SlideShare a Scribd company logo
1 of 45
A LITTLE ABOUT ME
CONFIDENTIAL
PRODUCT OF 70s CHIEF CREATIVE OFFICER
FORMER MARKETING DIRECTOR
5 GENERATIONS IN THE US WORKFORCE
Generational Differences Traditionalists
(born before 1946)
Baby Boomers
(born 1946-1964)
Gen X
(born 1965-1979)
Millennials
(born 1980-1994)
Gen Z
(born 1995-2010)
2. Working Style
1.Communication Style 3. Learning Style
4. Technology Savviness 5. Motivations & Priorities 6. Personal / Work Values
5 GENERATIONS IN THE US WORKFORCE
content is
king but the
experience is
emperor
create a
story that
learners can
relate to
keep your
learning
short and
sweet
leverage
games and
activities to
create active
learners
consider
play styles
and learner
motivations
don’t let
technology
prevent
accessibility
celebrate
success and
encourage
multiple
attempts
DO YOUR EMPLOYEES PLAY GAMES?
According to the ESA, In 2020 68% of American Adults Play Video Games
<25
27%
42-57
20%
58-76
23%
77+
8%
<18
20%
18-34
38%
35-54
26%
55-64
9%
65+
6%
25-41
22%
Gamers by Age US Workforce by Age
SOURCE: ESA 2021 Study / US Department of Labor
Poll Question
What % of your employees
report playing games
several times a week?
(a) 10%
(b) 20%
(c) 30%
(d) 40%
(e) 50%
FREQUENCY OF GAME PLAY BY AGE
75+ Years Old 55-74 Years Old 45-54 Years Old 25-44 Years Old 18-24 Years Old
I play once to several times a day 36% 42% 55% 52% 62%
I play once to several times a week 15% 11% 13% 20% 19%
I play once to several times a month 13% 14% 12% 14% 11%
SOURCE: AdColony Study 2020
* Equal Distribution Between Males and Females
PLAYING GAMES AT WORK
60+ Years Old 46-60 Years Old 36-45 Years Old 26-35 Years Old 18-25 Years Old
I never play games during work 81% 77% 60% 54% 52%
I play games at work daily 6% 8% 13% 16% 13%
I play games at work weekly 8% 9% 15% 14% 16%
I play games at work monthly 5% 6% 12% 16% 16%
SOURCE: Limelight Networks 2021 Study
HOW CAN YOU SUPPORT ALL GENERATIONS?
game
GAMES MAKE YOUR CONTENT STICK
TRAINING CONTENT TRAINING GAMES
GAME GENRES BY AGE
SOURCE: ESA 2021 Study
65+ Years Old 55-64 Years Old 45-54 Years Old 35-44 Years Old 18-34 Years Old
● 30% Play Video Games
● Preferred Game Genres
○ 81% Casual Puzzles
○ 17% Arcade
● Preferred Platform
○ 61% on computers
○ 34% on smartphones
● 42% Play Video Games
● Preferred Game Genres
○ 75% Casual Puzzles
○ 25% Arcade
● Preferred Platform
○ 52% smartphone
○ 52% console
● 59% Play Video Games
● Preferred Game Genres
○ 72% Casual Puzzles
○ 36% Arcade
● Preferred Platform
○ 59% smartphone
○ 38% console
● 67% Play Video Games
● Preferred Game Genres
○ 66% Casual Puzzles
○ 48% Racing
○ 47% Action
● Preferred Platform
○ 64% smartphone
○ 53% console
● 68% Play Video Games
● Preferred Game Genres
○ 24% Casual Puzzles
○ 53% Shooter
○ 51% Action
● Preferred Platform
○ 57% smartphone
○ 58% console
FREQUENCY OF GAME PLAY BY GENDER
SOURCE: Limelight Networks 2021 Study
<1
hours per
week
1-2
hours per
week
2-4
hours per
week
4-7
hours per
week
7-12
hours per
week
12-20
hours per
week
>20
hours per
week
9.7% 14% 16.6% 16.4% 18.5% 13.9% 10.9%
9.8% 14.5% 15.4% 16.1% 19% 13.4% 11.9%
Poll Question
What level of education do the
most active gamers have?
(a) No GED
(b) High School
(c) Bachelors
(d) Masters
(e) Doctorate
FREQUENCY OF GAME PLAY BY EDUCATION
No GED High
School
Some
College
Trade
School
Associates Bachelors Some
Postgrad
Masters Doctorate
I play once to several times a day 61% 48% 48% 43% 53% 48% 54% 51% 33%
I play once to several times a week 17% 15% 18% 19% 15% 18% 13% 12% 15%
I play once to several times a month 2% 16% 14% 7% 11% 12% 15% 16% 22%
SOURCE: AdColony Study 2020
Poll Question
What household income has
the most active gamers?
(a) <$50K
(b) $50K-$99K
(c) $100K-$199K
(d) $150K-$200K
(e) >$200K
FREQUENCY OF GAME PLAY BY HHI
<$50K $50K-$99K $100K-$149K $150K-$199K $200K-$249K >$250K
I play once to several times a day 48% 49% 49% 53% 58% 65%
I play once to several times a week 17% 18% 15% 8% 8% 12%
I play once to several times a month 13% 13% 16% 14% 0% 6%
SOURCE: AdColony Study 2020
GAME GENRES
Casual Puzzles
Simulations
Atmospheric
Exploration
City Building
Interactive Drama
Strategy
Action Adventure
Survival
Role Playing
Shooters
Sports
Racing
31%
69%
31%
69%
59%
41% 22%
61%
63%
68%
75%
75%
78%
39%
37%
32%
25%
25%
22%
90%
92%
94%
10%
8%
6%
PREFERRED BY GENDER
SOURCE: ESA 2021 Study
POPULARITY OF GENRE BY PLAYER GEO
General West Midwest South Northeast
Casual Puzzles 37% 36% 39% 37% 37%
Word Game 27% 29% 25% 27% 28%
Card 23% 28% 21% 22% 22%
Adventure 17% 18% 12% 16% 21%
Arcade 17% 18% 12% 16% 21%
Casino 16% 21% 18% 13% 15%
Strategy 16% 19% 15% 16% 15%
Trivia 15% 17% 15% 15% 15%
Action 14% 16% 9% 15% 17%
Board Game 10% 10% 10% 9% 13%
Simulation 8% 8% 9% 9% 7%
Racing 7% 8% 3% 6% 9%
SOURCE: AdColony 2020 Study
GAME MOTIVATIONS BY
GENDER
14.1%
Competition
11.9%
Destruction
10.2%
Completion
9%
Fantasy
8.8%
Community
17%
Completion
16.2
Fantasy
14.5%
Design
9.5%
Community
8.5%
Story
SOURCE: Quantic Foundry 2016
WE’RE ALL MOTIVATED BY SOMETHING
CONFIDENTIAL
Achievers
Explorers
Fighters
Socializers
Collector
becoming better and what I do
Expert
mastering a skill
Navigator
discovering new horizons
Detective
solving problems
Competitor
winning in fair competition
Killer
winning in anyway
Coach
feeling useful
Rockstar
being loved and recognized
Feedback
Points Resources
Strategy
KEY COMPONENTS FOR GAME DESIGN
Conflict Collaboration Competition
Chance
Aesthetics
Story
Time
Goals
Rules Theme
G A M E D E S I G N
Rewards
Levels
FINDING THE PLAYER FLOW
setup confrontation resolution
ACT I ACT II ACT III
crisis
WHY USE GAMES FOR TRAINING?
CONFIDENTIAL
They’re interesting to read
about but much more
interesting to do.
When doing either, people
tend to repeat the
experience.
Games are like a kiss.
BEWARE - GAMES CAN DRIVE BIG FEELINGS
SOURCE: ESA 2021 Study
“When I play these games I feel
extremely positive”
20%
Trivia
Music
Card
Word
Casual Puzzles
21%
23%
26%
30%
“When I play these games I feel
negative or extremely positive”
14%
Simulation
Racing
Casino
Sports
Role Playing
15%
15%
19%
21%
BEWARE - GAMES CAN DRIVE BIG FEELINGS
BUT OVERALL GAMES BENEFIT PLAYERS
SOURCE: ESA 2021 Study
Say video games bring joy
through play
90%
Say video games bring together
different cultures, races, ages,
political affiliations, etc.
Say video games provide
mental stimulation
Say video games provide
stress relief
Say video games can
inspire people
Say video games can help
build teamwork and
collaboration skills
89% 87%
87% 81% 79%
The benefits of games are
rooted in human psychology
When injected into training
learners release endorphins
and dopamine; feel-good
chemicals that relieve pain
and boost happiness.
GAMES PRODUCE PLEASURE
CONFIDENTIAL
5 KEYS TO EFFECTIVE TRAINING
CONFIDENTIAL
1. Micro
2.
Mobile
3.
Motivational
4.
Memorable
5.
Measurable
Poll Question
What game types do you use
to train your employees?
(a) Casual Puzzles
(b) Word Games
(c) Adventure Games
(d) Strategy Games
(e) Trivia Games
(f) Simulations
NOT ALL GAMES ARE CREATED EQUAL
CONFIDENTIAL
Recall
(assessment)
Categorize
(sorting)
Emphasize
(branching)
Articulate
(word play)
Decode
(investigation)
Visualize
(memory)
Identifying
The Right Game
For Your
Performance
Objectives
RECALL FACTS
CONFIDENTIAL
CATEGORIZE INFORMATION
CONFIDENTIAL
EMPHASIZE MESSAGES
CONFIDENTIAL
ARTICULATE IDEAS
CONFIDENTIAL
DECODE DATA
CONFIDENTIAL
VISUALIZE CONCEPTS
CONFIDENTIAL
MEASURING SUCCESS
CONFIDENTIAL
● Measure knowledge retention,
skills development, and
application
● Track decision processing,
individual choices, tendencies,
risk tolerance, etc.
● Track accuracy, effectiveness
and efficiency of performance
● Observe performance and
coach accordingly
A COMPREHENSIVE STUDY
● 500 Games
● 146,125 Learners
● 292 Learners Per Game (on average)
● 6:04 Minutes Per Game Session
● 49% of Learners Played 3+ times
● 46% Improvement Knowledge
Between 1st & 3rd Session (18 minutes)
CONFIDENTIAL
HOW DO OTHER GAMES PERFORM?
CONFIDENTIAL
A COMPREHENSIVE STUDY
● 1,600 Games
● 126,901 Learners
● 82 Learners Per Game (on average)
● 3:24 Minutes Per Game Session
● 60% of Learners Played 3+ times
● 57% Improvement Knowledge
Between 1st & 3rd Session (10 minutes)
CONFIDENTIAL
WHEN DIGITAL DOESN’T WORK THERE’S ALWAYS
PEN & PAPER
Growth Mindset Knowledge Recall Inquisitive Mindset Deductive Reasoning
Resource Mgmt. Decision Making Strategic Thinking Information Gathering
@TheGameAgency

More Related Content

What's hot

Beyond Bait: Video Games and Literacy
Beyond Bait: Video Games and LiteracyBeyond Bait: Video Games and Literacy
Beyond Bait: Video Games and LiteracyMaggie Hommel Thomann
 
The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in LibrariesThe Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in LibrariesMaggie Hommel Thomann
 
Serious Games Presentation Web
Serious Games Presentation WebSerious Games Presentation Web
Serious Games Presentation Webiil07
 
Finalpowerpoint
FinalpowerpointFinalpowerpoint
Finalpowerpointcwang36
 
Understanding Tomorrow’s Gamers, Today! – A Detailed Analysis of European Gam...
Understanding Tomorrow’s Gamers, Today! – A Detailed Analysis of European Gam...Understanding Tomorrow’s Gamers, Today! – A Detailed Analysis of European Gam...
Understanding Tomorrow’s Gamers, Today! – A Detailed Analysis of European Gam...Jessica Tams
 
Video games' violence 2021
Video games' violence 2021Video games' violence 2021
Video games' violence 2021WahbLAHLALI
 
The Year in Mobile Games 2019
The Year in Mobile Games 2019The Year in Mobile Games 2019
The Year in Mobile Games 2019Dave Rohrl
 
Clayton Wang presentation
Clayton Wang presentationClayton Wang presentation
Clayton Wang presentationcwang36
 
Game Studies Download 3.0
Game Studies Download 3.0Game Studies Download 3.0
Game Studies Download 3.0Jane McGonigal
 
Cyber gaming and its side effects
Cyber gaming and its side effectsCyber gaming and its side effects
Cyber gaming and its side effectsANKITBANJARE1
 
Puzzle Match Games
Puzzle Match GamesPuzzle Match Games
Puzzle Match GamesIdo Adler
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnBeth Gallaway
 

What's hot (20)

Beyond Bait: Video Games and Literacy
Beyond Bait: Video Games and LiteracyBeyond Bait: Video Games and Literacy
Beyond Bait: Video Games and Literacy
 
The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in LibrariesThe Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
 
Library Got Game
Library Got GameLibrary Got Game
Library Got Game
 
Online games
Online gamesOnline games
Online games
 
Serious Games Presentation Web
Serious Games Presentation WebSerious Games Presentation Web
Serious Games Presentation Web
 
Finalpowerpoint
FinalpowerpointFinalpowerpoint
Finalpowerpoint
 
Understanding Tomorrow’s Gamers, Today! – A Detailed Analysis of European Gam...
Understanding Tomorrow’s Gamers, Today! – A Detailed Analysis of European Gam...Understanding Tomorrow’s Gamers, Today! – A Detailed Analysis of European Gam...
Understanding Tomorrow’s Gamers, Today! – A Detailed Analysis of European Gam...
 
Ppt.online games
Ppt.online gamesPpt.online games
Ppt.online games
 
Video games' violence 2021
Video games' violence 2021Video games' violence 2021
Video games' violence 2021
 
The Year in Mobile Games 2019
The Year in Mobile Games 2019The Year in Mobile Games 2019
The Year in Mobile Games 2019
 
Clayton Wang presentation
Clayton Wang presentationClayton Wang presentation
Clayton Wang presentation
 
Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...
Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...
Teens, Mobile & Games - Lenhart Presentation to Federal Trade Commission May ...
 
Cheats for Marketers: Fresh Demographics on Teen and Adult Game Play & How Ga...
Cheats for Marketers: Fresh Demographics on Teen and Adult Game Play & How Ga...Cheats for Marketers: Fresh Demographics on Teen and Adult Game Play & How Ga...
Cheats for Marketers: Fresh Demographics on Teen and Adult Game Play & How Ga...
 
Teens, Games and Civics
Teens, Games and CivicsTeens, Games and Civics
Teens, Games and Civics
 
Gaming evolution
Gaming evolutionGaming evolution
Gaming evolution
 
Game Studies Download 3.0
Game Studies Download 3.0Game Studies Download 3.0
Game Studies Download 3.0
 
Cyber gaming and its side effects
Cyber gaming and its side effectsCyber gaming and its side effects
Cyber gaming and its side effects
 
Get Your Game On!
Get Your Game On!Get Your Game On!
Get Your Game On!
 
Puzzle Match Games
Puzzle Match GamesPuzzle Match Games
Puzzle Match Games
 
MO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game OnMO Library Association Preconference: Get Your Game On
MO Library Association Preconference: Get Your Game On
 

Similar to Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

ESA-Essential-Facts-2015
ESA-Essential-Facts-2015ESA-Essential-Facts-2015
ESA-Essential-Facts-2015Neo Negotium
 
2010 digital game facts
2010 digital game facts2010 digital game facts
2010 digital game factsRandy White
 
Essential facts about the computer and video game industry 2012
Essential facts about the computer and video game industry 2012Essential facts about the computer and video game industry 2012
Essential facts about the computer and video game industry 2012Dung Tri
 
GAME AUDIENCE DATA
GAME AUDIENCE DATAGAME AUDIENCE DATA
GAME AUDIENCE DATAmrsloan
 
MOBILE GAME MARKET IN INDONESIA
MOBILE GAME MARKET IN INDONESIA MOBILE GAME MARKET IN INDONESIA
MOBILE GAME MARKET IN INDONESIA DI Marketing
 
Rhythm Gamers
Rhythm GamersRhythm Gamers
Rhythm GamersOMD China
 
Gaming Market In Vietnam
Gaming Market In VietnamGaming Market In Vietnam
Gaming Market In VietnamDI Marketing
 
Online Games For Business
Online Games For BusinessOnline Games For Business
Online Games For BusinessKarl Kapp
 
The Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian LovellThe Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian LovellJessica Tams
 
2011 essential facts of gaming industry
2011 essential facts of gaming industry2011 essential facts of gaming industry
2011 essential facts of gaming industryGamification Today
 
Video Game Player Survey
Video Game Player SurveyVideo Game Player Survey
Video Game Player SurveyJeffrey Henning
 
Help! My Library is Turning Into a Arcade
Help! My Library is Turning Into a ArcadeHelp! My Library is Turning Into a Arcade
Help! My Library is Turning Into a ArcadeBeth Gallaway
 
Canadian Library Association Conference
Canadian Library Association ConferenceCanadian Library Association Conference
Canadian Library Association ConferenceBeth Gallaway
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Gamespixellab
 
0847385 Video Games
0847385 Video Games0847385 Video Games
0847385 Video Gamestutmon930
 

Similar to Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations (20)

ESA-Essential-Facts-2015
ESA-Essential-Facts-2015ESA-Essential-Facts-2015
ESA-Essential-Facts-2015
 
2010 digital game facts
2010 digital game facts2010 digital game facts
2010 digital game facts
 
Essential facts about the computer and video game industry 2012
Essential facts about the computer and video game industry 2012Essential facts about the computer and video game industry 2012
Essential facts about the computer and video game industry 2012
 
GAME AUDIENCE DATA
GAME AUDIENCE DATAGAME AUDIENCE DATA
GAME AUDIENCE DATA
 
Esa ef 2013
Esa ef 2013Esa ef 2013
Esa ef 2013
 
MOBILE GAME MARKET IN INDONESIA
MOBILE GAME MARKET IN INDONESIA MOBILE GAME MARKET IN INDONESIA
MOBILE GAME MARKET IN INDONESIA
 
Rhythm Gamers
Rhythm GamersRhythm Gamers
Rhythm Gamers
 
Gaming Market In Vietnam
Gaming Market In VietnamGaming Market In Vietnam
Gaming Market In Vietnam
 
Online Games For Business
Online Games For BusinessOnline Games For Business
Online Games For Business
 
The Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian LovellThe Business of Family-Friendly Mobile Gaming | Brian Lovell
The Business of Family-Friendly Mobile Gaming | Brian Lovell
 
Ross Smith- Microsoft
Ross Smith- Microsoft Ross Smith- Microsoft
Ross Smith- Microsoft
 
Nela08
Nela08Nela08
Nela08
 
2011 essential facts of gaming industry
2011 essential facts of gaming industry2011 essential facts of gaming industry
2011 essential facts of gaming industry
 
Video Game Player Survey
Video Game Player SurveyVideo Game Player Survey
Video Game Player Survey
 
Help! My Library is Turning Into a Arcade
Help! My Library is Turning Into a ArcadeHelp! My Library is Turning Into a Arcade
Help! My Library is Turning Into a Arcade
 
What is the Meaning of this? Understanding the contentious(?) relationship be...
What is the Meaning of this? Understanding the contentious(?) relationship be...What is the Meaning of this? Understanding the contentious(?) relationship be...
What is the Meaning of this? Understanding the contentious(?) relationship be...
 
Canadian Library Association Conference
Canadian Library Association ConferenceCanadian Library Association Conference
Canadian Library Association Conference
 
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating GamesPixel-Lab / Games:EDU / Matt Southern / Graduating Games
Pixel-Lab / Games:EDU / Matt Southern / Graduating Games
 
0847385 Video Games
0847385 Video Games0847385 Video Games
0847385 Video Games
 
Project i
Project i Project i
Project i
 

More from Aggregage

Sales & Marketing Alignment: How to Synergize for Success
Sales & Marketing Alignment: How to Synergize for SuccessSales & Marketing Alignment: How to Synergize for Success
Sales & Marketing Alignment: How to Synergize for SuccessAggregage
 
How Automation is Driving Efficiency Through the Last Mile of Reporting
How Automation is Driving Efficiency Through the Last Mile of ReportingHow Automation is Driving Efficiency Through the Last Mile of Reporting
How Automation is Driving Efficiency Through the Last Mile of ReportingAggregage
 
Planning your Restaurant's Path to Profitability
Planning your Restaurant's Path to ProfitabilityPlanning your Restaurant's Path to Profitability
Planning your Restaurant's Path to ProfitabilityAggregage
 
The Engagement Engine: Strategies for Building a High-Performance Culture
The Engagement Engine: Strategies for Building a High-Performance CultureThe Engagement Engine: Strategies for Building a High-Performance Culture
The Engagement Engine: Strategies for Building a High-Performance CultureAggregage
 
Driving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon HarmerDriving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon HarmerAggregage
 
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...Aggregage
 
The Retention Ripple Effect: Nonprofit Staff and Donor Dynamics
The Retention Ripple Effect: Nonprofit Staff and Donor DynamicsThe Retention Ripple Effect: Nonprofit Staff and Donor Dynamics
The Retention Ripple Effect: Nonprofit Staff and Donor DynamicsAggregage
 
Breaking the Burnout Cycle: Empowering Managers for Excellence
Breaking the Burnout Cycle: Empowering Managers for ExcellenceBreaking the Burnout Cycle: Empowering Managers for Excellence
Breaking the Burnout Cycle: Empowering Managers for ExcellenceAggregage
 
Strategic CX: A Deep Dive into Voice of the Customer Insights for Clarity
Strategic CX: A Deep Dive into Voice of the Customer Insights for ClarityStrategic CX: A Deep Dive into Voice of the Customer Insights for Clarity
Strategic CX: A Deep Dive into Voice of the Customer Insights for ClarityAggregage
 
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...Aggregage
 
How to Build an Experimentation Culture for Data-Driven Product Development
How to Build an Experimentation Culture for Data-Driven Product DevelopmentHow to Build an Experimentation Culture for Data-Driven Product Development
How to Build an Experimentation Culture for Data-Driven Product DevelopmentAggregage
 
Bridging the Gap: The Intersection of DEI Initiatives and Employee Benefits
Bridging the Gap: The Intersection of DEI Initiatives and Employee BenefitsBridging the Gap: The Intersection of DEI Initiatives and Employee Benefits
Bridging the Gap: The Intersection of DEI Initiatives and Employee BenefitsAggregage
 
Mapping Digital Transformation: Retail’s Strategic Shift
Mapping Digital Transformation: Retail’s Strategic ShiftMapping Digital Transformation: Retail’s Strategic Shift
Mapping Digital Transformation: Retail’s Strategic ShiftAggregage
 
AI & DEI: With Great Opportunities Comes Great HR Responsibility
AI & DEI: With Great Opportunities Comes Great HR ResponsibilityAI & DEI: With Great Opportunities Comes Great HR Responsibility
AI & DEI: With Great Opportunities Comes Great HR ResponsibilityAggregage
 
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?Aggregage
 
How Personalized Customer Experiences Drive Retail Growth and Revenue
How Personalized Customer Experiences Drive Retail Growth and RevenueHow Personalized Customer Experiences Drive Retail Growth and Revenue
How Personalized Customer Experiences Drive Retail Growth and RevenueAggregage
 
Your Expert Guide to CX Orchestration & Enhancing Customer Journeys
Your Expert Guide to CX Orchestration & Enhancing Customer JourneysYour Expert Guide to CX Orchestration & Enhancing Customer Journeys
Your Expert Guide to CX Orchestration & Enhancing Customer JourneysAggregage
 
The Resurgence of Direct Mail as a Growth Marketing Strategy
The Resurgence of Direct Mail as a Growth Marketing StrategyThe Resurgence of Direct Mail as a Growth Marketing Strategy
The Resurgence of Direct Mail as a Growth Marketing StrategyAggregage
 
Top 5 Ways to Optimize Your Loyalty Strategy
Top 5 Ways to Optimize Your Loyalty StrategyTop 5 Ways to Optimize Your Loyalty Strategy
Top 5 Ways to Optimize Your Loyalty StrategyAggregage
 
HR Pro Playbook: How to Navigate Global Workforce Expansion with Confidence
HR Pro Playbook: How to Navigate Global Workforce Expansion with ConfidenceHR Pro Playbook: How to Navigate Global Workforce Expansion with Confidence
HR Pro Playbook: How to Navigate Global Workforce Expansion with ConfidenceAggregage
 

More from Aggregage (20)

Sales & Marketing Alignment: How to Synergize for Success
Sales & Marketing Alignment: How to Synergize for SuccessSales & Marketing Alignment: How to Synergize for Success
Sales & Marketing Alignment: How to Synergize for Success
 
How Automation is Driving Efficiency Through the Last Mile of Reporting
How Automation is Driving Efficiency Through the Last Mile of ReportingHow Automation is Driving Efficiency Through the Last Mile of Reporting
How Automation is Driving Efficiency Through the Last Mile of Reporting
 
Planning your Restaurant's Path to Profitability
Planning your Restaurant's Path to ProfitabilityPlanning your Restaurant's Path to Profitability
Planning your Restaurant's Path to Profitability
 
The Engagement Engine: Strategies for Building a High-Performance Culture
The Engagement Engine: Strategies for Building a High-Performance CultureThe Engagement Engine: Strategies for Building a High-Performance Culture
The Engagement Engine: Strategies for Building a High-Performance Culture
 
Driving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon HarmerDriving Business Impact for PMs with Jon Harmer
Driving Business Impact for PMs with Jon Harmer
 
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
Strategic Project Finance Essentials: A Project Manager’s Guide to Financial ...
 
The Retention Ripple Effect: Nonprofit Staff and Donor Dynamics
The Retention Ripple Effect: Nonprofit Staff and Donor DynamicsThe Retention Ripple Effect: Nonprofit Staff and Donor Dynamics
The Retention Ripple Effect: Nonprofit Staff and Donor Dynamics
 
Breaking the Burnout Cycle: Empowering Managers for Excellence
Breaking the Burnout Cycle: Empowering Managers for ExcellenceBreaking the Burnout Cycle: Empowering Managers for Excellence
Breaking the Burnout Cycle: Empowering Managers for Excellence
 
Strategic CX: A Deep Dive into Voice of the Customer Insights for Clarity
Strategic CX: A Deep Dive into Voice of the Customer Insights for ClarityStrategic CX: A Deep Dive into Voice of the Customer Insights for Clarity
Strategic CX: A Deep Dive into Voice of the Customer Insights for Clarity
 
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
 
How to Build an Experimentation Culture for Data-Driven Product Development
How to Build an Experimentation Culture for Data-Driven Product DevelopmentHow to Build an Experimentation Culture for Data-Driven Product Development
How to Build an Experimentation Culture for Data-Driven Product Development
 
Bridging the Gap: The Intersection of DEI Initiatives and Employee Benefits
Bridging the Gap: The Intersection of DEI Initiatives and Employee BenefitsBridging the Gap: The Intersection of DEI Initiatives and Employee Benefits
Bridging the Gap: The Intersection of DEI Initiatives and Employee Benefits
 
Mapping Digital Transformation: Retail’s Strategic Shift
Mapping Digital Transformation: Retail’s Strategic ShiftMapping Digital Transformation: Retail’s Strategic Shift
Mapping Digital Transformation: Retail’s Strategic Shift
 
AI & DEI: With Great Opportunities Comes Great HR Responsibility
AI & DEI: With Great Opportunities Comes Great HR ResponsibilityAI & DEI: With Great Opportunities Comes Great HR Responsibility
AI & DEI: With Great Opportunities Comes Great HR Responsibility
 
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
 
How Personalized Customer Experiences Drive Retail Growth and Revenue
How Personalized Customer Experiences Drive Retail Growth and RevenueHow Personalized Customer Experiences Drive Retail Growth and Revenue
How Personalized Customer Experiences Drive Retail Growth and Revenue
 
Your Expert Guide to CX Orchestration & Enhancing Customer Journeys
Your Expert Guide to CX Orchestration & Enhancing Customer JourneysYour Expert Guide to CX Orchestration & Enhancing Customer Journeys
Your Expert Guide to CX Orchestration & Enhancing Customer Journeys
 
The Resurgence of Direct Mail as a Growth Marketing Strategy
The Resurgence of Direct Mail as a Growth Marketing StrategyThe Resurgence of Direct Mail as a Growth Marketing Strategy
The Resurgence of Direct Mail as a Growth Marketing Strategy
 
Top 5 Ways to Optimize Your Loyalty Strategy
Top 5 Ways to Optimize Your Loyalty StrategyTop 5 Ways to Optimize Your Loyalty Strategy
Top 5 Ways to Optimize Your Loyalty Strategy
 
HR Pro Playbook: How to Navigate Global Workforce Expansion with Confidence
HR Pro Playbook: How to Navigate Global Workforce Expansion with ConfidenceHR Pro Playbook: How to Navigate Global Workforce Expansion with Confidence
HR Pro Playbook: How to Navigate Global Workforce Expansion with Confidence
 

Recently uploaded

Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon AUnboundStockton
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........LeaCamillePacle
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxDr.Ibrahim Hassaan
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayMakMakNepo
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomnelietumpap1
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfUjwalaBharambe
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 

Recently uploaded (20)

Crayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon ACrayon Activity Handout For the Crayon A
Crayon Activity Handout For the Crayon A
 
Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........Atmosphere science 7 quarter 4 .........
Atmosphere science 7 quarter 4 .........
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptx
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
Quarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up FridayQuarter 4 Peace-education.pptx Catch Up Friday
Quarter 4 Peace-education.pptx Catch Up Friday
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
ENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choomENGLISH6-Q4-W3.pptxqurter our high choom
ENGLISH6-Q4-W3.pptxqurter our high choom
 
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdfFraming an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
Framing an Appropriate Research Question 6b9b26d93da94caf993c038d9efcdedb.pdf
 
Rapple "Scholarly Communications and the Sustainable Development Goals"
Rapple "Scholarly Communications and the Sustainable Development Goals"Rapple "Scholarly Communications and the Sustainable Development Goals"
Rapple "Scholarly Communications and the Sustainable Development Goals"
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 

Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

  • 1.
  • 2.
  • 3.
  • 4.
  • 5. A LITTLE ABOUT ME CONFIDENTIAL PRODUCT OF 70s CHIEF CREATIVE OFFICER FORMER MARKETING DIRECTOR
  • 6. 5 GENERATIONS IN THE US WORKFORCE Generational Differences Traditionalists (born before 1946) Baby Boomers (born 1946-1964) Gen X (born 1965-1979) Millennials (born 1980-1994) Gen Z (born 1995-2010) 2. Working Style 1.Communication Style 3. Learning Style 4. Technology Savviness 5. Motivations & Priorities 6. Personal / Work Values
  • 7. 5 GENERATIONS IN THE US WORKFORCE content is king but the experience is emperor create a story that learners can relate to keep your learning short and sweet leverage games and activities to create active learners consider play styles and learner motivations don’t let technology prevent accessibility celebrate success and encourage multiple attempts
  • 8. DO YOUR EMPLOYEES PLAY GAMES? According to the ESA, In 2020 68% of American Adults Play Video Games <25 27% 42-57 20% 58-76 23% 77+ 8% <18 20% 18-34 38% 35-54 26% 55-64 9% 65+ 6% 25-41 22% Gamers by Age US Workforce by Age SOURCE: ESA 2021 Study / US Department of Labor
  • 9. Poll Question What % of your employees report playing games several times a week? (a) 10% (b) 20% (c) 30% (d) 40% (e) 50%
  • 10. FREQUENCY OF GAME PLAY BY AGE 75+ Years Old 55-74 Years Old 45-54 Years Old 25-44 Years Old 18-24 Years Old I play once to several times a day 36% 42% 55% 52% 62% I play once to several times a week 15% 11% 13% 20% 19% I play once to several times a month 13% 14% 12% 14% 11% SOURCE: AdColony Study 2020 * Equal Distribution Between Males and Females
  • 11. PLAYING GAMES AT WORK 60+ Years Old 46-60 Years Old 36-45 Years Old 26-35 Years Old 18-25 Years Old I never play games during work 81% 77% 60% 54% 52% I play games at work daily 6% 8% 13% 16% 13% I play games at work weekly 8% 9% 15% 14% 16% I play games at work monthly 5% 6% 12% 16% 16% SOURCE: Limelight Networks 2021 Study
  • 12. HOW CAN YOU SUPPORT ALL GENERATIONS? game
  • 13. GAMES MAKE YOUR CONTENT STICK TRAINING CONTENT TRAINING GAMES
  • 14. GAME GENRES BY AGE SOURCE: ESA 2021 Study 65+ Years Old 55-64 Years Old 45-54 Years Old 35-44 Years Old 18-34 Years Old ● 30% Play Video Games ● Preferred Game Genres ○ 81% Casual Puzzles ○ 17% Arcade ● Preferred Platform ○ 61% on computers ○ 34% on smartphones ● 42% Play Video Games ● Preferred Game Genres ○ 75% Casual Puzzles ○ 25% Arcade ● Preferred Platform ○ 52% smartphone ○ 52% console ● 59% Play Video Games ● Preferred Game Genres ○ 72% Casual Puzzles ○ 36% Arcade ● Preferred Platform ○ 59% smartphone ○ 38% console ● 67% Play Video Games ● Preferred Game Genres ○ 66% Casual Puzzles ○ 48% Racing ○ 47% Action ● Preferred Platform ○ 64% smartphone ○ 53% console ● 68% Play Video Games ● Preferred Game Genres ○ 24% Casual Puzzles ○ 53% Shooter ○ 51% Action ● Preferred Platform ○ 57% smartphone ○ 58% console
  • 15. FREQUENCY OF GAME PLAY BY GENDER SOURCE: Limelight Networks 2021 Study <1 hours per week 1-2 hours per week 2-4 hours per week 4-7 hours per week 7-12 hours per week 12-20 hours per week >20 hours per week 9.7% 14% 16.6% 16.4% 18.5% 13.9% 10.9% 9.8% 14.5% 15.4% 16.1% 19% 13.4% 11.9%
  • 16. Poll Question What level of education do the most active gamers have? (a) No GED (b) High School (c) Bachelors (d) Masters (e) Doctorate
  • 17. FREQUENCY OF GAME PLAY BY EDUCATION No GED High School Some College Trade School Associates Bachelors Some Postgrad Masters Doctorate I play once to several times a day 61% 48% 48% 43% 53% 48% 54% 51% 33% I play once to several times a week 17% 15% 18% 19% 15% 18% 13% 12% 15% I play once to several times a month 2% 16% 14% 7% 11% 12% 15% 16% 22% SOURCE: AdColony Study 2020
  • 18. Poll Question What household income has the most active gamers? (a) <$50K (b) $50K-$99K (c) $100K-$199K (d) $150K-$200K (e) >$200K
  • 19. FREQUENCY OF GAME PLAY BY HHI <$50K $50K-$99K $100K-$149K $150K-$199K $200K-$249K >$250K I play once to several times a day 48% 49% 49% 53% 58% 65% I play once to several times a week 17% 18% 15% 8% 8% 12% I play once to several times a month 13% 13% 16% 14% 0% 6% SOURCE: AdColony Study 2020
  • 20. GAME GENRES Casual Puzzles Simulations Atmospheric Exploration City Building Interactive Drama Strategy Action Adventure Survival Role Playing Shooters Sports Racing 31% 69% 31% 69% 59% 41% 22% 61% 63% 68% 75% 75% 78% 39% 37% 32% 25% 25% 22% 90% 92% 94% 10% 8% 6% PREFERRED BY GENDER SOURCE: ESA 2021 Study
  • 21. POPULARITY OF GENRE BY PLAYER GEO General West Midwest South Northeast Casual Puzzles 37% 36% 39% 37% 37% Word Game 27% 29% 25% 27% 28% Card 23% 28% 21% 22% 22% Adventure 17% 18% 12% 16% 21% Arcade 17% 18% 12% 16% 21% Casino 16% 21% 18% 13% 15% Strategy 16% 19% 15% 16% 15% Trivia 15% 17% 15% 15% 15% Action 14% 16% 9% 15% 17% Board Game 10% 10% 10% 9% 13% Simulation 8% 8% 9% 9% 7% Racing 7% 8% 3% 6% 9% SOURCE: AdColony 2020 Study
  • 23. WE’RE ALL MOTIVATED BY SOMETHING CONFIDENTIAL Achievers Explorers Fighters Socializers Collector becoming better and what I do Expert mastering a skill Navigator discovering new horizons Detective solving problems Competitor winning in fair competition Killer winning in anyway Coach feeling useful Rockstar being loved and recognized
  • 24. Feedback Points Resources Strategy KEY COMPONENTS FOR GAME DESIGN Conflict Collaboration Competition Chance Aesthetics Story Time Goals Rules Theme G A M E D E S I G N Rewards Levels
  • 25. FINDING THE PLAYER FLOW setup confrontation resolution ACT I ACT II ACT III crisis
  • 26. WHY USE GAMES FOR TRAINING? CONFIDENTIAL They’re interesting to read about but much more interesting to do. When doing either, people tend to repeat the experience. Games are like a kiss.
  • 27. BEWARE - GAMES CAN DRIVE BIG FEELINGS SOURCE: ESA 2021 Study “When I play these games I feel extremely positive” 20% Trivia Music Card Word Casual Puzzles 21% 23% 26% 30% “When I play these games I feel negative or extremely positive” 14% Simulation Racing Casino Sports Role Playing 15% 15% 19% 21%
  • 28. BEWARE - GAMES CAN DRIVE BIG FEELINGS
  • 29. BUT OVERALL GAMES BENEFIT PLAYERS SOURCE: ESA 2021 Study Say video games bring joy through play 90% Say video games bring together different cultures, races, ages, political affiliations, etc. Say video games provide mental stimulation Say video games provide stress relief Say video games can inspire people Say video games can help build teamwork and collaboration skills 89% 87% 87% 81% 79%
  • 30. The benefits of games are rooted in human psychology When injected into training learners release endorphins and dopamine; feel-good chemicals that relieve pain and boost happiness. GAMES PRODUCE PLEASURE CONFIDENTIAL
  • 31. 5 KEYS TO EFFECTIVE TRAINING CONFIDENTIAL 1. Micro 2. Mobile 3. Motivational 4. Memorable 5. Measurable
  • 32. Poll Question What game types do you use to train your employees? (a) Casual Puzzles (b) Word Games (c) Adventure Games (d) Strategy Games (e) Trivia Games (f) Simulations
  • 33. NOT ALL GAMES ARE CREATED EQUAL CONFIDENTIAL Recall (assessment) Categorize (sorting) Emphasize (branching) Articulate (word play) Decode (investigation) Visualize (memory) Identifying The Right Game For Your Performance Objectives
  • 40. MEASURING SUCCESS CONFIDENTIAL ● Measure knowledge retention, skills development, and application ● Track decision processing, individual choices, tendencies, risk tolerance, etc. ● Track accuracy, effectiveness and efficiency of performance ● Observe performance and coach accordingly
  • 41. A COMPREHENSIVE STUDY ● 500 Games ● 146,125 Learners ● 292 Learners Per Game (on average) ● 6:04 Minutes Per Game Session ● 49% of Learners Played 3+ times ● 46% Improvement Knowledge Between 1st & 3rd Session (18 minutes) CONFIDENTIAL
  • 42. HOW DO OTHER GAMES PERFORM? CONFIDENTIAL
  • 43. A COMPREHENSIVE STUDY ● 1,600 Games ● 126,901 Learners ● 82 Learners Per Game (on average) ● 3:24 Minutes Per Game Session ● 60% of Learners Played 3+ times ● 57% Improvement Knowledge Between 1st & 3rd Session (10 minutes) CONFIDENTIAL
  • 44. WHEN DIGITAL DOESN’T WORK THERE’S ALWAYS PEN & PAPER Growth Mindset Knowledge Recall Inquisitive Mindset Deductive Reasoning Resource Mgmt. Decision Making Strategic Thinking Information Gathering