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Sutd Game Lab's prototyping tips

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Educational deck of Pro Tips for beginner game developers to follow

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Sutd Game Lab's prototyping tips

  1. 1. We are Phaedra, Wong Yi & Jun Xuan, Game Developers We make award-winning, innovative games We conduct training through our Game Innovation Programme and workshops About Us
  2. 2. What’s in a Game?
  3. 3. Goals What do I do to win?
  4. 4. Rules What CAN I do? What CAN’T I do?
  5. 5. Interaction How do I play? (Controls, Interaction with players and game itself)
  6. 6. Challenge What makes this tough / fun? (Other players? Elements within the game?)
  7. 7. Jump! Smash! (Don’t Die!) Mechanic (Rules + Interaction)
  8. 8. VERB NOUN+ = Game Idea! Run Climb Navigate Build Trade Scheme Fall Fish Chair Chess Bun City The Magic Word Bag
  9. 9. VERB NOUN Game Ideas! ??? ??? ??? ??? ??? ??? The Magic Word Bag
  10. 10. - Mockup of your intended experience. - Find out: “Is it fun?” - NEED NOT BE full game! What is a Paper Prototype?
  11. 11. Examples!
  12. 12. - Tests theories early - Unifies vision - Saves time and money Why Paper Prototype? wow. So fast, much testing
  13. 13. Start Making! - Craft the rules! - The moment you have something playable, PLAY IT - What works? - Goals - Rules - Interaction - Challenge
  14. 14. - Let’s play each other’s games! - Get feedback - Any questions? Playtesting
  15. 15. - Never too early - Feedback is never “wrong” - Observe without influencing - Contextualise - Evaluation tool: JamToday Game Scope (available on Google Play & App Store) Evaluate The Potential of Your Prototype
  16. 16. Digital Prototyping Tips
  17. 17. Can’t wait to start coding!
  18. 18. But wait! How do we know if a mechanic works? How do we test it? What can we use to iterate quickly?
  19. 19. What can we use?  Anything you’re most comfortable with, that serves the purpose Examples:  Storyboarding or Wireframing software  Game creation software (with good flexibility vs learning curve)  Microsoft Excel
  20. 20. Marvel https://marvelapp.com/
  21. 21. Balsamiq https://balsamiq.com/
  22. 22. GameSalad For Windows/Mac Makes HTML5 & mobile games  Low learning curve  Drag and drop interface  Specify logic via UI (no syntax to learn)  Ready-made tutorials available  Makes asynchronous multiplayer games
  23. 23. Construct 2 For Windows Makes HTML5 games  Low learning curve  Drag and drop interface  Specify logic via UI (no syntax to learn)  Can make real-time multiplayer games  Possible to collaborate on a project (tutorial with SVN available)
  24. 24. GameLooper For Windows/Mac Mobile Games  Low learning curve  Drag and drop interface  Specify logic via UI (no syntax to learn)  Gamified tutorial  Play the games directly on your mobile through Dropbox
  25. 25. Game Maker Studio For Windows Multiplatform, but free version publishes only to Windows  Medium learning curve  Specify logic via UI, or learn to script directly  Can make real-time multiplayer games  Possible to collaborate on a project (SVN, Git, Mercurial recommended)
  26. 26. What about art and audio? Super place for resources: http://www.pixelprospector.com/ Need inspiration? http://orteil.dashnet.org/gamegen http://gamemechanicexplorer.com/ More info on rapid game prototyping http://www.gamasutra.com/blogs/HermanTulleken/20140119/208901/Ra pid_Game_Prototyping_Tips_for_Programmers.php
  27. 27. Tips when rapid prototyping  Note your assumptions, then test them  Speed is of the essence  Don’t reinvent the wheel  Don’t be attached to either mechanic or code  Stand on the shoulders of giants… by Googling

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