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Adobe Gaming Solutions by Tom Krcha

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Adobe Gaming Solutions by Tom Krcha

  1. 1. gaming.adobe.com Adobe Gaming Solutions Mochi London 2012 Tom Krcha / Gaming Evangelist© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  2. 2. Hello. Tom Krcha, Gaming Evangelist / @tomkrcha FlashRealtime.com© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  3. 3. Welcome to the largest audience in gaming.© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  4. 4. You build great games so the world can play them.© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  5. 5. Over 1.3 Billion people Can play your game. No install. No friction. Now.© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  6. 6. Flash Player The biggest gaming audience gets bigger. And better. In 48 hours, we can update 400 million people to the latest Flash Player. 6 times more people than Xbox 360s sold in the last 7 years.© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  7. 7. Flash Player brings an audience 20x greater than Xbox 360. Plus 500M iOS + Android devices with AIR. PlayStation 3 Xbox 360 Wii Flash Player© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  8. 8. Adobe Flash Player and AIR Already installed. On 1.3B+ machines. Plus: 500M+ devices.© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  9. 9. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  10. 10. How does the world’s most downloaded mobile game double its reach? Flash. Built using Stage3D and the Starling Framework ~20 million daily users in 6 weeks.© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  11. 11. 96% of the top Facebook games are delivered with Flash. = Plus the top browser games across the rest of the web.© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  12. 12. Stage3D = Flash on the GPU 1000x faster 2D & 3D rendering. Cinematic, fluid 60 fps graphics. Across desktop browsers, iOS, Android. Full GPU acceleration on 85% of all connected PCs.© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  13. 13. Demo: Stage3D games© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  14. 14. Demo: Stage3D in China© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  15. 15. is the Console of the Web© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  16. 16. Some new features since January… Mouse lock Right/middle mouse click Full screen text input Stage3D hardware acceleration: desktop + mobile Stage3D texture streaming Enhanced audio latency Native JPEG/PNG/JPEG-XR compression iOS: USB debugging and Simulator support© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  17. 17. Some new features since 21st August 2012… Concurrency (ActionScript workers) Advanced profiling using Monocle Performance index API Hardware acceleration for >85% of connected computers© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  18. 18. Adobe AIR Yes – Flash runs (beautifully) on your iPhone. AIR for iOS, Android, Mac, Windows iOS App Store Google Play Steam } 25,000+ apps in the iOS App Store and Google Play are built with Flash Mac App Store Nook Amazon App Store …© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  19. 19. Demo© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  20. 20. Demo: Monocle© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  21. 21. Questions? Tom Krcha / @tomkrcha gaming.adobe.com© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  22. 22. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  23. 23. Stunning hardware accelerated graphics Mature dynamic audio Immersive full screen Native support for mouse/multi-touch/camera/mic input Low-latency peer-to-peer multiplayer networking Full HD 1080p video playback High-quality voice chat Distribution/discovery/payments via web & app stores Consistency + reach to over a billion people© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  24. 24. +© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  25. 25. What makes it possible: XC APIs Stage3D Hardware Acceleration Domain Memory }© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  26. 26. Premium features open the ecosystem for Flash game development.© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  27. 27. Premium features licensing Non-commercial or < $50K revenue: Free. Commercial use above $50K: Rev share. 9% of direct application revenue after $50K and after platform fees, taxes, transaction fees. (e.g., ≤ 6.3% on a Facebook game)© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  28. 28. Premium features licensing Publish your Unity game to a massive audience. For a ≤ 6.3% rev share on your Facebook game… Reach 1400% more users. With no friction.© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  29. 29. Premium features licensing You only pay if we help you make money. If your Facebook game makes… Premium features are… Less than $50,000 Free $100,000 $1,800 (1.8%) $1 million $58,500 (5.85%) Bazillions of dollars 6.3%© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  30. 30. Licensing a game is simple. adobe.com/go/fpl© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.
  31. 31. Walkthrough: Getting a license for premium features. 1. Done. In 24 hours, your game will have access to premium 2. features. No signing. No code. Over 1 billion 3. people with Flash Player can now play your Unity game.© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. Do not redistribute.

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