94. THANK YOU
rob bateman
www.infiniteturtles.co.uk
www.away3d.com
www.awaymedia.co.
@robnet
Editor's Notes
An appraisal of how far we’ve come\nA look at libraries and tools\nA glance at whats upcoming \n(Not including 2D) Thibault later today\n
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Presentations\nTraining\nDemos\n
Presentations\nTraining\nDemos\n
Presentations\nTraining\nDemos\n
Showcases\nTutorials\nDownloads\nForum\n
Showcases\nTutorials\nDownloads\nForum\n
Showcases\nTutorials\nDownloads\nForum\n
Production\nConsultancy\nOur own Products\n
Production\nConsultancy\nOur own Products\n
Production\nConsultancy\nOur own Products\n
Production\nConsultancy\nOur own Products\n
Production\nConsultancy\nOur own Products\n
Production\nConsultancy\nOur own Products\n
Production\nConsultancy\nOur own Products\n
Production\nConsultancy\nOur own Products\n
More stability (API, runtime)\nMore flexible\nMore examples\nVideo by members of the core Away3D team and Finnish demoscene group EvoFlash\n
More stability (API, runtime)\nMore flexible\nMore examples\nVideo by members of the core Away3D team and Finnish demoscene group EvoFlash\n
More stability (API, runtime)\nMore flexible\nMore examples\nVideo by members of the core Away3D team and Finnish demoscene group EvoFlash\n
More examples coming\n
More examples coming\n
More examples coming\n
This time last year....\n
I remember when we all dreamed of this in the player...\nTurned from experiment to fully integrated player feature\n
I remember when we all dreamed of this in the player...\nTurned from experiment to fully integrated player feature\n
I remember when we all dreamed of this in the player...\nTurned from experiment to fully integrated player feature\n
No display list\n50% compatibility\nvery slow software fallback\naiming for 60% then 75% by the end of the year\nTools might have been forthcoming if...\n\n
No display list\n50% compatibility\nvery slow software fallback\naiming for 60% then 75% by the end of the year\nTools might have been forthcoming if...\n\n
No display list\n50% compatibility\nvery slow software fallback\naiming for 60% then 75% by the end of the year\nTools might have been forthcoming if...\n\n
Adobe hadn’t been shooting itself in the knee\nForget the “write once, run anywhere”\ndecision based on focusing resources\nplaybook...?\n
Adobe hadn’t been shooting itself in the knee\nForget the “write once, run anywhere”\ndecision based on focusing resources\nplaybook...?\n
Adobe hadn’t been shooting itself in the knee\nForget the “write once, run anywhere”\ndecision based on focusing resources\nplaybook...?\n
Flash is dead again\n
Flash is dead again\n
The right distribution platform for Rich content on mobile\n
The right distribution platform for Rich content on mobile\n
of course, we mustn’t forget...\n
Apple packager now called captive runtime\nPlatform optimisation in the packager rather than the runtime\nBetter long term strategy\n
don’t forget blackberry!\n
3rd party tools left to pick up the slack\n
We don’t see this as competition, but as choice\n
We don’t see this as competition, but as choice\n
We don’t see this as competition, but as choice\n
We don’t see this as competition, but as choice\n
We don’t see this as competition, but as choice\n
We don’t see this as competition, but as choice\n
almost all of us have varying degree of editors (more on this later...)\n
almost all of us have varying degree of editors (more on this later...)\n
almost all of us have varying degree of editors (more on this later...)\n
almost all of us have varying degree of editors (more on this later...)\n
almost all of us have varying degree of editors (more on this later...)\n
The majority are actionscript based (is that a good thing?)\n
The majority are actionscript based (is that a good thing?)\n
The majority are actionscript based (is that a good thing?)\n
The majority are actionscript based (is that a good thing?)\n
The majority are actionscript based (is that a good thing?)\n
only two are open source\nAllows customisation and the potential for original content\nEncourages integration with other libraries\n
only two are open source\nAllows customisation and the potential for original content\nEncourages integration with other libraries\n
only two are open source\nAllows customisation and the potential for original content\nEncourages integration with other libraries\n
LGPL requires a library mention if it is bundled with an application\nAway3D the only library that is free, open source and without restriction on use\n
LGPL requires a library mention if it is bundled with an application\nAway3D the only library that is free, open source and without restriction on use\n
If we remind ourselves of Max, we can recall what is coming...\nMore a worry to Unity that Away3D\n
If we remind ourselves of Max, we can recall what is coming...\nMore a worry to Unity that Away3D\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
What is better about being an OS, free, non-restrictive 3D library?\nno restrictions allows many integration points with other OS apis as well as commercial products\nMore of a platform approach, like jQuery being used by many website tools\n
this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
this process is two-way\nFeedback, feature contributions and fixes all make for a better API\nlets have a look at a few in more detail\n
Now that Away3D beta is out, focus can be re-addressed\nalchemy 2 is in the pipeline\n
Now that Away3D beta is out, focus can be re-addressed\nalchemy 2 is in the pipeline\n
Now that Away3D beta is out, focus can be re-addressed\nalchemy 2 is in the pipeline\n
Now that Away3D beta is out, focus can be re-addressed\nalchemy 2 is in the pipeline\n
An umbrella project for a collection of AIR extensions by Wouter Verweirder\nThe best use of native extensions i’ve yet seen. Speaking tomorrow morning “Beefing up AIR”\n
An umbrella project for a collection of AIR extensions by Wouter Verweirder\nThe best use of native extensions i’ve yet seen. Speaking tomorrow morning “Beefing up AIR”\n
An umbrella project for a collection of AIR extensions by Wouter Verweirder\nThe best use of native extensions i’ve yet seen. Speaking tomorrow morning “Beefing up AIR”\n
An umbrella project for a collection of AIR extensions by Wouter Verweirder\nThe best use of native extensions i’ve yet seen. Speaking tomorrow morning “Beefing up AIR”\n
A quantum leap in an Away3D production tool\nThe brainchild of our resident 3D tooling genius Fabrice\npass on contact details if you want to test\n
A quantum leap in an Away3D production tool\nThe brainchild of our resident 3D tooling genius Fabrice\npass on contact details if you want to test\n
A quantum leap in an Away3D production tool\nThe brainchild of our resident 3D tooling genius Fabrice\npass on contact details if you want to test\n
A quantum leap in an Away3D production tool\nThe brainchild of our resident 3D tooling genius Fabrice\npass on contact details if you want to test\n
remember ARToolKit? This pisses all over it.\nEugene is speaking tomorrow afternoon “ASFEAT // Action Script Computer Vision”\n
remember ARToolKit? This pisses all over it.\nEugene is speaking tomorrow afternoon “ASFEAT // Action Script Computer Vision”\n
remember ARToolKit? This pisses all over it.\nEugene is speaking tomorrow afternoon “ASFEAT // Action Script Computer Vision”\n
remember ARToolKit? This pisses all over it.\nEugene is speaking tomorrow afternoon “ASFEAT // Action Script Computer Vision”\n
How does Away3D fit into Adobe’s new mobile strategy?\nSince the launch of 3.2 mobile with Stage3D, very well\n
How does Away3D fit into Adobe’s new mobile strategy?\nSince the launch of 3.2 mobile with Stage3D, very well\n
How does Away3D fit into Adobe’s new mobile strategy?\nSince the launch of 3.2 mobile with Stage3D, very well\n
How many of you develop your libraries as open source?\nThis is something good for your career, company, well being\nlet us quietly and calmly discuss the reasons why\n
a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
a bit too much of the stereotypical techy loner\naversion to tidying code, like aversion to tidying your bedroom. How old are you?\nIs anyone a developer for the money? “well, i was going to be a baker but my parents pushed me into programming”\n\n\n
learn by review\nincrease code reliability\ndiscover new apis\n
learn by review\nincrease code reliability\ndiscover new apis\n
potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
potentially about controlling workforce rather than code\ndevelopers encouraged to feel like battery hens\nIP in code is rarely useful, because the technology moves fast\nmaintainance much more of an issue\nCan we all just stop kidding ourselves that we create every project from scratch?\n\n
The most successful mobile OS\nOS Kudos\nfree integration with other APIs\ntrouble free handovers and maintenance\n\n\n
The most successful mobile OS\nOS Kudos\nfree integration with other APIs\ntrouble free handovers and maintenance\n\n\n
talk about whats on the horizon for Away3D\n
We want to add a solid particle engine\nTurns our, someone has already done that\n
We want to add a solid particle engine\nTurns our, someone has already done that\n
We want to add a solid particle engine\nTurns our, someone has already done that\n
We want to add a solid particle engine\nTurns our, someone has already done that\n
Allows more efficient global lighting and shadowing effects\n
Allows more efficient global lighting and shadowing effects\n
Allows more efficient global lighting and shadowing effects\n
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Download the beta!\nsee nate’s session!\n\n
Download the beta!\nsee nate’s session!\n\n
Download the beta!\nsee nate’s session!\n\n
Download the beta!\nsee nate’s session!\n\n