Digital educational game: pedagogical design and development


Published on

5 March 2010 (Friday) | 15:50 - 16:10 | | HODGSON, Paula; MAN, Donald; FONG, Agnes;

Published in: Education, Technology

Digital educational game: pedagogical design and development

  1. 1. Digital educational game: pedagogical design and development<br />Paula Hodgson, HKU<br />Donald Man, Showcase R & D<br />Agnes Fong, PolyU<br />1<br />
  2. 2. Learning contains<br />Enjoyment<br />Engagement<br />Motivation<br />2<br />
  3. 3. Enjoyous?<br />Engaged?<br />Motivating?<br />3<br />
  4. 4. Learning through educational games<br />Enjoyous?<br />Engaged?<br />Motivating?<br />4<br />
  5. 5. Educational design <br />Digital game-based learning can be designed through a combination of actions, including experimentation, reflection, competitive or cooperative activity, and discussion (Gros 2007).<br />5<br />
  6. 6. Learning through educational games<br />Exploring procedure in conducting tasks through thinking, testing and reinforcement<br />Checking knowledge through playing a board game<br />Deepening understanding through <br />Inquiry and solving problems in context <br />6<br />
  7. 7. Educational design of educational game (1)<br />Learning through thinking and analysis<br />Testing<br />Reinforcement through observing the skills required <br />7<br />
  8. 8. Playing with computer-generated player<br />Multimedia cases<br />Feedback<br />Overall scoring<br />8<br />Educational design of educational game (2)<br />
  9. 9. Exploring around the situation<br />Identifying key elements in solving a problem<br />Examining additional information required to solve a problem<br />9<br />Educational design of educational game (3)<br />
  10. 10. Value of educational games<br />Providing learning opportunities for students developing higher-order thinking skills, such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change (FAS 2007).<br />10<br />
  11. 11. Technical development of small scale educational game (1)<br />Content Requirements:<br />Procedures of the task<br />Types of feedback<br />Technical Development:<br />Video taping<br />Developing game in flash<br />11<br />
  12. 12. Technical development of small scale educational game (2)<br />Content Requirements:<br />Question bank; multimedia cases<br />Types of feedback<br />Technical Development:<br />Player, computer-based player<br />Scoring<br />Programming<br />12<br />
  13. 13. Technical development ofinquiry-based educational game (3)<br />Stages 1:<br />Understanding the content ; learning challenges<br />Stage 2~7:<br />Designing a learning game framework with students<br />13<br />
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  17. 17. Acknowledgement<br />Dr Josephine Csete (eLDSS) Educational Development Centre, The Hong Kong Polytechnic University<br />Kitty Chan, School of Nursing, The Hong Kong Polytechnic University<br />So, Kit Ying, School of Nursing, The Hong Kong Polytechnic University<br />Ken Cheung, Applied Biology and Chemical Technology, The Hong Kong Polytechnic University<br />17<br />
  18. 18. References<br />de Freitas, S. and Oliver, M. (2006). How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers & Education, 46(3), 249–64.<br />Federation of American Scientists Report (FAS) (2006). Summit on educational games 2006: Harnessing the power of video games for learning. Retrieved 18 December, 2009, from<br />Gros, B. (2007). Digital games in education: The design of games-based learning environments. Journal of Research on Technology in Education, 40(1), 23.<br />Hodgson, P. and Lam, P. (2004) ‘Quality management of a joint-university e-learning project: e3Learning. Global Education, July 2004:<br />Hodgson, P., Lam, P. and Wong, Y.-H.E. (2007) Dovetailing pedagogical and technical support with evaluation, International Journal on E-Learning, AACE, 6(3), 363–78.<br />Hodgson, P. Man, D. and Leung, J. (2010) Managing the development of digital educational games. To be presented in the IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning, Kaohsiung, Taiwan. 12–16, April. <br />Resnick, M. (2004). Edutainment? No thanks. I prefer playful learning. Associazione Civita Report on Edutainment, 1–4.<br />18<br />
  19. 19. THANK YOU!<br />19<br />