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Innovation needs waste - XP Days Benelux 2011
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Innovation needs waste - XP Days Benelux 2011

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Here are the slides of the workshop version of Innovation Needs Waste, as presented at XP Days Benelux

Here are the slides of the workshop version of Innovation Needs Waste, as presented at XP Days Benelux

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Innovation needs waste - XP Days Benelux 2011 Innovation needs waste - XP Days Benelux 2011 Presentation Transcript

  • Innovation needs Waste! Dirk Lässighttp://blog.laessig.com Pierluigi PuglieseConneX o Xhttp://blog.connexxo.com
  • Right for your customer InnovativeAre you building the right product?
  • What comes before Agility?How to getthe rightideas? How to choose the best feature set?
  • The Concept “Waterfally” Business Requirements ImplementationWe’re agile!=> 4
  • Design Thinking Fills Gap:Is a Body of Includes BusinessKnowledge Brainstorming vs. IT Promotes NOT about Fits well Creativity & Project with Agile Innovation Execution 5
  • Who influences a solution?In design thinking solutions are driven by user needs. viable Business desirable Stakeholder User feasible Engineer The solution space
  • Learn to Create and Select Waste! Fe ed Create choices Make choices ba ck Prototype Divergent Convergent and Learn thinking thinkingIterate
  • Innovation Needs WasteRemove waste =remove the opportunityfor Innovation Learning and gaining information should not be seen as waste
  • Design Thinking Culture
  • Interdisciplinary Team 10
  • Iterative & Timeboxed 11
  • EncourageExperiments 12
  • Collective Ownership of Ideas 13
  • Reframe Failures 14
  • Be Empathic 15
  • Be Inspired 16
  • Involve real users 17
  • Process Ideate Observe PrototypeStarthere Understand Execute Learn 18
  • • Generate variations • All ideas are equal • Feedback & Select • Probe, Sense, RespondIdeate
  • A Design Thinking Phase... 1. Read the stories Iterate4. Demo & 2. IdeateFeedback 3. Converge
  • 1. Stories: A New Electric Car
  • Innovation 2. Ideate GamesMindmaps Brainstorming ...
  • 6-3-5 Bob Alice Mary John Andrew LisaIdea 1 ... ... ... ... ... ...Idea 2 ... ... ... ... ...Idea 3 ... ... ...6 People3 Ideas each5 Minutes each 23
  • Morphological BoxesOur company party... Location To Eat Music Games ...Restaurant Vegetarian Alice’s Band ... ...“The Lake” John’s Pre-recorded Thai ... ... house music Alf’s Jazz Golf Club ... ... ... Quintet ... ... ... ... ... ... ... ... ... ... 24
  • Disney Strategy 1. Dreamer 2. Implementer3. Criticiser 25
  • Bob Alice Mary John Andrew LisaIdea 1 ... ... ... ... ... ... Now Ideate...Idea 2 ... ... ... ... ...Idea 3 ... ... ... Location To Eat Music Games ... Restaurant Vegetarian Alice’s Band ... ... “The Lake” Pre-recorded John’s house Thai ... ... music Alf’s Jazz Golf Club ... ... ... Quintet ... ... ... ... ... ... ... ... ... ... 26
  • 3. Converge
  • Prototyping
  • Feasibility Select Criteria Time to Market CostViability Desirability
  • Convergence ToolsStrengthenGood Ideas Reframing Inclusive Principles
  • NowConverge...
  • 4. Demo & Feedback 32
  • Design ThinkingHow will you use it?
  • Dirk Lässighttp://blog.laessig.com Pierluigi PuglieseConneX o Xhttp://blog.connexxo.com
  • Essential Bibliography • Kaner, Sam et al. - “Facilitator’s Guide to Participatory Decision-Making” • Malik, Fredmund - „Strategie des Managements komplexer Systeme“ • http://designthinking.ideo.com • Gray, Dave et al. - “Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers” • Hohmann, Luke - “Innovation Games: Creating Breakthrough Products Through Collaborative Play”