Participatory Design Workshop for Museums

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    Participatory Design Workshop for Museums - Presentation Transcript

    1. design for participation a museum workshop nina simon, museum 2.0 nina@museumtwo.com @ninaksimon on twitter presented with gratitude to the University of Washington graduate museology program
    2. there are lots of ways people participate in museums... Exploratorium Denver Art Museum International Spy Museum
    3. today, we’re going to focus on social participation Ontario Science Centre Chicago History Museum SFMOMA and the social technology that supports it
    4. what is social technology? tools that enable people to create, share, and connect with each other youtube overplot postsecret
    5. the web is analogous to the museum Web Museums Push Content yes yes Multimedia yes yes Interactive yes yes Socially yes not yet... Networked
    6. why look at the social web as a design model? 1. Because it’s a rapidly iterated content distributor librarything
    7. why look at the social web as a design model? 1. Because it’s a rapidly iterated content distributor 2. Because it’s a community “third place” ravelry
    8. why look at the social web as a design model? 1. Because it’s a rapidly iterated content distributor 2. Because it’s a community “third place” 3. Because it’s organized around objects “social networks consist of people who are connected by a shared object” - Jyri Engeström, 2005 flickr
    9. why look at the social web as a design model? 1. Because it’s a rapidly iterated content distributor 2. Because it’s a community “third place” 3. Because it’s organized around objects 4. Because it’s engaging a large and diverse audience
    10. what makes YouTube different?
    11. think relationships, not technology. old relationship new relationships Authority is content provider Authority is platform provider
    12. so how do we design comparable museum experiences? personalize the experience network aggregated actions of individuals promote social object experiences create platforms, not exhibits & programs
    13. participation begins with “me”
    14. not all participants are creators \\
    15. deliver a personally relevant content stream facebook
    16. invite people in for their own reasons ilikemuseums.com
    17. offer legitimate, meaningful activities http://online.ushmm.org/lodzchildren
    18. offer tools for self-identification & interaction
    19. design low-barrier entry points to creativity Denver Art Museum Denver Art Museum
    20. networking individuals into an architecture of participation
    21. “me-to-we” at work librarything
    22. take polling to the next level Anne Frank House
    23. find elegant ways to network existing transactions Haarlem Oost branch library
    24. reconsider floor programming and training Ontario Science Centre
    25. find ways to let users support each other The Tech Virtual
    26. activating exhibits as social objects
    27. support personal, inviting, intriguing objects London Science Museum UW rockstar
    28. create social infrastructure for interaction lab.signtific.org
    29. find new ways to evaluate success Science Museum of Minnesota
    30. designing platforms, not exhibits
    31. define the participatory powers clearly Minnesota History Center
    32. give away the fun parts, keep the hard parts The Tech Virtual
    33. use an infrastructure that reflects your values
    34. create multiple inroads for different kinds of participants Smithsonian American Art Museum
    35. use storytelling devices that invite everyone to contribute World Without Oil
    36. and now... a break. and a question. what current program, exhibit, or project is a natural starting point for exploring participatory potential?
    37. let’s do it! how can you... personalize the experience? network aggregated actions of individuals? promote social object experiences? design exhibits/programs as platforms?

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