Leigh Zeitz
University of Northern Iowa
We must teach our students
for their tomorrows,
NOT our yesterdays.
Let’s tweet
our comments.
#MLMiste
Connected Learning
Connected World
Generation
Alpha
Generation BirthYears Ages in 2013
Generation X 1963 - 1980 33 - 50
GenerationY
(Millennials)
1981 - 1994 19 - 32
Generation Z 1995 – 2009 4 - 18
Alpha Gen 2010 - 2013 0 - 3
 Cynical
 Don’tTrust Authority
 Individualistic
 Flexible
 Technology adept
 Had Distant parents
 Value work/life balance
 Civic-minded
 Materialistic
 Connected
 Trust authority
 Meaningful work
 Hovering parents
 Want children
 Web-based
 2/3 of Gen Z
 Collaborate online
 Contribute to websites
 Tech makes things possible
 Are connected during
homework and studying
 25% connected in 5 min
 Interested in Social Justice
 Highly educated
 Innovative thinkers
 Find solutions to problems
 Gamers
 Bored withTechnology
 Excited about Opportunities
GenY + Gen Z = > 3 billion people
 Selfish
 If not eating, they are
sleeping.
 Concentration span –
nanoseconds
 Few skills and limited
interest in taking Prof
Development to
acquire more.
Generation
Alpha
• Globally connected
• Formally educated
• Materialistic
• Wealthier parents (GenY)
• Gamers
msnbcmedia3.msn.com
www.realneo.us
Digital Comfy
Digital Savvy
flickr.com/gmaglia & flickr.com/rainbowgang
Positive and confident
Can-doAttitude
Flickr.com/rdecom
Structure
Frequent
Feedback
Variety of
Tasks
Flickr.com/zeitz
Are
Team Players
Appreciate
Diversity
Enjoy
Collaboration
Flickr.com/ToGaWandering
Learn
Work
Play
Flickr.com/ToGaWandering
 Fun and Flexible
 Give Guidance and some Structure
 Leverage Comfort w/Collaboration & Multi-Tasking
 Positive Feedback
 Answer all their Questions
 LetTHEM know that what they do Matters.
 Authentic and Flexible
 Project-Based Learning in FlippedClassrooms
 Connect Globally
 Game-Oriented Structure
 Sequence of challenges w/INSTANT FEEDBACK
 LetTHEM know that what they do Matters.
Flickr.com/MediaJon
Doing is more important
than knowing
Reality is no longer real
Learning more closely
resembles Nintendo
than logic
Consumer and Creator
are blurring
Typing is preferred
to handwriting
Multi-tasking
is a way of life
Buzzabouttechnolology.com
Rapidly shifting attention between multiple tasks.
DigitalMediaNet.com
ReelStatic.com
Expo Hall #3276
PewInternet.com
http://tinyurl.com/HowMillRU
 TV watching
 Reading newspapers
 Playing video games
 Cell phone
 Text messages
 High-paying job
 Appreciating diversity
 Politics
 Social networking
 Religion
 Parents married
 Tattoo
 Piercing
http://tinyurl.com/HowMillRU
http://tinyurl.com/HowMillRU
http://tinyurl.com/HowMillRU
Rote
Relational
• U.S. Department of Ed
• Fed. Comm. Commission
• Publishing/Technology
Corporations
Read Watch
DoListen
Readings
Watchings
Listenings
Doings
Readings
Read
Watchings Watch
Listenings
Listen
Actively engaged with content
Doings
Do
We must teach our students
for their tomorrows,
NOT our yesterdays.
Making learning meaningful iste 13
Making learning meaningful iste 13
Making learning meaningful iste 13
Making learning meaningful iste 13

Making learning meaningful iste 13