Leigh Zeitz
University of Northern Iowa
#WayUpXXV


tinyurl.com/WayUpLZ
Flickr.com/JulieLindsay
Positive and confident

                    Can-do Attitude




Flickr.com/rdecom
Structure


                   Frequent
                     Feedback


                   Variety of
                    Tasks
Flickr.com/zeitz
Are
                            Team Players

                           Appreciate
                            Diversity

                           Enjoy
                            Collaboration

Flickr.com/ToGaWandering
Learn


                           Work


                           Play
Flickr.com/ToGaWandering
Flickr.com/MediaJon
Doing is more important
than knowing

Reality is no longer real

Learning more closely
resembles Nintendo
than logic
Consumer and Creator
 are blurring


Typing is preferred
  to handwriting
Multi-tasking
                             is a way of life




Buzzabouttechnolology.com
PewInternet.com
http://tinyurl.com/HowMillRU
   TV watching                 Politics
   Reading newspapers          Social networking
   Playing video games         Religion
   Cell phone                  Parents married
   Text messages               Tattoo
   High-paying job             Piercing
   Appreciating diversity
                       http://tinyurl.com/HowMillRU
http://tinyurl.com/HowMillRU
http://tinyurl.com/HowMillRU
Born: 1981

Stay Connected
  Flickr.com/Andrew_Feinberg
Flickr.com/svatcher   Flickr.com/Zappthedingbat
Flickr.com/langwitches
Flickr.com/ClintHamada
Neural Network
   More than knowledge acquisition
   Forming networks
   Connecting nodes/information sources
   Learning may reside in non-human
    appliances
   Nurture/Maintain connections
tinyurl.com/networkedstudent
   How would this networked learning work for
    you?

   How did this relate to what you do?

   How about what you would like to do?
Alec Couros http://www.scribd.com/doc/3363/Dissertation-Couros-FINAL-06-WebVersion
An organized system
using positive and
negative feedback
to direct a player
towards a desired
goal.
Xperience Points   Leveling Up
   Choice
   Long and Short Aims
   Progress Indicators
   Prompt/Meaningful Feedback
   Reward ALL Successful Efforts
   Failure is Real
   Elements of Uncertainty/Awards
   Socialization
Orchestrated Immersion
   Complex, interactive
    experiences
Relaxed Alertness
   Safe and highly-challenging
    environment
Active Processing
   internalize info by actively
    processing it
   Critical Thinking
   Complex Communication
   Creativity
   Collaboration
   Flexibility and Adaptability
   Productivity and Accountability
Iowa Core Curriculum, 2010
   Construction of Learning
   Metacognition
   Educator/Student Partnership
   Collaborative Learning
   Meaningful Assessment in a
    Real World Context
       Iowa Core Curriculum, 2010
World Without Oil
 Demand > Supply (5%)

   32 daysof crisis
   Players live solutions
   Collective Intelligence
   Problem Solving
19th Century Classrooms
                          Saemah Mat Sahir of SMK
20th Century Teachers
21st Century Students
We must teach our students
    for their tomorrows,
           NOT our yesterdays.
We must teach our students
    for their tomorrows,
           NOT our yesterdays.

Making Learning Meaningful for Millennials

Editor's Notes

  • #2 To do:Create Blog Resources PageCreate Collaborative Google Docs Notes pageCreate Twitter Hashtag page
  • #11 Computers are NOT technologyInternet is better than TV
  • #21 Betsy Sparrow at Columbia Published in July, 2011Hampers recall but improves retrieving information15th century when books were considered the end to intelligence as we knew it.
  • #22 Rerouting it.Changing HOW we remember . Recalling info less and remembering where to find forgotten info more.“the brain is a specialized in its circuitry. If you repeat mental tasks over and over it will strengthen certain neural circuits and ignore others” Gary Small, Neuroscience professor at UCLA.
  • #31 Make up 1/3 of US population 80 millionMost studied group of allReflection of sweeping changes – Continually connected.Photosharing toolDocument sharingVideo sharingInformation-co-editing toolSakai, Meez, edmodo