Current developments at LocoMatrix. A talk given to LevelUp - IGDA Victoria,BC giving a history of LocoMatrix and location based games, what we are up to at the moment, and where we are going with a new set of modular games
Current developments at LocoMatrix. A talk given to LevelUp - IGDA Victoria,BC giving a history of LocoMatrix and location based games, what we are up to at the moment, and where we are going with a new set of modular games
What if you could do serious good in your library through play?William Helman
The notion that the tools we use are neutral and unbiased has been questioned recently as we recognize that the design of our technology, our spaces, and our services all have the potential to reflect (mostly) unconscious biases that can perpetuate inequality and exclusion.
This workshop will explore this theme and give participants an opportunity to think about the unintended bias and inequity that has been designed into their own library. Through kinesthetic brainstorming, and play-based problem solving, we will begin building solutions to these problems to bring back to their home institution.
A presentation and workshop about collaborative design with children in the Étui project, made by Richard Millwood and Dai Griffiths at the Contagious Creativity conference held by FutureLab in Bristol June 2002.
A couple of years ago we decided that our vision at Optimal Usability was to help transform New Zealand organisations into providers of world- class customer experiences. We quickly came to the conclusion that world- class experience is almost always across channels, and while we had done lots of projects with different channels, very few were about researching and designing the end-to- end experience.
This was about the same time that service design was gaining some currency as an umbrella term for cross-channel customer experience.
We figured that we really needed to bone up on what service design was, and how it applied to what we did. The resulting journey took us 3 years and we discovered a lot about how to “learn service design”. Some innovative approaches included spending 3 months doing service design on ourselves, interviewing CEOs of service design companies and conducting internal knowledge sharing sessions.
In this presentation I'll share our journey, our lessons and our mistakes; and give you some ideas that you can try.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
A snapshot inside one elementary school and their Maker Lab Experience to share with other educators about what it is and why it's empowering to students.
Hardware Prototyping & Hyper Island for XD Meetup StockholmSune Kaae
Sune show how Hyper Island students used daily hardware prototyping with Littlebits and Arduino to drive 4 weeks of learning with connected IoT experiences
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Presentation given at the 2016 UNI Ed Summit on 3/10/16. Given to a room of about 20 people ranging from 18 - 60 years old. It was presented as a discussion of the essence of gaming, how it could be used in learning and the results of the research on how successful gaming can be in math, science, language learning, and history.
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What if you could do serious good in your library through play?William Helman
The notion that the tools we use are neutral and unbiased has been questioned recently as we recognize that the design of our technology, our spaces, and our services all have the potential to reflect (mostly) unconscious biases that can perpetuate inequality and exclusion.
This workshop will explore this theme and give participants an opportunity to think about the unintended bias and inequity that has been designed into their own library. Through kinesthetic brainstorming, and play-based problem solving, we will begin building solutions to these problems to bring back to their home institution.
A presentation and workshop about collaborative design with children in the Étui project, made by Richard Millwood and Dai Griffiths at the Contagious Creativity conference held by FutureLab in Bristol June 2002.
A couple of years ago we decided that our vision at Optimal Usability was to help transform New Zealand organisations into providers of world- class customer experiences. We quickly came to the conclusion that world- class experience is almost always across channels, and while we had done lots of projects with different channels, very few were about researching and designing the end-to- end experience.
This was about the same time that service design was gaining some currency as an umbrella term for cross-channel customer experience.
We figured that we really needed to bone up on what service design was, and how it applied to what we did. The resulting journey took us 3 years and we discovered a lot about how to “learn service design”. Some innovative approaches included spending 3 months doing service design on ourselves, interviewing CEOs of service design companies and conducting internal knowledge sharing sessions.
In this presentation I'll share our journey, our lessons and our mistakes; and give you some ideas that you can try.
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
I am a friendly and enthusiastic multi-disciplinary designer who is dedicated and willing to learn new things. I am based in the UK and I am a graduate who has just finished studying my final year in BA Design at Goldsmiths University of London. I have gained a variety of skills from model making and prototyping to graphical programmes such as Illustrator, InDesign and Photoshop. I have a background in the arts and have had a love for drawing and painting for many years and have honed these skills. I am adaptable and love to learn new skills.
While studying design, I discovered how much I love how the subject crosses over many different disciplines and fields and I look forward to hopefully working alongside these many disciplines during my career.
A snapshot inside one elementary school and their Maker Lab Experience to share with other educators about what it is and why it's empowering to students.
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Presentation given at the 2016 UNI Ed Summit on 3/10/16. Given to a room of about 20 people ranging from 18 - 60 years old. It was presented as a discussion of the essence of gaming, how it could be used in learning and the results of the research on how successful gaming can be in math, science, language learning, and history.
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Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
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http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
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31. 1. Identify the SimpleTask.
2. List the parts of the simple
task.
3. Discuss how the parts work
together
4. Diagram an invention with
1. At least 15 ideas.
2. Uses at least 3 forms of
energy.
5. Set up a plan for how it
would be built.
32.
33.
34.
35.
36.
37.
38.
39.
40. Develop a Problem-
Based Learning mindset
Initiate an essential
question.
Provide some process
structure.
Identify deliverables but
don’t strictly define the
contents.
44. Science
PS 2-1 Designs a solution to a problem involving
Newton’s 3rd Law
PS 2-2 Designs an experiment to show effects of
Newton’s 2nd law
Technology
21.6-8.TL.1 Demonstrate creative thinking in the
design and development of innovative tech products
and problem solving
21.6-8.TL.4 Use critical thinking to conduct research,
solve problems, and make informed decisions using
appropriate tech tools and resources.
45.
46. Journaling the Process
Reflecting on what they
created.
Sharing own feeling.
Commenting on others’
reflections.
47.
48.
49. Inventing is like
writing a book.You get
to have fun imagining
new things, and when
you’re done you feel like
you accomplished
something.That why I
think inventing is cool
beans. - Griffin
50. We’re starting a new project, and I think we
have some pretty good ideas!We’re creating a
Lego robot to transport a chip into a bowl of
salsa.The only thing is, we have to get the chip
back out, so that’s a challenge.
I think it’s awesome that we get to use our
creativity so much, and create machines that
you have fun thinking of. Also, getting to see
the other group inventions is pretty cool too.
51. Dave Fox – Rube Works Designer
Electric Eggplant
52. Invented in MineCraft
Video recorded the inventions
Shared with class
Invented At Home
Video recorded the inventions
Shared them with class