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Game design part 2

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Game design part 2 Presentation Transcript

  • 1. Part 2 – Story and Characters
  • 2.  Genre – What type of game are you going to design  Story / Plot – What is the game about, what is the aim.  Character Functionality – What can the character do (move, shoot)  Character Design – what will your character look like?  Level Design - Map out what your level looks like.
  • 3.  There are many different genres FPS – First Person Racing Sport shooter RPG – Role Playing Action Shooting Game Platform Adventure Music Beat ’em’ up Puzzle Sneak ‘em’ up  Of the above genres the bolded ones can be made from above view.
  • 4.  What is the overall story of the game (e.g. collecting coins)  Is there a background to your characters  What is the aim of each level  What is the overall game objective.
  • 5.  What can your character do?  How can they move? (e.g. left and right)  Can your character shoot?  Does your character animate? Any other ideas?
  • 6.  What will your character and all your sprites look like.  Draw your characters, walls, objects, enemies. Anything that you will use in your game to make it better.
  • 7.  For this you will design what each of your 3 levels will look like. Below is an example of this. C E E E E E B E E E E E E
  • 8.  Game Title – What is your game called  Target Audience – Who is your game aimed at?  Theme/Story – What is your game about  Characters – What characters are in your game  Levels – How many, how different will each level be  Draw your characters – Draw your characters design