Adobe & GamingNow and Tomorrow12 giugno 2013Andrea TrentoCEO @Freakpod | Adobe Community Profesional@andreatrento
COSA VEDREMO?● Perché game development● Con quali prospettive guardare al gaming● Capire se oggi AIR e Flash technology sono la giustascelta per cross-platform gaming.● Come Gaming SDK ci possono preparare all HTML5game development di domani.
@ANDREATRENTO● CEO e Lead Developer in Freakpod™● Specializzato nello sviluppo di contenuti digitalicross-platform dal 2000● HTML5, JS, C++, Objective-C, Flash Platform, ActionScript 3.0 e altro● Adobe Community Professional e Adobe User GroupManager● Speaker, consultant e teacher● Bla… Bla... Bla…
AIR SDK Frameworks Extensions DocsFreeMacOS (.dmg)Windows (.exe)}ATF
● Quarterly release. Ogni 3 mesi, new features!● Beta program: http://labs.adobe.com/technologies/flashruntimes/● Test i games● Roadmap: http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.htmlAIR SDK AND FLASH PLAYER
● Support for more hardware-accelerated video cards● Compressed texture with alpha support● StageVideo.attachCamera● Camera.copyToByteArray/Camera.copyToVector/drawToBitmapData● LZMA runtime compression/decompression on ByteArray● AIR iOS Push Notifications● AIR direct deployment (without iTunes)● Shared memory support for Concurrency (ActionScript workers)● Debug stack trace in release builds of Flash Player● Query Graphics Data● Multiple SWF support for iOS● Fullscreen UI permission dialog improvement● Concurrency (ActionScript Workers) support in ChromeRECENTI FLASH PLAYER E AIR UPDATES
● Android Captive Runtime Debugging● OUYA Controller Support● AIR iOS remote SWF hosting of secondary SWFs● Preventing backup of shared objects on iOS for better iCloud support● 16 bit texture supportRECENTI FLASH PLAYER E AIR UPDATES
● Recursive stop API on MovieClips● GamePad support on desktop browsers (XInput) and Android● Increase max texture size to 4096x4096● Rectangular textures● LZMA support for iOS● Datagram and server socket support on mobile.NEXT!