Blurring The Lines WithAugmented Reality
Hello!  We’re ZugaraSnapshot: 	Zugara develops Augmented Reality software and robust applications that advance the way in which people are able to interact with real time digital data. Founded: 	2001Location: 	Los AngelesWeb: 	www.zugara.comBlog: 	www.weareorganizedchaos.comFacebook: 	www.facebook.com/augmentedrealityYouTube: 	www.youtube.com/zugaraTwitter: 	www.twitter.com/zugara
We’ve Worked With a Number of BrandsRetail / FashionReebokNikePINGChili’sKFCJohn DeereAutomotiveToyotaLexusAmerican RacingVolkswagenFletcher Jones Mercedes BenzFletcher Jones PorscheTravelNorwegian Cruise LineSouthwest AirlinesEntertainmentSony Pictures TelevisionPlayboyComcastGamingActivision BlizzardSony PlayStation (SCEA)Square Enix989 SportsGlu MobileTecmo GamesXseed GamesTHQDisney Interactive GamesToysHasbroCPGRed BullSlim JimPeanut ChewsConsumer ElectronicsSony ConnectActive Media (ITV)Non-Profit / GovernmentU.S. Air ForceLegacy FoundationHopeLabStrategyDomino’s PizzaBest BuyWalmartHealthcareBlue CrossB2BSchlumbergerTV GuideESPNAT&TMohawk FlooringAgenciesGSD&MCrispin Porter & BoguskyAd*itiveThe Martin AgencyRodgers/TownsendWeiden KennedyVitro-RobertsonHal Riney
Current Brands Using Our AR Solutions
Show of Hands…How many of you know what Augmented Reality is?
My Reaction to AR for the first time…
Augmented Reality is……when the real world is “augmented” by computer data.
Augmented Reality is……the future of how we will interact with digital information.INTERACTVIEWACCESS
Augmented Reality is Not……Virtual Reality or Second Life…
Usually shown as reality in popular movies today…
AR looks cool, but is anybody actually using it?
Emerging Hype Cycle- Explained
2008- Emerging Technology Hype
2009- Emerging Technology Hype
2010- Emerging Technology Hype
Emerging Technology Benefit
Brands Using AR
Where’s The ROI?Since the launch of Hotels.com Virtual Vacation micro-site using AR, bookings soared by 36% (Hotels.com, 2010)70% of Dabs.com visitors engaged with their AR experience. Of that group 13% then purchased (utalkmarketing.com, 2010)Swiss watchmaker Tissot saw in-store sales of its watches rise by 85% (utalkmarketing.com, 2010)
AR + Integrated ChannelsMajor advertising and marketing channels have started using AR.
Online has exploded with branded engagements.
Muscle Milk AR Packaging
Online, all the consumer needs:Modern Computer
Online, all the consumer needs:Modern ComputerRegular Web Cam
Often times a marker (or glyph):
And sometimes just an image:
And now with just a face.
Some AR executions require:
This is a barrier for the consumer.
So beyond all the hype, what’s practical for AR in the here and now?
Online AR- Currently Most PopularLargest Reach / Average Spec
Adoption of Video Chat& Webcam Fueling Growth
Flash-based ARKiosk-Based AR- GrowingLeast amount of barriers
Limited scale/reach
Highest techInteractive Installation / Event Marketing AR  Least Amount of Barriers
  Interactive Draw-In
  Varying Levels Of Cost ImplementationsInteractive Billboards- OOH ARHighest tech possibilities (i.e. Kiosk)
High cost of implementation
Public / group reachMobile ARNot yet ready for primetime
Limited processing power
Will be focal point of AR inthe futureMobile- Addison Avenue FCU’s ATM Finder
Don’t Put Technology FirstBut, is AR always the best way to connect with your consumer?
Put On Your “Consumer Hat”Would you hold a print magazine up to a webcam to watch a 5 minute video?
Utility is key…Are you trying to add value for the consumer or for you?
Here’s a few examples that work…
Online- The USPS
Online- The USPS
POP- Lego’s Kiosks
POP- Lego’s Kiosks
Mobile- iButterfly
Mobile- iButterfly
Mobile- BMW’s AR Service Glasses (Concept Video)
Mobile- BMW’s AR Service Glasses (Concept Video)
Tradeshow- GE- Visible You Body Scan
Tradeshow- GE- Visible You Body Scan
OOH- Netherlands PSA- AR Billboard
OOH- Netherlands PSA- AR Billboard
Now for the fun stuff…AR demos
ZugMoMotion Capture Gaming
Evolution of the NUIMicrosoft “Kinect”Both Sony and Microsoft will be launching motion based gaming systems this year, entering a marketplace that is currently dominated by the NinendoWii.People’s awareness and comfort level with this type of interface will subsequently skyrocket as we can expect robust advertising dollars to be put behind all of the gaming systems.Sony “Move”
Cannonballz!Demo
AT&T World Cup Banner AdDemo
Nesquik- Factory GameVideo
Nesquik- Factory GameVideo
The Webcam Social ShopperAugmented Reality ShoppingA Proprietary Application
The ProblemShopping offline is a social and emotionally rewarding experience for Madison.Online is a different story.  Her experience is utilitarian.  It’s solitary, and has remained largely unchanged since the mid 90s.THE RESULT: -- Conversion Rates Are Low 	-- Return Rates Are High
Webcam Social ShopperDemo
FashionistaVideo
FashionistaVideo
Webcam Social Shopper- 2.0Demo
ZugMug PrototypeVideo
ZugSTARAugmented Reality Video Conferencing
History of CommunicationCommunication Technology Has Been Rapidly Evolving Over The Years…
Smoke Signals
Carrier Pigeon
     Telegraph
     Telephone
History of CommunicationBut Then Something Happened Which Changed Everything…
    The First Computer
History of CommunicationWhich Helped Lead The Way To Increasingly Faster Communication Advancements…
     Text Chat
 Mobile Phone
  Social Media / Real Time Data
History of CommunicationProliferation Of Real-Time Data Has Led Us To The Beginning Of The Video Chat Revolution…
iPhoneFaceTime
          Skype
Video Chat Stats Markets for webcams at $1.8 billion in 2008 are anticipated to reach $3.2 billion by 2015.
 As of March 2009, 40% of video uploads on Facebook were via webcam.
 Gartner predicts that 200 million people will pay for desktop videoconferencing by 2015.But What’s Missing?
Video Conferencing & Chat TodayLimited to conversation Little to no real-time interaction or collaboration
Video Conferencing + Augmented Reality = Ability to    share and interact with content in real time
ZugSTAR**Patent PendingDemo
ZugSTAR**Patent PendingVideo
The Future of AR
Advancements In Body RecognitionTrue Markerless Via An Average WebcamMore Immersive Experience Online / Kiosk
Advancements in Facial RecognitionFantasy: Personalized Ads For Tom CruiseReality: Personalized Ads In Japan Based On Gender / Age
Mobile Will OvercomeCurrent Limitations: Hardware Issues
GPS & Compass Accuracy
 Processing Power Issues
 UsabilityTo Become: Central touchpoint for ARAugmented Reality “Rights”Virtual Ownership…     Who owns ‘virtual’ space in the real world?
Connected TVs Will Be a Powerful MediumU.S. shipments of web-enabled consumer electronic (CE) devices that support TV applications will grow from 14.6 million in 2010 to 83.4 million by 2014.By 2014, over 59 million U.S. broadband households willown at least one CE device that supports TV applications.By 2014, the U.S. installed base of CE devices that support TV applications will be 136 million units. (IN-STAT)
“The best way to predict the future is to invent it.”- Alan Kay
Thank You!Matthew SzymczykCEO, Zugaramatt@zugara.comTwitter.com/kobrakaiFacebook.com/AugmentedReality
Appendix
Proprietary Technology #1ZugMO (Zugara Motion Capture)    ZugMO is a computer interface that allows people to interact with their computer via their web cam rather than their keyboard or mouse.  With ZugMO a person’s movements, or motions, are captured by their web cam.  This allows the person to interact with their system while several feet away.
Proprietary Technology #2ZugSTAR (Zugara STreaming AR)ZugSTAR is a web based video conferencing technology that allows people in different locations to have shared AR experiences. Like other video conferencing systems ZugSTAR allows for two-way video transmissions, but with the added functionality of allowing people to interact with one another's “augmented” experience in real time. DID YOU KNOW?  Gartner IT predicts that by 2015 over 200 million people will be paying for video conferencing.   With ZugSTAR, Augmented Reality becomes a technology that facilitates collaboration.  People no longer need to be in the same room to manipulate and discuss 3D models, as physical distance becomes less of a barrier.

Blurring The Lines With Augmented Reality

Editor's Notes

  • #13 Video: http://www.youtube.com/watch?v=-hFjzKEobOc
  • #24 Video: http://www.youtube.com/watch?v=FnP8NFHu8SM&feature=related
  • #36 Video for Forever 21: http://www.youtube.com/watch?v=iBtPnUKn1fU&feature=related
  • #39 REVIEW
  • #44 Video: http://www.youtube.com/watch?v=jCcZX8qGAX0
  • #46 Video: http://www.youtube.com/watch?v=8UxWkZtUKaI
  • #48 Video: http://www.youtube.com/watch?v=mS6au2SJtEc
  • #49 Video: http://www.youtube.com/watch?v=mS6au2SJtEc
  • #50 Video: http://www.youtube.com/watch?v=P9KPJlA5yds
  • #52 Video: http://creativity-online.com/work/ge-visible-you-installation/20889
  • #54 Video: http://www.youtube.com/watch?v=uDTdHG_FytM
  • #63 Talking the fundamental, physical process of validating a purchase. Look at a thumbnail add to cart, purchase. Not talking about groupon, gilt or the like.
  • #68 Video: http://www.youtube.com/watch?v=J_Lxqun-12E
  • #106 Stats from 8/11/2009 – 8/11/2010