This half day session explores the technical and
production challenges of creating web video. Whether
you're creating pre-recorded content or live webcasts.
Learn how to harness the power of YouTube, Facebook,
and emerging technologies to explore how to connect
with an audience.
4. In-Depth:
Web Video
Symposium
Richard Harrington | ThinkTAP
Doug Daulton | Verge Studio
twitter.com/
rhedpixel
twitter.com/
dougdaulton
5. Session Overview
This half day session explores the technical and
production challenges of creating web video. Whether
you're creating pre-recorded content or live webcasts.
Learn how to harness the power of YouTube, Facebook,
and emerging technologies to explore how to connect
with an audience.
6. Objectives
๏ Determine the opportunities and risks with various
web video platforms
๏ Preparing video and thumbnails to upload
๏ Explore Facebook and YouTube for live content
๏ Learn from industry experts and case studies
7. Vital Statistics
CEO of ThinkTAP & RHED Pixel
Founder ThinkTAPLearn
Publisher of Photofocus.com
Conference Speaker
Business Owner
Director
Photographer
8. Subject Matter Expert
๏ Focussed on the fusion of photography and video
for past 15 years
๏ Evangelize that design and strategic communication
can work for most professionals
๏ Book author of more than 40 books
๏ Author of more than 100 Video Courses
๏ Past professor at Art Institute of Washington &
American University
9. Past Projects
๏ Adobe
๏ America Online
๏ American Diabetes
Association
๏ American Israel Public
Affairs Committee
๏ American Red Cross
๏ Apple
๏ Children's National
Medical Center
๏ CNN
๏ Department of Veterans
Administration
๏ Drobo
๏ Federal Communications
Commission
๏ Google
๏ lynda.com
๏ Major League Baseball
๏ Microsoft
๏ Smithsonian Institute
๏ Under Armour
๏ US Air Force
12. Doug Daulton
Creative Director/CSO at SignalWorx
Founder Verge Pictures
Editor at Photofocus.com
Conference Speaker
Business Owner
Director
Writer
Producer
Photographer
13. Getting In Touch with Doug
twitter.com/dougdaulton
facebook.com/
dougdaulton
plus.google.com/
+dougdaulton
linkedin.com/in/
dougdaulton
dougdaulton.com
vimeo.com/
dougdaulton
doug@signalworx.com
14. Special Guests
๏ Setting Up a Web Studio |
Joseph Linaschke, PhotoJoseph Studios
๏ Streaming with Windows 10 |
Andy Beach, Tech Evangelist for Microsoft
๏ Lessons Learned About Web Video |
Danilda Castellanos Martinez, Datzi Media
๏ Webcasting Sports |
Nick Minore, Producer for PlayOn Sports
๏ Wirecast |
Tom Prehn, Senior Project Manager, Telestream
16. Opinion of the Internet twitter.com/
rhedpixel
twitter.com/
dougdaulton
17. Internet is Most Essential Delivery Vehicle
% Saying the Internet Is the Most Essential Medium to Their Lives
Edison Research
0%
25%
50%
75%
100%
2002 2007 2010 2012 2015
54
46
42
33
20
18. Most Essential Medium
Edison Research
0%
25%
50%
75%
100%
Internet Newspaper Radio Television
30
9
4
54
37
14
5
42
19. Internet is Most Essential Delivery Vehicle
% Saying the Internet Is the Most Essential Medium to Their Lives
http://www.edisonresearch.com/Infinite_Dial_2012.pdf
0%
25%
50%
75%
100%
12–34 35+
33
68
20. Give Up TV Before Smartphones
TV or Smartphone – Which would you be more
willing to eliminate?
http://www.edisonresearch.com/Infinite_Dial_2012.pdf
Eliminate iPhone or TV
6%
36%
58%
Eliminate TV Eliminate iPhone Don’t Know
Eliminate Smartphone or TV
2%
40%
58%
Eliminate TV Eliminate Smartphone Don’t Know
27. Americans Lack Control
๏ 91% of adults agree that consumers have lost control over how
personal information is collected and used by companies.
๏ 88% of adults “agree” or “strongly agree” that it would be very difficult
to remove inaccurate information about them online.
๏ 80% of those who use social networking sites say they are concerned
about third parties like advertisers or businesses accessing the data
they share on these sites.
http://www.pewinternet.org/2014/11/12/public-privacy-perceptions/
28. Americans Lack Control
๏ 70% of social networking site users say that they are at least somewhat
concerned about the government accessing some of the information
they share without their knowledge.
๏ 80% of adults “agree” that Americans should be concerned about the
government’s monitoring of phone calls and internet communications.
๏ 64% believe the government should do more to regulate advertisers.
http://www.pewinternet.org/2014/11/12/public-privacy-perceptions/
29. Americans Lack Control
๏ 61% of adults “disagree” or “strongly disagree” with the statement: “I
appreciate that online services are more efficient because of the
increased access they have to my personal data.”
๏ 55% “agree” or “strongly agree” with the statement: “I am willing to
share some information about myself with companies in order to use
online services for free.”
http://www.pewinternet.org/2014/11/12/public-privacy-perceptions/
30. Americans Feel Insecure
๏ 81% feel “not very” or “not at all secure” using social media sites when
they want to share private information with another trusted person or
organization.
๏ 68% feel insecure using chat or instant messages to share private
information.
๏ 58% feel insecure sending private info via text messages.
http://www.pewinternet.org/2014/11/12/public-privacy-perceptions/
40. Smartphones by Age
0%
0%
1%
1%
1%
12–24 25–54 55+
51%
84%
93%
45%
81%
86%
36%
68%
78%
25%
64%
68%
19%
53%
61%
2012
2013
2014
2015
2016
The Infinite Dial — Edison Research
41. Passion for a Platform
% Who “Love” Platform/Device
iPhone
iPad
Android Phone
iPod
Blackberry
Cell Phone
0 25 50 75 100
32%
36%
46%
49%
53%
66%
The Infinite Dial — Edison Research
42. Top Smartphone Manufacturers
3 Month Average Ending February 2016 vs. 3 Month Avg. Ending November 2015
November-15 February-16 Point Change
Total Subscribers 100% 100% N/A
Apple 43.1% 43.9% 0.8
Samsung 28.0% 28.4% 0.4
LG 9.6% 9.7% 0.1
Motorola 5.3% 4.8% -0.5
5HTC 3.4% 3.0% -0.4
Source: comScore MobiLens
43. Top Smartphone Platforms
3 Month Average Ending February 2016 vs. 3 Month Avg. Ending November 2015
August-14 November-14 Point Change
Total Subscribers 100% 100% N/A
Android 53.1% 52.7% -0.4
Apple 43.1% 43.9% 0.8
Microsoft 2.8% 2.5% -0.3
BlackBerry 1.0% 0.8% -0.2
Source: comScore MobiLens
44. Top 15 Apps
1 Facebook 78.4%
2 Facebook Messenger 64.1%
3 YouTube 61.1%
4 Google Play 51.0%
5 Google Search 50.2%
6 Google Maps 48.7%
7 Gmail 44.8%
8 Pandora Radio 41.4%
9 Instagram 39.0%
10 Amazon Mobile 33.4%
11 Apple Music* 31.5%
12 Yahoo Stocks 30.1%
13 Apple Maps 28.1%
14 Google Drive 26.8%
15 Twitter 25.2%
Source: comScore MobiLens
51. Technology Hard to Give Up
0%
10%
20%
30%
40%
50%
60%
Internet Cell Phone Television Email Phone Social Media
10%
17%
34%35%
44%46%
http://www.pewinternet.org/2014/02/27/the-web-at-25-in-the-u-s/
52.
53.
54. Amazon Instant Video
■ More than 100,000 movies and
TV episodes
■ Rent or purchase
■ Not limited to Kindle platform
■ Prime Instant Video
69. YouTube Partner Program twitter.com/
rhedpixel
twitter.com/
dougdaulton
Rich - Did you Want me to speak to
this? Or, is this just placeholder for my
deck?
70. Partner Program
■ The YouTube Partner Program allows
creators to monetize content through
advertisements, paid subscriptions
and merchandise.
■ YouTube Partner eligible videos may
earn money from relevant ads or fees.
71. Partner Program
■ Allows you to reach a global audience
and increase earning potential
■ Non-exclusive agreement allows you
to monetize in multiple venues
72. To Become A Partner
■ Your YouTube account must be in
good standing
■ You are uploading advertiser-friendly
original, quality content
■ Do not infringe on copyright
73. Partner Features
■ Ability to have longer videos (over 15
minutes)
■ Annotations that link to your external
websites
■ Upload custom thumbnails
■ Enable paid subscriptions
■ Stream live events or host a Google+
Hangout On Air
83. @DANILDAMARTINEZ
THE MICROSECOND ECONOMY
▸ Captivate & entertain to engage.
▸ Build curiosity from the start
▸ Headline / Title / Thumbnail
▸ They can and will change the channel … put the device down.
▸ Switch platforms.
87. @DANILDAMARTINEZ
IF IT’S GOOD STUFF, THEY’LL WANT MORE.
▸ SO BE READY WITH IT.
▸ Pre-Production: plan for multiple topics - does your team or
client have a content calendar? Plan ahead with them.
▸ Pre-Production: Know your end game.
▸ audience, platform, message, and CTA.
▸ Medium vs message… you’ve heard this before.
▸ Youtube
▸ FB
88. @DANILDAMARTINEZ
VIDEO IS MOBILE
▸ Shoot for the small screen.
▸ Plan your shots.
▸ Visually impacting - faces, GFX,
▸ Post Production:
▸ Text - high contrast, easy to read.
▸ Text - get to the point.
90. @DANILDAMARTINEZ
DON’T GIVE WITHOUT GETTING.
▸ Create a call to action - it’s your ask.
▸ Did you… give them a good laugh?
▸ Ask them to visit your site?
▸ Gave them good info / advice?
▸ Tell them to download your app,
▸ Send them to buy your product.
▸ Opened their eyes to a social issue?
▸ Ask them to follow you and spread the word.
93. IF YOU DON’T GET RESULTS - TRY SOMETHING ELSE
▸ Did they engage with the brand?
▸ What can you do differently?
▸ A new platform, player, placement?
▸ When did they drop off?
▸ What’s going on in your story?
▸ too long? is it boring? all the info is up front?
▸ Are your ads in the right place?
@DANILDAMARTINEZ
98. Video Can Be Shorter twitter.com/
rhedpixel
twitter.com/
dougdaulton
99. Keep it Short
■ I have never met a video that wouldn’t
benefit from some editing.
■ The whole purpose of video is to
compress time and distill a message
to its essence.
■ It is important that you refine a project
by continuing to strip away its
unneeded parts.
100. Keep it Short
■ Rarely have I heard an audience
complain that a video was too short.
■ There is a reason to edit and it
becomes increasingly clear when you
actually watch people as they watch
your project.
101. Keep it Short
■ Do your best to strip a project down
to its essence and only add what is
needed.
■ When in doubt… cut it out.
102. Make a Message Stick twitter.com/
rhedpixel
twitter.com/
dougdaulton
103. Make Your Message Stick
๏ Limit the number of points made in a video.
๏ Three or less is a good target.
๏ One primary message is the ideal.
๏ Think about what you want the audience to
remember about the video
๏ How many times did you say the targeted message?
๏ Always have a call to action.
104. Make Your Message Stick
๏ Tell the viewer what you want them to do next.
๏ Never ask them to do more than two things.
105. Make Your Message Stick
๏ Use an emotional appeal whenever possible.
๏ Video is a medium that works best with clear and
simple messages that go for an emotional reaction
in the viewer.
107. Practical Video Editing Advice
■ Seek resolution independent NLE
■ Flexibility with frame sizes
■ Flexibility with frame rates
■ Synchronize frame rates early on
■ Consider repurposing content
108. Practical Video Editing Advice
■ Exposure & Contrast
■ Color Balance
■ Audio Mix & Normalization
■ Interlacing and when it is removed
■ Run Time
■ Shot Composition
109. Terms of Service twitter.com/
rhedpixel
twitter.com/
dougdaulton
119. WHAT IS THE NFHS NETWORK?
➤ Nation’s largest high school sports live-streaming network
➤ Produce over 40,000 high school events each year
➤ About 7,500 events professionally produced
➤ Over 32,000 events produced by high school students
➤ Cover more than 30 different sports and events from 45 states
➤ Average 1.1 million page views each month
120. WHERE ARE PEOPLE WATCHING?
➤ We’re seeing a shift in viewership from the website to mobile + table
➤ November 2013: 42.0% mobile + tablet
➤ November 2014: 47.7% mobile + tablet
➤ November 2015: 53.4% mobile + tablet
➤ Watch time has decreased
➤ During the game, people watch for about 20-30 minutes
➤ On-demand events, people watch for about 2-3 minutes
➤ Under Armour Highlights show format changed from 15 minutes to 60 seconds
122. MONETIZING YOUR CONTENT
➤ Somebody has to pay for the costs of webcasting sports
➤ Choices are:
➤ You pay for it yourself (and do the work)
➤ Offset the cost through advertising
➤ The client pays you to do it
➤ The end-user pays to watch the event
124. 1. PRE-PRODUCTION IS IMPORTANT
➤ Start planning early
➤ Venues are sometimes new to production crews
➤ Site surveys are important
➤ If you can’t make it out to a site, look it up on Google Maps
➤ Make sure proper documents are signed
➤ Create a tech book listing phone numbers, crew names, camera placement,
transmission information, etc.
125.
126.
127. 2.SHOOT WIDE AND HIGH
➤ The most important camera is the wide shot
➤ Make sure it’s:
➤ Unobstructed view of the playing field
➤ Balanced and Level
➤ Out of reach of fans standing up in front of camera
➤ Avoid bleacher shake as much as possible
➤ If you can use a separate platform than the bleachers, do it
128. 3. DO SIMPLE WELL
➤ Most sports can be shot with one camera
➤ Football
➤ Basketball
➤ Lacrosse
➤ Don’t rush into complex productions with multiple cameras, busy graphics packages
and complicated replay systems
➤ Get it right with just one camera and good graphics, then add in later
➤ Soccer
➤ Swimming
➤ Volleyball
➤ Ice Hockey
➤ Wrestling
➤ Water Polo
129. 4.BUILD OUT KITS OF GEAR
➤ Protects your gear
➤ Keeps similar things together
➤ Easy to travel with
➤ Makes you look professional to the client
➤ Quickly scale a production up or down
➤ Stays organized
130. 5. TRANSMISSION. TRANSMISSION. TRANSMISSION.
➤ We make our money LIVE.
➤ Transmission is the most important job on-site
➤ Remember to secure internet when planning with the venue
➤ Wired ethernet connection, not wireless
➤ If the venue can’t provide internet access, then bring your own
➤ Verizon 4G Hotspots
➤ LiveU transmission backpack
➤ TVU transmission pack
131. 6.DON’T FORGET ABOUT AUDIO
➤ Nat. sound
➤ Arena sound
➤ Effects mics to pick up ball action
➤ Crowd mics
➤ PA Feed
➤ If you’re planning to use the PA announcer in the broadcast, make sure to
get a dedicated feed…don’t use a crowd mic to pick up the announcer
➤ Broadcast announcers who know the sport can make a huge difference
132. 7.ANTICIPATE THE ACTION
➤ There are certain scenarios to be ready for when broadcasting sports
➤ This comes from knowledge of the game your broadcasting
➤ If you anticipate the action, you can show the viewer what is happening
➤ If you don’t anticipate action, you’ll show the viewer the end of what’s happening
➤ If there’s a runner on first base in a baseball game, chances are the pitcher might try
to pick him off and throw the ball to first base
➤ In soccer, you can watch the play develop from the mid-line by the arrangement of
players on the field
133. 8.THE REACTION TO THE REACTION
➤ Reactions help tell the whole story
➤ In a football game, a quarterback might make a great pass to a wide receiver
➤ The main camera will follow the play, and capture the reaction of the wide
receiver who caught the ball
➤ The quarterback might have a reaction to catching the ball (excited) or the
receiver missing the ball (disappointed)
➤ Coaches are usually very passionate about the game. When it get’s intense, they
usually show a lot of emotion
134. 9. WATCH YOUR CUTS
➤ Cuts are for changing camera angles, Dissolves pass time
➤ When directing a multi-cam show, don’t over-cut
➤ It’s okay to let the show breathe
➤ During intense action, it’s normal to only hold a shot for 3-4 seconds
➤ For the web, over-cutting can get broken up in the web stream and
disorient the viewer
135. 10: MAKE SURE TO HIT RECORD
➤ Inevitably in every broadcast truck I’m in, someone always forgets to hit record for
our local record
➤ Good practice to assign the task to one person, and have another person
remind them
➤ “HIT RECORD” stickers or tape don’t work…we don’t see them after a while
165. Web Workflow
■ Several Stand-Alone websites
■ Browser-based technology
■ PodHoster
■ HipCast
■ Libsyn
166. Creating for iTunes
■ You need to pay very close attention to the title, author, description,
and keywords tags at the <channel> level of your podcast feed.
■ This is the information that is indexed for searches. This is also the
copy that becomes your “packaging” in the store.
■ Make your title specific. Apple says, “A podcast entitled ‘Our
Community Bulletin’ is too vague and will attract no subscribers, no
matter how compelling the content.”
167. Creating for iTunes
■ The <itunes:summary> tag allows you to describe the show in great
detail. Apple suggests telling your audience about the “subject
matter, media format, episode schedule, and other relevant info so
that they know what they’ll be getting when they subscribe.”
■ A good idea is to create a list of search terms you think a user would
enter, then building these into your podcast description.
168. Creating for iTunes
■ Minimize your use of keywords.
■ iTunes favors the summary tag over keywords.
■ iTunes recommends instead that you use keywords for
things like misspellings of names or titles.
■ To prevent the abuse of keywords, iTunes ignores all but the
first 12 keywords you’ve entered.
169. Creating for iTunes
■ Make sure you assign a valid iTunes category (you can
browse iTunes for a list of categories).
■ This makes it more likely the show will appear in its
appropriate category and makes it easier for casual
browsers to find your program.
182. Vast Majority Say Commercials Are a
Fair Price to Pay For Free Content
5%
20%
75%
Yes No
Don't Know
183. Paid for Content
■ 65% of internet users pay.
■ 33% of internet users have
paid for digital music online
■ 33% have paid for software
■ 21% have paid for apps for
their cell phones or tablet
computers
■ 19% have paid for digital
games
■ 18% have paid for digital
newspaper, magazine, or
journal articles or reports
■ 16% have paid for videos,
movies, or TV shows
Pew Internet
184. Paid for Content
■ 15% have paid for ringtones
■ 12% have paid for digital
photos
■ 11% have paid for
members-only premium
content from a website that
has other free material on it
■ 10% have paid for e-books
■ 7% have paid for podcasts
■ 5% have paid for tools or
materials to use in video or
computer games
Pew Internet
196. What is
Podcasting?
Podcasting is distributing
highly targeted,
syndicated programs
(shows) over the Internet
in an audio or video
format that interested
audiences can subscribe
to.
197. Who’s Podcasting?
๏ National Public Radio
๏ Public Broadcasting Service
๏ ABC – CBS – NBC
๏ BBC – CNN – Associated Press
๏ MTV – ESPN – VH1 – HGTV
๏ New York Times
๏ Wall Street Journal
๏ Washington Post
198. Who’s Podcasting?
๏ National Geographic
๏ Discovery Channel
๏ White House
๏ The Pentagon
๏ National Park Service
๏ US Treasury Department
๏ Political Candidates
207. Special Guests
๏ Setting Up a Web Studio |
Joseph Linaschke, PhotoJoseph Studios
๏ Streaming with Windows 10 |
Andy Beach, Tech Evangelist for Microsoft
๏ Lessons Learned About Web Video |
Danilda Castellanos Martinez, Datzi Media
๏ Webcasting Sports |
Nick Minore, Producer for PlayOn Sports
๏ Wirecast |
Tom Prehn, Senior Project Manager, Telestream
212. Getting In Touch with Rich
twitter.com/rhedpixel
facebook.com/
RichHarringtonStuff
plus.google.com/
+RichardHarrington/
linkedin.com/in/
richardharrington
RichardHarrington.com
vimeo.com/rhedpixel
rich@rhedpixel.com
213. Doug Daulton
Creative Director/CSO at SignalWorx
Founder Verge Pictures
Editor at Photofocus.com
Conference Speaker
Business Owner
Director
Writer
Producer
Photographer
214. Getting In Touch with Doug
twitter.com/dougdaulton
facebook.com/
dougdaulton
plus.google.com/
+dougdaulton
linkedin.com/in/
dougdaulton
dougdaulton.com
vimeo.com/
dougdaulton
doug@signalworx.co
m
215. In-Depth:
Web Video
Symposium
Richard Harrington | ThinkTAP
Doug Daulton | Verge Studio
twitter.com/
rhedpixel
twitter.com/
dougdaulton
216. Session Overview
This half day session explores the technical and
production challenges of creating web video. Whether
you're creating pre-recorded content or live webcasts.
Learn how to harness the power of YouTube, Facebook,
and emerging technologies to explore how to connect
with an audience.
217. Objectives
๏ Determine the opportunities and risks with various
web video platforms
๏ Preparing video and thumbnails to upload
๏ Explore Facebook and YouTube for live content
๏ Learn from industry experts and case studies