1. Øystein Johannessen Deputy Director General Computer Games as Learning Oslo, 21042008 Computer Games, Curriculum and Educational Policy
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3. Improving our understanding of NML by gathering evidence Cognitive skills development Social values and lifestyles Learning expectations Educational achievement
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6. PISA 2006: Q3a - How often do you use a computer at home?
12. Balancing games and curriculum ( Emerging Technologies for Learning II , 2007) Strategy game for problem- solving skills Games with e.g. simulation environment for physic to create theme parks etc Mismatch game intention and learning. Games as ” activity only” Games as reward and entertainment