Making a Single Player, Social Game, and Multiplayer Game on a Shoestring Budget.  The Making of   Juan Gril, Studio Manag...
WHAT ’ S SNOWFORT? GAME MODES Real-time strategy game, based on snowball fights. <ul><li>Single Player Campaign </li></ul>...
SNOWFORT GENESIS PARTNERSHIP WITH  MOCHI MEDIA <ul><li>We suck at Starcraft, so we wanted to make an RTS that anyone can p...
JOJU DISTRIBUTED TEAM
COMMUNICATION <ul><li>Skype </li></ul><ul><ul><li>-Meetings </li></ul></ul><ul><ul><ul><li>-Screen Sharing </li></ul></ul>...
SNOWFORT CHALLENGES <ul><li>Full outfit customization. </li></ul><ul><li>Dozens of assets and animations on screen. </li><...
CHARACTER SKINNING <ul><li>Head </li></ul><ul><li>Outfit </li></ul><ul><li>2 colors per outfit </li></ul>OUTFIT COMPOSITION
FINAL COMPOSITION HEAD COMPOSITION
<ul><li>Brainstorming </li></ul><ul><li>Implement </li></ul><ul><li>Playtest </li></ul><ul><li>Tweaking </li></ul><ul><li>...
AI SINGLE PLAYER CAMPAIGN <ul><li>Wait </li></ul><ul><li>Scout </li></ul><ul><li>Shield </li></ul><ul><li>Catch </li></ul>...
AI ASYNC BATTLE <ul><li>Rush Attack </li></ul><ul><li>Defense </li></ul><ul><li>Split Attack </li></ul>Modes   <ul><li>Squ...
PLAYERIO INTEGRATION <ul><li>Simple integration </li></ul><ul><li>Server in C# </li></ul><ul><li>Free to try </li></ul><ul...
ASYNC GAME <ul><li>MATCH MAKING </li></ul><ul><ul><li>-BigDB </li></ul></ul>
MULTIPLAYER DATA FLOW
<ul><li>Automatic Screen Localization </li></ul><ul><li>localizeScreen  </li></ul><ul><li>(Movie Clip) </li></ul>LOCALIZAT...
<ul><li>Ads </li></ul><ul><li>Social Virality </li></ul><ul><ul><li>-postToStream(..) </li></ul></ul><ul><li>Game Events <...
QUESTIONS?
THANKS!
Upcoming SlideShare
Loading in...5
×

FGS 2011: The Making of Snowfort, by Joju Games

2,752

Published on

1 Comment
3 Likes
Statistics
Notes
  • Yes, I'm a Huge fan of online interactive games. Actually a sole support of true competetion lines. Snow fort must be one of the greatest games next to Street Fighter (...), so among many exciting arcade games... during this Holiday Season ~ I only hope to experience the play of snow fort in some near future. I understand game may not run completely, and has been that way off & on for quite the while. *joke* Who knows maybe I can use this watch from hit t.v. series 'The Voyagers' and get to some timeline where game runs error free! Happy Holidays Mochi Media / Joju Games... Dang//
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total Views
2,752
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
0
Comments
1
Likes
3
Embeds 0
No embeds

No notes for slide

FGS 2011: The Making of Snowfort, by Joju Games

  1. 1. Making a Single Player, Social Game, and Multiplayer Game on a Shoestring Budget. The Making of Juan Gril, Studio Manager Pablo Testa, Technical Director
  2. 2. WHAT ’ S SNOWFORT? GAME MODES Real-time strategy game, based on snowball fights. <ul><li>Single Player Campaign </li></ul><ul><li>Async play </li></ul><ul><li>Multiplayer </li></ul>
  3. 3. SNOWFORT GENESIS PARTNERSHIP WITH MOCHI MEDIA <ul><li>We suck at Starcraft, so we wanted to make an RTS that anyone can play. </li></ul><ul><li>We applied to the GAME Development Fund, and we got in! </li></ul>
  4. 4. JOJU DISTRIBUTED TEAM
  5. 5. COMMUNICATION <ul><li>Skype </li></ul><ul><ul><li>-Meetings </li></ul></ul><ul><ul><ul><li>-Screen Sharing </li></ul></ul></ul><ul><ul><li>-Video </li></ul></ul><ul><li>Google Docs </li></ul><ul><ul><li>-GDD </li></ul></ul><ul><ul><li>-Timelines </li></ul></ul><ul><ul><li>-Bug Track </li></ul></ul><ul><li>SVN </li></ul>
  6. 6. SNOWFORT CHALLENGES <ul><li>Full outfit customization. </li></ul><ul><li>Dozens of assets and animations on screen. </li></ul><ul><li>Leaderboards </li></ul><ul><li>AI for single player campaign and async mode </li></ul><ul><li>Online Multiplayer. </li></ul>
  7. 7. CHARACTER SKINNING <ul><li>Head </li></ul><ul><li>Outfit </li></ul><ul><li>2 colors per outfit </li></ul>OUTFIT COMPOSITION
  8. 8. FINAL COMPOSITION HEAD COMPOSITION
  9. 9. <ul><li>Brainstorming </li></ul><ul><li>Implement </li></ul><ul><li>Playtest </li></ul><ul><li>Tweaking </li></ul><ul><li>Loop until polished </li></ul>AI
  10. 10. AI SINGLE PLAYER CAMPAIGN <ul><li>Wait </li></ul><ul><li>Scout </li></ul><ul><li>Shield </li></ul><ul><li>Catch </li></ul>Stances
  11. 11. AI ASYNC BATTLE <ul><li>Rush Attack </li></ul><ul><li>Defense </li></ul><ul><li>Split Attack </li></ul>Modes <ul><li>Squads </li></ul>
  12. 12. PLAYERIO INTEGRATION <ul><li>Simple integration </li></ul><ul><li>Server in C# </li></ul><ul><li>Free to try </li></ul><ul><li>Easy to scale </li></ul>Why?
  13. 13. ASYNC GAME <ul><li>MATCH MAKING </li></ul><ul><ul><li>-BigDB </li></ul></ul>
  14. 14. MULTIPLAYER DATA FLOW
  15. 15. <ul><li>Automatic Screen Localization </li></ul><ul><li>localizeScreen </li></ul><ul><li>(Movie Clip) </li></ul>LOCALIZATION
  16. 16. <ul><li>Ads </li></ul><ul><li>Social Virality </li></ul><ul><ul><li>-postToStream(..) </li></ul></ul><ul><li>Game Events </li></ul><ul><ul><li>-trackEvent(...) </li></ul></ul><ul><li>Game Items </li></ul><ul><ul><li>-showItem(...) </li></ul></ul>MOCHI INTEGRATION
  17. 17. QUESTIONS?
  18. 18. THANKS!

×