45. So regardless of IxD type ...
gotta know about people: individuals & groups
gotta observe people: not just because you have to
gotta be creative: sketch; volume is everything
gotta envision the future: prototype & play
gotta tell stories: narratives sell ideas & offer designs
gotta be visual: visual communication wins
51. All creative exercise starts
with these 3 things ...
Criticism: Knowing what is right/wrong & why
Craft: Ability to manifest yours or someone else ideas
Creativity: Ability to conceive new ideas
52. Early Design Education
Creativity: Think up stuff Criticism: Judge stuff
Sketch Art History
Visual Thinking Design History
Craft: Make Stuff Context
Foundation (Has its own craft)
Not usually found in IxD programs Found in IxD, but not most other
54. Besides general design ...
Behavioral Economics semiotics
55. What is interaction design?
Web? (the network)?
56. Try this ...
Interaction Design is the attempt to use abductive
processes towards elegant & beautiful solutions for
helping people mitigate the increased critical
mass of complexity caused by technology.
The designer does this by imagining new futures
inspired by insights gained through intentionally
experiencing, describing, and analyzing speciﬁc
58. Was that always “design”?
I have come to believe that IxD is more a school of design than itʼs own discipline. That in the practice of every other major design discipline what we have learned through the creation of
interaction design can be applied.
This is not to say that IxD is everything but that IxD is everywhere. It is a tool to be wielded by every designer regardless of medium or connection to technology.
and yet … It really isnʼt that simple.