Innovation needs waste - XP Days Germany 2011

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This is the presentation Dirk Laessig and I presented at XP Days Germany, with the intent of promoting an agility that goes over the boundary of the organisation and involve also how product concepts are created.

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Innovation needs waste - XP Days Germany 2011

  1. 1. Innovation needs Waste! Dirk Lässighttp://blog.laessig.com Pierluigi PuglieseConneX o Xhttp://blog.connexxo.com
  2. 2. Right for your customer InnovativeAre you building the right product?
  3. 3. What comes before Agility?How to getthe rightideas? How to choose the best feature set?
  4. 4. The Concept “Waterfally” Business Requirements ImplementationWe’re agile!=> 4
  5. 5. • What is Design Thinking• Its Body of Knowledge• Practical BrainstormingWhat we’ll see…
  6. 6. Design Thinking Fills Gap:Is a Body of Includes BusinessKnowledge Brainstorming vs. IT Promotes NOT about Fits well Creativity & Project with Agile Innovation Execution 6
  7. 7. Who influences a solution?In design thinking solutions are driven by user needs. viable Business desirable Stakeholder User feasible Engineer The solution space
  8. 8. Learn to Create and Select Waste! Fe ed Create choices Make choices ba ck Prototype Divergent Convergent and Learn thinking thinkingIterate
  9. 9. Innovation Needs WasteRemove waste =remove the opportunityfor Innovation Learning and gaining information should not be seen as waste
  10. 10. Design Thinking Culture
  11. 11. Interdisciplinary Team 11
  12. 12. Iterative & Timeboxed 12
  13. 13. EncourageExperiments 13
  14. 14. Collective Ownership of Ideas 14
  15. 15. Reframe Failures 15
  16. 16. Be Empathic 16
  17. 17. Be Inspired 17
  18. 18. Involve real users 18
  19. 19. • Generate variations • All ideas are equal • Feedback & Select • Probe, Sense, RespondIdeate
  20. 20. Innovation Divergent Games ThinkingMindmaps Brainstorming ...
  21. 21. 6-3-5 Bob Alice Mary John Andrew LisaIdea 1 ... ... ... ... ... ...Idea 2 ... ... ... ... ...Idea 3 ... ... ...6 People3 Ideas each5 Minutes each 21
  22. 22. Morphological BoxesOur company party... Location To Eat Music Games ...Restaurant Vegetarian Alice’s Band ... ...“The Lake” John’s Pre-recorded Thai ... ... house music Alf’s Jazz Golf Club ... ... ... Quintet ... ... ... ... ... ... ... ... ... ... 22
  23. 23. Disney Strategy 1. Dreamer 2. Implementer3. Criticiser 23
  24. 24. Convergent Thinking
  25. 25. Prototyping
  26. 26. Feasibility Select Criteria Time to Market CostViability Desirability
  27. 27. Convergence ToolsStrengthenGood Ideas Reframing Inclusive Principles
  28. 28. Design ThinkingHow will you use it?
  29. 29. Dirk Lässighttp://blog.laessig.com Pierluigi PuglieseConneX o Xhttp://blog.connexxo.com
  30. 30. Essential Bibliography • Kaner, Sam et al. - “Facilitator’s Guide to Participatory Decision-Making” • Malik, Fredmund - „Strategie des Managements komplexer Systeme“ • http://designthinking.ideo.com • Gray, Dave et al. - “Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers” • Hohmann, Luke - “Innovation Games: Creating Breakthrough Products Through Collaborative Play”

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