effective for university students to visualize and interact with internal organs. Moreover haptic feedback with kinesthesia and tactility provides palpatory training. Virtual Haptic Back (Howell et al., 2008) and the Haptic Cow (Kinnison et al., 2009) are unusual examples where haptic systems were evaluated for teaching. Both systems
  • 2. are highly accepted by students. As Billinghurst (2002) noted, AR technology is suitable for application in education where this technology is a valuable and interactive tool in the academic process. A principal value of educational experiences in AR is the ability to support a smooth transition between two environments that are reality and virtuality. Rosli et al. (2010) mentioned that AR was accepted as a tool to be more interesting and to develop learnersā€™ understanding of human organs further than the textbook from a survey of primary school students. Rosli et al. (2010) quotes ā€œother science experiences also enhance the students to construct their intellect, thinking skill (Martin et al. 2009) and make them more confident to manipulate the machineā€. Likewise, the AR system will help the students gain enough practice with a close look and feel of the target anatomical part as a stepping- stone. The system may not a perfect method of learning; however it is a tool to minimize the gap between reality and the virtual world. In summary, it is evident that educational effects (Nischelwitzer et al., 2007; Marshall, 2007; Chien et al., 2010) encourage AR with haptics to be a medium to deliver training in 3D-oriented topic areas, but it has been neither widely experimented with nor evaluated. Although Augmented Reality haptic interfaces provide very intuitive methods for viewing three dimensional information, it has been less used in AR applications (Billinghurst et al., 2009) such as anatomy. Research aims The main purpose of the current project is to investigate the use of interactive 3D anatomy pictures with haptic feedback to teach and test anatomy knowledge, of the abdomen in particular, and to compare the results with other existing learning methods such as 2D images, models (wet or freeze-dried specimens and bones), and interactive resources (web, CD/DVD). Preliminary survey Students enrolled in an anatomy unit were surveyed about their experiences of learning and applying anatomy. This was conducted informally over about 1.5 hours with the lecturer and a half an hour with 23 students (12 female, 6 international). Conventionally the main resources for learning anatomy are textbooks, images (from textbooks, Computed Tomography (CT) scans or Magnetic Resonance Imaging (MRI) type of radiological images, and computer based images), integrated practical sessions (self-directed worksheets are used with models, e.g. dissemble & assemble models), and cadaver examinations that could be the most natural way of learning with haptic/kinesthetic experiences. The cadaver session is run with a group of 3-4 students to dissect the body, and then the group presents findings at a tutorial. Students spend up to 24 hours over 6 tutorials. Each student has 8 hours of dissection. The students were asked: ā€ What aspect of learning anatomy do you find most difficult? ā€ What is your usual resource to study anatomy? Why? (e.g textbooks, DVDs with animations, anything else) ā€ What are the limitations with which you wish to enhance the resources? A fortunate and interesting point is that the identified difficulties in learning anatomy are same from both the lecturer and also the group of students. Both agreed that the main difficulties are applying 2D concepts to 3D spatial practice. The following points were gathered from feedback sheets on the most difficult aspects of learning anatomy. Students had difficulty with: ā€¢ visualization of what they have learned in lectures; 2D materials are not easy to reconstruct in 3D world ā€¢ visualizing and applying knowledge practically in clinical conditions ā€¢ relationships (separate organs are understood but fitting them together is difficult); the relationship of each organ to its surrounding structures
  • 3. ā€¢ dissection of cadaver could be one of best learning options (only a few students mentioned this), but too complicated, so sometimes confusing; limited time access only. ā€¢ They mentioned their preference to have a 3D version of the images in textbooks ā€¢ and 3D zooming in interactive software to explore deeper layers such as vessels and/or nerve structure. Thirteen students mentioned the limitations of 2D presentation while a few other students commented indirectly about 2D issues of putting the separate organs together in more clinical/practical sense. It was surprising that although DVDs and online resources are well developed, they did not seem to be utilized well. One of the reasons might be cost. Another issue for not being accepted by users could be another layer of learning the tool itself. Despite all the efforts to create a transparent user interface, there is a big gap between the tool and user acceptance of it. These computer-based resources have different pedagogical approaches as well as varying technologically. System description Current learning of anatomy consists of 2D coloured images (i.e. textbooks), e-resources (similar with textbooks but interactivity is added on), and cadaver dissection. An expensive cadaver option may not be a best option for learning. In spite of its cost and the difficulty of providing multiple learning opportunities with it, there are still gaps between what we can learn from it and what we can apply to clinical situations. The first image is an example of an image in a textbook. The last two images are used by the new haptic interaction system. The 3D images are rotatable and zoomable with a haptic interface (See Figure 1 for examples). Figure 1: Image from textbook, image of cadaver, 3D images from haptic interactive system When a studentā€™s eyes view 2D images in a textbook, they are looking at a static image which has been drawn and coloured in a specific way. The image contains a 3D model taken from a set angle with a particular status where colour-coding may distinguish digestive and blood circulatory systems for instance. Sometimes these static images are more realistic, and are based on cadavers. By contrast, in the proposed system, the student will be able to view the organ from any angle and at any magnification. Augmented information superimposed on the anatomical visual models will display further explanations about the function and structure of each organ. Different functions will enable the student to select from colouring schemes or cadaver-like views. Different layers of organs, blood vessels, nerves, can also be selected. Haptic technology provides the sense of touch and controls of computer system through force (kinesthetic) or tactile feedback. Haptic feedback provides another dimension to understanding anatomy efficiently. The Phantom Omni (Figure 2) is one of the relatively cheap haptic devices available. Effects provide a way to render forces to the haptic device to simulate arbitrary sensations. Force effects can be started and stopped or triggered in response to events, like touching a shape or pressing a button on the haptic device. Unlike shape rendering, effects will persist until stopped or until the duration has elapsed for trigger effects. This device provides 6 degrees of freedom to drag, rotate, zoom-in and out, and touch. By pressing an organ which is displayed on the monitor students can compare different sensations and hardness of parts of organs or inside and outside of an organ. Other programmable functions such as dissection can be added to the system.
  • 4. Also one of the main difficulties in understanding anatomy is the gap between illustrations per se in textbooks or learning resources and the actual body or cadavers. By implementing augmented reality, various conditions with shapes and colours can be displayed at usersā€™ selection. This study will explore these new affordances of technology and evaluate their effectiveness in learning. Methods The current ā€œintegrated practicalā€ anatomy learning session consists of five (5) work benches allocated with different resources. An additional work bench will be added for this experiment. The system will be developed with Visual Studio 2010 in C++. OpenGL will be used to create high quality 3D images. A Phantom Omni robotic tool will provide haptic feedback with 6 degrees of freedom and will utilise the Openhaptics tool kit (Itkowitz, Handley & Zhu, 2005) to interface with the anatomical visualisation data. In order to develop augmented representation of 3D information, marker-less augmented reality will be adapted. Instead of creating markers, the extracted patterns of the images from the textbook will retrieve the information to be superimposed. A user-trial experiment is designed in an activity-based curriculum. A mixed experimental research design will be used to evaluate participantsā€™ practical examination scores as well as their perception of the computer programā€™s effectiveness in helping them learn anatomy in the form of questionnaires and video recording. The user survey with questionnaires and video recording are currently undergoing the ethics approval. In order to test user acceptance by human users in the subject area, two different interfaces will be implemented. One interface is to use a haptic device such as Phantom Omni (Figure 2) that provides different type of haptic feedback to the user depending on his selected activity. The other interface is to use the same system with commercially available game device, Xbox 360 Kinect. This will provide an interface with fingertip control (Figure 3), but without haptic feedback. Figure 2: Phantom Omni robotic arm with ā€˜touch feedbackā€™ Figure 3: Xbox 360 Kinect detects coloured fingertips The effectiveness of the AR system will be analysed by comparison of learning achievement measured by conventional academic assessment. User acceptance will be judged from videos showing how students used the system, and logs of their progress through the structured learning sequence. Conclusion This paper has described a problem in learning anatomy and how this project will aim to overcome some of the difficulties. Augmented reality is a relatively new area of research, so implementation and investigation are developing fields with emerging methodologies. Some comparisons of training using AR in the discipline of anatomy have shown promising results, with simulated human body organs providing better learning
  • 5. experiences (Leblanc et al., 2010). Activities in the museum sector have also shown that three dimensional objects can be better appreciated using a haptic interface (Butler & Neave, 2008) so this aspect of the current project appears promising. One novel feature of the proposed system is to incorporate a structured learning sequence based upon the anatomy lecturerā€™s worksheets which will direct students through a series of investigations using explicit teaching. This will be followed by unstructured investigations using the affordances of the technology, and finally by an interactive quiz to verify learning. These aspects provide a good reason to hope the system will be effective when compared to traditional learning techniques. Acknowledgements The project is supported by a Teaching Development Grant from the University of Tasmania. References Billinghurst, M. (2002). Augmented Reality in Education. New Horizons for Learning, www.newhorizons. org/strategies/technology/billinghurst.htm Billinghurst, M., Kato, H. & Myojin, S. (2009). Advanced Interaction Techniques for Augmented Reality Applications. Shumaker, R. (Ed.): Virtual and Mixed Reality, LNCS 5622, pp 13-22 2009 Butler, M. & Neave, P. (2008). Object appreciation through haptic interaction. Proceedings ASCILITE Melbourne 2008. http://www.ascilite.org.au/conferences/melbourne08/procs/butler-m.pdf Chien, C. Chen, C. & Jeng, T. (2010). An Interactive Augmented Reality System for Learning Anatomy Structure. IMECS 2010, March 17-19, 2010 Hong Kong Proceedings of the International MultiConference of Engineers and Computer Scientists 2010 Vol I, pp 370- 375 Dominguese, D. (2011). Implementing Interactive Technology to teach Clinical Anatomy. Proceedings of SITE 2011, Nashville, USA. Itkowitz, B., Handley, J. & Zhu, W. (2005). The OpenHapticsToolkit: A Library for Adding 3D Touchā„¢ Navigation and Haptics to Graphics Applications. Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. http://www.computer.org/comp/proceedings/whc/2005/2310/00/23100590.pdf Leblanc, F. Champagne, B. J. Augestad, K. M. Neary, P. C. Senagore, A. J. Ellis, C. N. & Delaney, C. P. (2010). A Comparison of Human Cadaver and Augmented Reality Simulator Models for Straight Laparoscopic Colorectal Skills Acquisition Training. Journal of the American College of Surgeons 211(2) 250-255 Liao, H. Inomata, T. Sakuma, I. & Dohi, T. (2010). 3-D Augmented Reality for MRI-Guided Surgery Using Integral Videography Autostereoscopic Image Overlay. IEEE Transactions on Biomedical Engineering, Vol. 57, No. 6, June 2010 Marshall, P. (2007). Do Tangible Interface enhance learning? Chapter 4 Learning through physical interaction TEI08, 15-17 Feb 2008, Baton Rough, LA, USA Nicolson, D. Chalk, C. Robert, W. Funnell, J. & Daniel, S. (2006). Can virtual reality improve anatomy education? A randomised controlled study of a computer-generated three-dimensional anatomical ear model. Medical Education 2006; 40:1081-1087 Nischelwitzer, A. Lenz, F. Searle, G. & Holzinger, A. (2007). Some Aspects of the Development of Low- Cost Augmented Reality Learning Environments as Examples for Future Interfaces in Technology Enhanced Learning. Stephanidis, C. (Ed.):Universal Access in HCI, Part III, HCII2007, LNCS 4556, pp. 728-737 2007 Ā© Springer-Verlag Berlin Heidelberg 2009 Rosli H. Baharom, F. Harryizman, H. Ali A. Daud,Y. Haslina, M. & Norida Muhd, D.(2010). Using augmented reality for supporting learning human anatomy in science subject for Malaysian primary school. Proceedings of Regional Conference on Knowledge Integration in ICT. Sakellariou, S. Ward, B. Charissis, V. Chanock, D. & Anderson, P. (2009). Design and Implementation of Augmented Reality Environment for Complex Anatomy Training: Inguinal Canal Case Study. In R. Shumaker (Ed.): Virtual and Mixed Reality, LNCS 5622, pp. 605ā€“614, 2009. Ā© Springer-Verlag Berlin Heidelberg 2009 Sugand, K. Abrahams, P. & Khurana, A. (2010). The Anatomy of Anatomy: A Review for Its Modernization. Anatomical Sciences Education March/April 2010 Temkin, B. Acosta, E. Malvankar, A. & Vaidyanath, S. (2006). An Interactive Three-Dimensional Virtual Body Structures System for Anatomical Training Over the Internet. Clinical Anatomy 19:267-274 (2006) Author Contact Details: Soon-ja Yeom Private Bag 100
  • 6. The University of Tasmania Australia S.Yeom@utas.edu.au Please cite as: Yeom, S. (2011). Augmented Reality for Learning Anatomy. In G. Williams, N. Brown, & B. Cleland (Eds.), Changing Demands, Changing Directions. Proceedings ascilite Hobart 2011. Presented at the ascilite2011, Hobart. 2011 (pp. XXX-XXX). http://www.ascilite.org.au/conferences/hobart11/procs/syeom.pdf Copyright Ā© 2011Soon-ja Yeom. The author(s) assign to ascilite and educational non-profit institutions, a non-exclusive licence to use this document for personal use and in courses of instruction, provided that the article is used in full and this copyright statement is reproduced. The author(s) also grant a non-exclusive licence to ascilite to publish this document on the ascilite Web site and in other formats for the Proceedings ascilite Hobart 2011. Any other use is prohibited without the express permission of the author(s). Responses to Reviewers Reviewer Comment Response and/or changes made Summary of Contribution R1 As Chair of the Prgramme Committee I wish to congratulate you on your paper being conditionally accepted. It is important that you address the reviewers' comments. Also, whilst your paper has been conditionally accepted as a concise paper presentation, you may prefer to resubmit as a poster. If this is your preference please notify me - gary.williams@utas.edu.au - within two weeks, otherwise submit the final copy by the deadline. Regards, Dr Gary Williams. The opportunity to support health science students to learn anatomy better through a 3D perspective provided through virtual reality is admirable and highly desirable. This clearly links to two sub-themes of the conference. The authors could explore a range of ways to improve the paper. The paper has been revised according to the detailed comments of both reviewers. The keyword ā€˜engagementā€™ has been added, and the abstract and introduction modified to strengthen links to these conference themes. Detailed Comments R1 The focus of this area of student learning support as well as research about it, are both very important. Although a concise paper and also one focussing on work-in-progress, the paper could be improved by being more succinct and avoiding repetition. This applies in multiple sections. Furthermore, the research, as opposed to the project, would benefit from greater clarity indicating how it builds on previous work, how the research method will assist in answering the research question and how the system will provide haptic feedback. Augmenting this with references from the literature to key assumptions or value judgements would be particularly useful (eg. research aims section on page 1 and 2). Some attention to grammar (eg. missing noun in ā€œwhich is reality and virtuallyā€ and format would also assist the reader (eg. body text uses times new roman font and arial font) The duplicated information has been deleted and the overall information is clearer and concise. Literature review has been revisited to provide more solid links to previous work in the area. The method section now includes more detail on haptic feedback. The general presentation of the paper including format and grammar has been improved. Summary of Contribution R2 This paper is a description of a research project about the development of a 3D system to better enable students to learn anatomy. This development is situated in the newly emerging learning technology area of augmented reality. Detailed Comments R2
  • 7. This is an interesting paper in an emergent learning technology area. It also demonstrates a scholarly approach to learning and teaching through the use of research approaches, especially surveying students and teachers prior to starting development work. To ensure that the ideas are more accessible to readers and conference attendees, the writer/s should make a clear and explicit link with the conference theme and sub- themes in the abstract and Introduction section. The paper would also be improved by (1) mentioning in the abstract that this is a description of a RESEARCH project (2) Generally reviewing the grammar and sentence structure eg last sentence in the Rationale and first para in Systems Description are hard to understand (3) Checking references eg p.2 line 15, ref is in the middle of the quote (4) Providing more extensive discussion of the literature (5) defining haptic feedback (6) indicating that ethics approval was obtained unless the university does not require it (5) Reviewing the section called systems description. Second para is a repetition of earlier material? And third para would be better in the next sectionā€™ Methodsā€™. Looking at previous conference papers and/or asking a colleague experienced in publication to provide developmental feedback on your written work could very helpful. (1) equity of experiences and engagement as two sub- themes were mentioned in abstract and introduction. (2) Re-written (3) References fixed (4) Literature review is extended (5) A description of haptic feedback is included (6) It is mentioned now that the user survey is currently undergoing ethics approval. Thanks for suggesting to talk to a colleague. A very experienced colleague helped improve the paper.