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Øystein Johannessen Deputy Director General  Computer Games as Learning Oslo, 21042008 Computer Games, Curriculum and Educational Policy
Issues ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Improving our understanding of NML by gathering evidence Cognitive skills development Social values and lifestyles Learning expectations Educational achievement
 
 
PISA 2006: Q3a -  How often do you use a computer at home?
Games and Learning: The Knowledge Base ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PISA 2006: Patterns of use
 
NB: Not adjusted for SES
Games and the Curriculum ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Balancing games and curriculum ( Emerging Technologies for Learning II , 2007) Strategy game for problem- solving skills Games with e.g. simulation environment for physic to  create theme parks etc Mismatch game intention and learning. Games as ” activity only” Games as reward and entertainment
The Road Ahead: Cruisin’ or Bumpin’? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Thank you for listening   Lenke til video
References ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Computer Games, Curriculum And Educational Policy

  • 1. Øystein Johannessen Deputy Director General Computer Games as Learning Oslo, 21042008 Computer Games, Curriculum and Educational Policy
  • 2.
  • 3. Improving our understanding of NML by gathering evidence Cognitive skills development Social values and lifestyles Learning expectations Educational achievement
  • 4.  
  • 5.  
  • 6. PISA 2006: Q3a - How often do you use a computer at home?
  • 7.
  • 9.  
  • 10. NB: Not adjusted for SES
  • 11.
  • 12. Balancing games and curriculum ( Emerging Technologies for Learning II , 2007) Strategy game for problem- solving skills Games with e.g. simulation environment for physic to create theme parks etc Mismatch game intention and learning. Games as ” activity only” Games as reward and entertainment
  • 13.
  • 14. Thank you for listening  Lenke til video
  • 15.