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Playing to Learn:  Using Games and Simulations in the Classroom PAGE Thursday, April 14, 2011 Get your cell phones out for text polling
Andy Petroski Director of Learning Technologies Assistant Professor of Learning Technologies Harrisburg University Harrisburg University LTMS CAE&LT
 
Don’t forget: You can copy-paste this slide into other presentations, and move or resize the poll.
Benefits Uses Types Define
-ASTD Games Simulations “ A structured activity in which two or more participants compete within constraints of rules to achieve an objective.” “ An operational model, using selected components, of a real or hypothetical process, mechanism or system.”
Games & Simulations Problem-Based Learning Activities Serious Games Immersive Learning Simulations Learning Games Mini-Games Educational Games
 
 
Genres Games Hybrid Simulations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Simulation
Games in Education
Games for Formative Assessment
Categories for Learning Simple Serious Software Physical Soft Skill Cause/Effect Game Simulation
Games in Education Students Games Effective Teaching &  Learning Strategies Improved Learning Outcomes 21 st  Century Skills Educators
 
Games in Education
 
Flow: The Psychology of Optimal Experience Mihaly Csikszentmihalyi   Challenge Skill Flow Channel
 
American Psychological Association ,[object Object],[object Object],[object Object]
Studies on the difference between simulations/games and conventional instruction in student performance ,[object Object],[object Object],[object Object],[object Object]
Game Attributes & Learning ,[object Object],[object Object],[object Object],[object Object],[object Object]
Quest to Learn ,[object Object],[object Object],[object Object]
 
 
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],Entry-Level Game Dev Tools
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],LTMS 603
Graduate Courses in Learning Technologies Integrate technology to ENGAGE your students! Classes offered at 6 locations!!! www.HarrisburgU.edu/IULTCohorts www.edtechclinics.net
 
[object Object],[object Object],[object Object],[object Object],[object Object],http://www.linkedin.com/pub/andy-petroski/0/176/315 http://www.ning.com/andypetroski http://learnev.blogspot.com/ apetroski
Playing to Learn:  Using Games and Simulations in the Classroom PAGE Thursday, April 14, 2011

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Playing to learn 04-14-11

  • 1. Playing to Learn: Using Games and Simulations in the Classroom PAGE Thursday, April 14, 2011 Get your cell phones out for text polling
  • 2. Andy Petroski Director of Learning Technologies Assistant Professor of Learning Technologies Harrisburg University Harrisburg University LTMS CAE&LT
  • 3.  
  • 4. Don’t forget: You can copy-paste this slide into other presentations, and move or resize the poll.
  • 6. -ASTD Games Simulations “ A structured activity in which two or more participants compete within constraints of rules to achieve an objective.” “ An operational model, using selected components, of a real or hypothetical process, mechanism or system.”
  • 7. Games & Simulations Problem-Based Learning Activities Serious Games Immersive Learning Simulations Learning Games Mini-Games Educational Games
  • 8.  
  • 9.  
  • 10.
  • 13. Games for Formative Assessment
  • 14. Categories for Learning Simple Serious Software Physical Soft Skill Cause/Effect Game Simulation
  • 15. Games in Education Students Games Effective Teaching & Learning Strategies Improved Learning Outcomes 21 st Century Skills Educators
  • 16.  
  • 18.  
  • 19. Flow: The Psychology of Optimal Experience Mihaly Csikszentmihalyi Challenge Skill Flow Channel
  • 20.  
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.  
  • 26.  
  • 27.
  • 28.
  • 29.
  • 30. Graduate Courses in Learning Technologies Integrate technology to ENGAGE your students! Classes offered at 6 locations!!! www.HarrisburgU.edu/IULTCohorts www.edtechclinics.net
  • 31.  
  • 32.
  • 33. Playing to Learn: Using Games and Simulations in the Classroom PAGE Thursday, April 14, 2011