SlideShare a Scribd company logo
 
What is Augmented Reality?
It’s really an old idea Think “Terminator vision”
Once thought to require silly hats Call this “head’s up” augmented reality.
But, for now, this will do fine
Bringing down all the resources of the internet out of cyberspace and into ubiquitous reality Flickr: c@rljones Mobile phones are like the billion roofing nails that tie the cloud down to earth.
Just like ordinary reality Flickr: wvs
Only more so Flickr: wvs
Why is this important
Augmented reality finishes what the internet started
Internet 1.0  (1995-1999) was all about the great disruptive promise of the “cyberspace” and “online shopping” Internet 2.0 (2005-2009) was the 10 years it took to really figure out what to do with it: USG, rich web apps, social media Augmented Reality (2008…) is where mobile technology and wireless broadband make the internet finaly ubiquitous. And inescapable.
By this measure you could say there are many “augmented reality” apps already The  other day, my dad googled a small duck. This augmented his reality. Call this “head’s down” AR
Broadly, what are the effects of Augmented Reality? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design implications ,[object Object],[object Object],[object Object],[object Object]
Flickr: Jamais Cascio But back to terminator vision
Senkai Camera Cool app.  Maybe this will be the “apple newton” of  pure AR
Kweekies 3D game projected into realspace through your phone screen
Terminator Vision +
+ Ordinary  Reality
= Augmented  Reality
 
Shopsavvy
“ Amazon declares war on retailers” Shop savvy, Amazon mobile app etc: these are a Retailers worst nightmare
Idee Inc., image recognition search on an iPhone
 
Social Augmented reality
Social Augmented Reality ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
There will be many layers of reality Not everyone wants to live in the Youtube comment section of reality
Marketing gimmicks
Choose your context, choose your data sets
Good realities / Bad realities Who are we to judge?
Marshal McLuhan
 
Mobile phone ,[object Object],[object Object],[object Object],[object Object]
Mobile + Augmented Reality ,[object Object],[object Object],[object Object],[object Object]
What is still holding us back? Mobile Processing power Some of these apps running  <10fps  Screen size Are small relative to the world Human limitations:  eyesight, thumb width Serious interaction problem for many demographics  GPS locating speed Waiting…. Waiting… ah fuck it Network bandwidth/latency 400ms pings are not so responsive Tools/APIs Just emerging Battery Power This stuff devours batteries Installed base Smartphones not ubiquitous yet Fragmented mobile platforms Going to be with us a while M-commerce & monetization Buying real stuff is hard
What is getting better? Mobile Processing power Moore’s inexorable law Screen size Tablets, new tech foldable/rollable? Human limitations:  eyesight, thumb width Better touch interfaces, natural gestures  GPS locating speed AGPS, other cues e.g. wifi Network bandwidth/latency 4G/LTE brings better speed/latency  Tools/APIs Will come Battery Power Moore’s law brings efficiencies Installed base >50% by 2012 Fragmented mobile platforms Ultimately the browser may displace native apps M-commerce & monetization We’re working on it
Near Future Tipping points ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Who really becomes empowered?
Who also becomes empowered?
Who benefits from augmented reality? Brands Consumers State Control Opposition Police Criminals Developed world Developing world The center The edges Extroverts  Introverts The old The young E-government E-anarchy
As a designer, you can choose sides  If you are a mobile designer, there’s no shortage of  paying work ahead
When augmented reality fails (PROTIP #71: Don’t drop Augmented reality)
The more sophisticated a technology, the more fragile it can be ,[object Object],[object Object],[object Object],[object Object],[object Object]
Discuss ,[object Object],[object Object]

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Designing for an Augmented Reality world

  • 1.  
  • 2. What is Augmented Reality?
  • 3. It’s really an old idea Think “Terminator vision”
  • 4. Once thought to require silly hats Call this “head’s up” augmented reality.
  • 5. But, for now, this will do fine
  • 6. Bringing down all the resources of the internet out of cyberspace and into ubiquitous reality Flickr: c@rljones Mobile phones are like the billion roofing nails that tie the cloud down to earth.
  • 7. Just like ordinary reality Flickr: wvs
  • 8. Only more so Flickr: wvs
  • 9. Why is this important
  • 10. Augmented reality finishes what the internet started
  • 11. Internet 1.0 (1995-1999) was all about the great disruptive promise of the “cyberspace” and “online shopping” Internet 2.0 (2005-2009) was the 10 years it took to really figure out what to do with it: USG, rich web apps, social media Augmented Reality (2008…) is where mobile technology and wireless broadband make the internet finaly ubiquitous. And inescapable.
  • 12. By this measure you could say there are many “augmented reality” apps already The other day, my dad googled a small duck. This augmented his reality. Call this “head’s down” AR
  • 13.
  • 14.
  • 15. Flickr: Jamais Cascio But back to terminator vision
  • 16. Senkai Camera Cool app. Maybe this will be the “apple newton” of pure AR
  • 17. Kweekies 3D game projected into realspace through your phone screen
  • 19. + Ordinary Reality
  • 20. = Augmented Reality
  • 21.  
  • 23. “ Amazon declares war on retailers” Shop savvy, Amazon mobile app etc: these are a Retailers worst nightmare
  • 24. Idee Inc., image recognition search on an iPhone
  • 25.  
  • 27.
  • 28. There will be many layers of reality Not everyone wants to live in the Youtube comment section of reality
  • 30. Choose your context, choose your data sets
  • 31. Good realities / Bad realities Who are we to judge?
  • 33.  
  • 34.
  • 35.
  • 36. What is still holding us back? Mobile Processing power Some of these apps running <10fps Screen size Are small relative to the world Human limitations: eyesight, thumb width Serious interaction problem for many demographics GPS locating speed Waiting…. Waiting… ah fuck it Network bandwidth/latency 400ms pings are not so responsive Tools/APIs Just emerging Battery Power This stuff devours batteries Installed base Smartphones not ubiquitous yet Fragmented mobile platforms Going to be with us a while M-commerce & monetization Buying real stuff is hard
  • 37. What is getting better? Mobile Processing power Moore’s inexorable law Screen size Tablets, new tech foldable/rollable? Human limitations: eyesight, thumb width Better touch interfaces, natural gestures GPS locating speed AGPS, other cues e.g. wifi Network bandwidth/latency 4G/LTE brings better speed/latency Tools/APIs Will come Battery Power Moore’s law brings efficiencies Installed base >50% by 2012 Fragmented mobile platforms Ultimately the browser may displace native apps M-commerce & monetization We’re working on it
  • 38.
  • 39. Who really becomes empowered?
  • 40. Who also becomes empowered?
  • 41. Who benefits from augmented reality? Brands Consumers State Control Opposition Police Criminals Developed world Developing world The center The edges Extroverts Introverts The old The young E-government E-anarchy
  • 42. As a designer, you can choose sides If you are a mobile designer, there’s no shortage of paying work ahead
  • 43. When augmented reality fails (PROTIP #71: Don’t drop Augmented reality)
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  • 45.