3. Creature Racer
Animal Racing Game
Race and player progress balance, game mechanics design, developing
new concepts, monetization, production management
4. Tap Tap Model
Supermodel Sim
Game balance, core gameplay mechanics design, monetization, design
and production management
5. Tap Tap Model
Flappy Bird Clone
Low level design, montization, development concepts
6. Solidarity
Revolution Sim
Core gameplay mechanics design, low level design, prototyping,
identifying needs of the orderer, developing alternative concepts.
7. The Witcher: Versus
Browser MMORPG
Transforming a combat game into a browser MMORPG. Designing quests, travels,
mass combat system and premium features; creative writing.
8. State Ville
Political Sim/Burlesque, Browser
Design from A to Z, identifying needs of the orderer, managing
development
9. Drift 'n' Play
Canabalt-like bowser game
Design of player progress, customization and premium features.
22. Training Sim (FMCG Sales)
Educational Business Game
Identifying needs of the orderer, creating a mathematical
model and supervising implementation.
24. Simple Advergames
iPad Game
Designing and scripting several iPad games for the Sales Staff: a hidden object game with
moving environment, a Fruit ninja clone and a simple arcade game loosely based on Tap Tap
Revenge.
25. Design reviews
Browser Games
Evaluating game mechanics in Wars-on-Line series. UI flow design in Big
Bonanza.
26. Concepts
Varia
Project of a collectible card game, prototyped and with detailed rules. Offers for a strategy
game set during the Polish-Soviet War in 1920, an ecosystem protection sim and a football
manager.