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    1. 1. Get Your Game On: Gaming @ the Library Presented by Beth Gallaway October 2008
    2. 2. Contact Info! <ul><li>Contact Info: </li></ul><ul><li>Beth Gallaway </li></ul><ul><li>[email_address] </li></ul><ul><li>603.247.3196 </li></ul><ul><li> </li></ul><ul><li>Slides: Slideshare </li></ul><ul><li>Links: </li></ul>
    3. 3. Workshop Overview <ul><li>Why Games at the Library? </li></ul><ul><li>Creating a Gaming Experience: </li></ul><ul><ul><li>Ways to serve gamers </li></ul></ul><ul><ul><li>Game programs </li></ul></ul><ul><ul><li>Gaming programs </li></ul></ul><ul><li>Play Games! </li></ul>
    4. 4. What is a Game? <ul><li>GAME: activity engaged in for diversion or amusement; synonym: see FUN </li></ul><ul><li>VIDEOGAME: an electronic game played by means of images on a video screen and often emphasizing fast action </li></ul>Merriam-Webster Online.
    5. 5. Game design slides courtesy of Chris Castaldi
    6. 6. Goals <ul><li>What the Player wants to achieve </li></ul><ul><ul><li>Main goals </li></ul></ul><ul><ul><ul><li>Winning! </li></ul></ul></ul><ul><ul><li>Sub-Goals </li></ul></ul><ul><ul><ul><li>Shiny things </li></ul></ul></ul><ul><ul><li>Goals Fit the GAME </li></ul></ul>Game design slides courtesy of Chris Castaldi
    7. 7. Obstacles <ul><li>Impeding the player’s progress </li></ul><ul><ul><li>Impeding the player’s path </li></ul></ul><ul><ul><li>Feeling of Accomplishment </li></ul></ul><ul><ul><li>Challenging the player </li></ul></ul>Game design slides courtesy of Chris Castaldi
    8. 8. Tools <ul><li>Tools are what the player use to get to its goal </li></ul><ul><ul><li>A Sword </li></ul></ul><ul><ul><li>A Spell </li></ul></ul><ul><ul><li>A Jump </li></ul></ul><ul><ul><li>Players need to use them properly </li></ul></ul>Game design slides courtesy of Chris Castaldi
    9. 9. Second Chances <ul><li>The Player’s ability to fail and try again </li></ul><ul><ul><li>Only once Chance in reality </li></ul></ul><ul><ul><li>Try again </li></ul></ul><ul><ul><li>Extra Lives </li></ul></ul><ul><ul><li>Health Bar </li></ul></ul><ul><ul><li>Quest for perfection </li></ul></ul>Game design slides courtesy of Chris Castaldi
    10. 10. Learning <ul><li>Player’s Skill and Mastery of the tools they use. </li></ul><ul><ul><li>Player learns the rules of the game and how to rise above them. </li></ul></ul><ul><ul><ul><li>Spikes = Death </li></ul></ul></ul><ul><ul><ul><li>Fire Creatures are immune to fire. </li></ul></ul></ul><ul><ul><li>Increasing Difficulty </li></ul></ul><ul><ul><ul><li>Levels become harder and more complicated. </li></ul></ul></ul>Game design slides courtesy of Chris Castaldi
    11. 11. Game Play Devices <ul><li>Consoles </li></ul><ul><ul><li>XBox </li></ul></ul><ul><ul><li>Playstation </li></ul></ul><ul><ul><li>Nintendo </li></ul></ul><ul><li>Handhelds </li></ul><ul><ul><li>PSP </li></ul></ul><ul><ul><li>DS </li></ul></ul><ul><li>PC </li></ul>
    12. 12. Game Controllers <ul><li>Keyboard </li></ul><ul><li>Mouse </li></ul><ul><li>Mat </li></ul><ul><li>Guitar </li></ul><ul><li>Steering Wheel </li></ul><ul><li>Drum </li></ul><ul><li>Joystick </li></ul><ul><li>Camera </li></ul><ul><li>Controllers </li></ul>
    13. 13. Plug ‘n’ Play <ul><li>Plugs into your TV </li></ul><ul><li>Play begins immediately </li></ul>
    14. 14. Why Games at the Library? <ul><li>Games provide opportunity for library as third place </li></ul><ul><li>Games are just like books, they are just another new format </li></ul><ul><li>Games are the medium of choice for the millennial generation </li></ul><ul><li>Games incorporate learning </li></ul><ul><li>Games meet developmental needs/build developmental assets of teens </li></ul><ul><li>Games are literary </li></ul>
    15. 15. Third Place
    16. 16. Third (Mc)Place
    17. 17. Games are Like Books They are just a new format!
    18. 18. Gaming is the medium of choice for the millennial generation A. 1968-1982 B. 1975-1990 C. 1982-2000 D. 1996-present
    19. 19. Developmental Assets <ul><li>Support </li></ul><ul><li>Empowerment </li></ul><ul><li>Boundaries & Expectations </li></ul><ul><li>Constructive Use of Time </li></ul><ul><li>Commitment to Learning </li></ul><ul><li>Positive Values </li></ul><ul><li>Social Competencies </li></ul><ul><li>Positive Identity </li></ul>The Search Institute.
    20. 20. What Developmental Assets Are Supported with Gaming?
    21. 21. Learning Principles* <ul><li>Risk –tasking in a “safe” environment </li></ul><ul><li>Rewards practice </li></ul><ul><li>Use of affinity groups </li></ul><ul><li>Probing cycles </li></ul><ul><li>Situated meaning </li></ul><ul><li>Self-knowledge </li></ul><ul><li>Identity formation </li></ul>*Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2003
    22. 22. Gaming = literacy <ul><li>Environmental print </li></ul><ul><ul><li>Signage </li></ul></ul><ul><ul><li>Labels </li></ul></ul><ul><ul><li>Maps </li></ul></ul><ul><li>Reading about the game </li></ul><ul><ul><li>Instructions </li></ul></ul><ul><ul><li>Walkthroughs </li></ul></ul><ul><li>Writing about the game </li></ul><ul><ul><li>Forums </li></ul></ul><ul><ul><li>Websites </li></ul></ul><ul><li>Chat: </li></ul><ul><ul><li>“ WTS, Mageweave cloth, 15g” </li></ul></ul>
    23. 23. “ Leet” & 4 // 3 I2 5 G A M E R S
    24. 24. Gaming by the Numbers
    25. 25. 1. What is the average age of the gamer?* *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008. 35
    26. 26. 2. What % of teens report playing games?* *Pew Internet & American Life Project. Teens, Games and Civics, September 2008. . Accessed September 24, 2008. 97%
    27. 27. 3. What % of people over age 50 play games?* *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008. 26%
    28. 28. 4. What % of gamers are female?* *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008. 40%
    29. 29. 5. What % of gamers read on a regular basis? *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008. 32 % 93%
    30. 30. 6. How many billions of dollars did the computer and game sales gross in the US in 2007?* $9.5 billion *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008.
    31. 31. 7. What % of games sold in 2007 were rated M for Mature?* *Entertainment Software Association. “Industry Facts. Accessed June 12, 2008. 15%
    32. 32. Have you ever played a game rated M for Mature?
    33. 33. 8. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. . Accessed June 12, 2008.
    34. 34. 9. What % of public libraries host videogame programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. . Accessed June 12, 2008.
    35. 35. 10. What % of public libraries circulate videogames?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. . Accessed June 12, 2008.
    36. 36. Ways to Serve Gamers <ul><li>Use games to do readers advisory ! </li></ul><ul><li>Be a strategy guide! </li></ul><ul><li>Embrace your inner technogeek </li></ul><ul><li>Be flexible … embrace change! </li></ul><ul><li>Immerse yourself in pop culture … especially video game culture! </li></ul><ul><li>Support gamers with print materials </li></ul><ul><li>Try some games! </li></ul>
    37. 37. 1. Reader’s Advisory to Gamers <ul><li>INSTEAD OF: </li></ul><ul><li>What authors do you like to read? </li></ul><ul><li>What are the last 3 books you read and enjoyed? </li></ul><ul><li>What did you like about them? </li></ul><ul><li>ASK: </li></ul><ul><li>What movies do you like? </li></ul><ul><li>What TV shows do you watch? </li></ul><ul><li>What games do you play? </li></ul>
    38. 38. If You Like City of Heroes
    39. 39. 2. Be a Strategy Guide <ul><li>Don’t be a level boss </li></ul><ul><li>Say YES! </li></ul><ul><li>Show, don’t tell </li></ul><ul><li>Make it interactive </li></ul><ul><li>Get them started with a free-for-all </li></ul><ul><li>Ask for a demo of expertise </li></ul>
    40. 40. 3. Get Your Geek On <ul><li>Upgrade </li></ul><ul><li>Get a screen name </li></ul><ul><li>You can’t break it </li></ul><ul><li>Pilot projects </li></ul><ul><li>Read gaming & tech news </li></ul>
    41. 41. Resources <ul><li>TECH: </li></ul><ul><li>Attack of the Show </li></ul><ul><li> </li></ul><ul><li>Boing Boing </li></ul><ul><li>CNet </li></ul><ul><li>Wired </li></ul><ul><li>GAMING: </li></ul><ul><li>ALA Gaming </li></ul><ul><li>The Escapist </li></ul><ul><li>G4 TV </li></ul><ul><li>JoyStiq </li></ul>
    42. 42. 4. Be Flexible… Embrace Change! <ul><li>Change the space </li></ul><ul><li>Flexible furnishings </li></ul><ul><li>Go meta </li></ul><ul><li>Customize </li></ul>
    43. 43. 5. Immerse in Pop Culture… <ul><li>Pop Culture </li></ul><ul><li>Hot High Tech </li></ul><ul><li>Crossovers </li></ul><ul><li>Resources: http ://www.popgoesthelibrary. com </li></ul><ul><li> </li></ul>
    44. 44. Especially Videogame Culture! <ul><li>Watch machinima </li></ul><ul><li> </li></ul><ul><li>Read gaming webcomics </li></ul><ul><li>Listen to a gaming podcast </li></ul><ul><li>Skim gaming magazines </li></ul><ul><li>Pay attention to gaming around you </li></ul>
    45. 45. More Ways to Immerse! <ul><li>Read the ALA Gaming News Blog </li></ul><ul><ul><li> </li></ul></ul><ul><li>Join ALA! </li></ul><ul><ul><li>MIG </li></ul></ul><ul><ul><li>YALSA TGIG </li></ul></ul><ul><ul><li>TTW </li></ul></ul><ul><li>Join the LibGaming Google Group </li></ul><ul><ul><li> </li></ul></ul>
    46. 46. Celebrate National Gaming Day! <ul><li> </li></ul>
    47. 47. 6. Try Some Games <ul><li>On the Internet </li></ul><ul><li>On a console </li></ul><ul><li>On a handheld </li></ul><ul><li>AT THIS CONFERENCE!!! </li></ul>
    48. 48. What Makes a Successful Gaming Program? <ul><li>Research </li></ul><ul><li>Marketing </li></ul><ul><li>Variety </li></ul><ul><li>Play </li></ul><ul><li>Evaluate </li></ul>
    49. 49. Choose Games That: <ul><li>Are multiplayer </li></ul><ul><li>Have short rounds </li></ul><ul><li>Easy to learn </li></ul><ul><li>Challenging to master </li></ul><ul><li>Appeal to a wide demographic </li></ul><ul><li>Rated appropriately for audience </li></ul>
    50. 50. Popular Games <ul><li>Wii Sports </li></ul><ul><li>Mario Kart </li></ul><ul><li>Guitar Hero </li></ul><ul><li>Super Smash Bros. </li></ul><ul><li>Rock Band </li></ul><ul><li>Pokemon </li></ul><ul><li>Soul Caliber </li></ul><ul><li>Rayman Raging Rabbids </li></ul>
    51. 51. Handhelds VG Charts. .
    52. 52. Mobile Gaming Devices Mobile gaming is expected to quadruple to 11.2 billion by 2010
    53. 53. Handheld Program <ul><li>Cell phone clinic </li></ul><ul><li>PSP Gamefest </li></ul><ul><li>Nintendo DS Gamefest </li></ul>
    54. 54. Console Units Sold VG Charts. /
    55. 55. Model Programs <ul><li>Santa Monica Public Library, CA Counterstrike LAN party </li></ul><ul><ul><li>After hours program </li></ul></ul><ul><ul><li>50 teens lined up around the block to play </li></ul></ul><ul><li>After School Zone, Benicia Public Library , CA </li></ul><ul><ul><li>Hanging out, snacks and playing games encourages </li></ul></ul><ul><ul><li>Kids and teens who have gotten parental consent can play Halo 2 and Ghost Recon on the XBox 360; </li></ul></ul><ul><ul><li>Mario Kart and Super Smash Bros. Melee are popular on Gamecube </li></ul></ul>
    56. 56. Game Screens <ul><li>Monitor </li></ul><ul><li>Television </li></ul><ul><li>Projector/Screen </li></ul>
    57. 57. RCA Cable Inputs
    58. 58. RCA Cable Converters
    59. 59. Game Play Devices <ul><li>Consoles </li></ul><ul><ul><li>XBox </li></ul></ul><ul><ul><li>Playstation </li></ul></ul><ul><ul><li>Nintendo </li></ul></ul><ul><li>Handhelds </li></ul><ul><ul><li>PSP </li></ul></ul><ul><ul><li>DS </li></ul></ul><ul><li>PC </li></ul>
    60. 60. Game Controllers <ul><li>Keyboard </li></ul><ul><li>Mouse </li></ul><ul><li>Mat </li></ul><ul><li>Guitar </li></ul><ul><li>Steering Wheel </li></ul><ul><li>Drum </li></ul><ul><li>Joystick </li></ul><ul><li>Camera </li></ul><ul><li>Controllers </li></ul>
    61. 61. Plug ‘n’ Play <ul><li>Plugs into your TV </li></ul><ul><li>Play begins immediately </li></ul>
    62. 62. Model Programs <ul><li>Ann Arbor District Library (MI) Mario Kart, Super Smash Bros, & DDR </li></ul><ul><ul><li>Tournaments for all ages </li></ul></ul><ul><ul><li>Regular programs </li></ul></ul><ul><ul><li>Online community </li></ul></ul><ul><li>North Hunterdon High School (NJ) </li></ul><ul><ul><li>Student-run game night in the cafeteria </li></ul></ul>
    63. 63. Model Programs <ul><li>Senior Bowling League </li></ul><ul><ul><li>Multigenerational </li></ul></ul><ul><ul><li>Outreach </li></ul></ul><ul><li>Guitar Hero Tournament </li></ul><ul><ul><li>Winners continue, others do free play </li></ul></ul><ul><ul><li>Prizes from Red Octane </li></ul></ul>
    64. 64. Model Programs <ul><li>Wii Bowling </li></ul><ul><ul><li>Multigenerational </li></ul></ul><ul><ul><li>Outreach </li></ul></ul><ul><li>Guitar Hero Tournament </li></ul><ul><ul><li>Red Octane supported </li></ul></ul><ul><li>DDR Free Play </li></ul><ul><ul><li>Wide range of options! </li></ul></ul>
    65. 65. Game Design <ul><li>Ben 10 Alien Force Game Creator </li></ul><ul><li> </li></ul>
    66. 66. DDR Recipe for Success <ul><li>One console ( $80-$600) </li></ul><ul><li>2-4 dance pads ( $20-$300 each) </li></ul><ul><li>1 game ( $25-$60) </li></ul><ul><li>1 LCD projector ($600-1000) or TV ($100-$2K) </li></ul><ul><li>1 one large screen or white wall </li></ul><ul><li>Activity for waiters </li></ul><ul><li>Water </li></ul>
    67. 67. “ I LOVED DDR” <ul><li>“ Awesome cuz everyone gets along with each other, there’s no waiting in line or nething. Plus guitar hero is wicked rad” </li></ul>“ I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.”
    68. 68. Gaming Collection Development <ul><li>Magazines </li></ul><ul><li>Strategy guides </li></ul><ul><li>Nonfiction about gaming </li></ul><ul><li>Fiction with gaming as a plot/subplot </li></ul>
    69. 69. GameTap <ul><li>GameTap is an online arcade of 900+ video games from Turner </li></ul><ul><li>Platform: PC </li></ul><ul><li>Cost: $6.95-9.95/month </li></ul><ul><li>Accounts: 8 logins per location </li></ul><ul><li>Limit: No public performance </li></ul>
    70. 70. GameTap Collection <ul><li>Atari 2600 (104) </li></ul><ul><li>Commodore 64 (55) </li></ul><ul><li>Sega Dreamcast (7)‏ </li></ul><ul><li>Sega Genesis (81) </li></ul><ul><li>Intellivision (12) </li></ul><ul><li>Windows (377)‏ </li></ul><ul><li>... and more! </li></ul>
    71. 71. Overdrive <ul><li>Overdrive has a collection of productivity and arcade games accessible via library card </li></ul><ul><li>Platform: PC </li></ul><ul><li>Titles: 70 </li></ul><ul><li>Cost: ??? </li></ul>
    72. 72. Collection Policy Considerations <ul><li>Formats </li></ul><ul><ul><li>Console </li></ul></ul><ul><ul><li>PC </li></ul></ul><ul><ul><li>Internet </li></ul></ul><ul><ul><li>Subscription </li></ul></ul><ul><li>Breadth & Depth </li></ul><ul><ul><li>Genres </li></ul></ul><ul><ul><li>Styles </li></ul></ul><ul><ul><li>Age ranges </li></ul></ul><ul><li>Budget </li></ul>
    73. 73. Collection Management <ul><li>Storage depends on: </li></ul><ul><ul><li>Format </li></ul></ul><ul><ul><li>Staff </li></ul></ul><ul><ul><li>Space </li></ul></ul><ul><ul><li>Budget </li></ul></ul><ul><li>Theft </li></ul><ul><ul><li>Start with programs </li></ul></ul><ul><ul><li>Start small </li></ul></ul><ul><li>Issues </li></ul><ul><ul><li>Replacement/Repair </li></ul></ul><ul><ul><li>Resistance </li></ul></ul>
    74. 74. Model Collections <ul><li>Rockridge </li></ul><ul><li>Ages 13-18 year olds </li></ul><ul><li>PS2 games </li></ul><ul><li>2 games/patron </li></ul><ul><li>No holds/renewals </li></ul><ul><li>7 day free checkout </li></ul><ul><li>$1/day late fee </li></ul><ul><li>$50/replacement fee </li></ul><ul><li>Genres: sports, adventure, racing, fighting, & shooters </li></ul><ul><li>Helen McGraw </li></ul><ul><li>E, E10+ and T </li></ul><ul><li>PS2 and PC games </li></ul><ul><li>14 day circ </li></ul><ul><li>$.25/day late fee </li></ul><ul><li>game cost+$5/replacement fee </li></ul><ul><li>Genres: compilations, sports, racing games, platformers, unique and quirky titles </li></ul>
    75. 75. Print Reviews <ul><li>School Library Journal </li></ul><ul><li>Voice of Youth Advocates </li></ul><ul><li>Gaming Magazines </li></ul><ul><li>Tech Magazines </li></ul>
    76. 76. Online Reviews <ul><li>Bub, Andrew. Gamer Dad . </li></ul><ul><li>Scalzo, John. Video Game Librarian. </li></ul><ul><li>National Institute on Media and the Family. Annual Video Game Report Card </li></ul>
    77. 77. Core Collections <ul><li> </li></ul><ul><li>Neal Schuman, 2008 </li></ul>
    78. 78. Now What? <ul><li>Upon your return to the library, what are the next steps? </li></ul><ul><li>S pecific (detailed! 5W+1H) </li></ul><ul><li>M easureable (what = success?) </li></ul><ul><li>A ttainable (what resources do you need to achieve?) </li></ul><ul><li>R ealistic (benchmarks of progress) </li></ul><ul><li>T imely! (what’s the time frame?) </li></ul>
    79. 79. Thank You! <ul><li>Contact Info: </li></ul><ul><li>Beth Gallaway </li></ul><ul><li>[email_address] </li></ul><ul><li>603.247.3196 </li></ul><ul><li> </li></ul><ul><li>Slides: Slideshare </li></ul><ul><li>Links: </li></ul>