I'm a game developer with a diverse career spanning multiple roles such as art director, animator, and effects artist. Over the years, I've developed a variety of games, including MMORPGs, PvP Action, Maritime Online, and Wuxia Online games on PC, and MORPGs, Casual Action, and Idle RPG games on mobile. Through these experiences, I've gained expertise in different game genres and engines, and have a deep understanding of the visual elements and necessary skills required for game development.
In addition to my work in PC and mobile games, I've also worked on various VR projects such as KIA car commercials using AR Hololens, experiential fishing VR, and Vuforia educational applications. This has given me a strong understanding of VR development and technical skills in this field.
Living in Europe for three years, I collaborated with different game developers and gained a broader perspective and experience. My exposure to the North American and European game markets has equipped me with the knowledge and ability to develop global games. I'm always ready for new challenges and committed to continuously evolving and growing as a game developer.
Once I join the company, I'll quickly grasp the company's requirements and perform my duties to the best of my abilities. I'll continuously work to improve the development process to enhance the quality of art. Additionally, I'll collaborate with other departments to ensure smooth work progress and actively contribute to the organization's growth through knowledge sharing and active learning. With a sense of responsibility and a spirit of constant challenge, I'll demonstrate my capabilities as a game developer who produces successful results.
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Janginchul_ppt.pptx
1. JANG IN-CHUL
TECHNI CAL DI RECTOR
• REALTIME CINEMATIC, BLUEPRINTS
• ANIMATION GRAPH, PARTICLE EFFECT, CONTROL RIG
01. UNREAL ENGINE
• CUSTOM SHADER, VARIOUS EFFECTS
• CUT SCENE, LIGHTMAP, COLLISION, NAV MESH
02. UNITY3D ENGINE
• MOBILE PROJECTS
• PC PROJECTS
03. GAME DEVELOPMENT
• MS HOLOLENS
• HTC VIVE
• METAVERSE STUDIO
04. VIRTUAL REALITY
2. The Blueprints Visual Scripting system in Unreal Engine
is a complete gameplay scripting system based on the
concept of using a node-based interface to create
gameplay elements from within Unreal Editor.
Character
Controller
BLU EP RI NTS
9. Sequencer
Cinematic Movie
The Sequencer Editor is the cinematic editing tool
inside Unreal Engine 4. With Skeletal Mesh Tracks,
Animation Tracks, Camera Track and Camera Cuts track,
I can have the foundation for setting up a cinematic
sequence.
10. High Performance
Custom Shader
Diffuse with Toon Ramp Shadow
Specular with Indirect Diffuse Light
Attenuation & Ambient
Rim Light with View Direction
Custom Mobile Shader written with Amplify Shader Editor
12. Visual Effects
Multiple particle emitters used to simulate a fire, light
trails, fire-flakes, glows and light aura.
Each particle were carefully designed to fulfill both
performance and visual satisfaction.
13. Cut Scene
Multiple particle emitters used to simulate a fire, light
trails, fire-flakes, glows and light aura.
Each particle were carefully designed to fulfill both
performance and visual satisfaction.
14. Baked GI
(Lightmaps)
Baked GI also takes advantage of the greater
computation time available to generate more realistic
soft shadows from area lights and indirect light than
what can normally be achieved with realtime
techniques.
16. OROCK GmbH
ART DIRECTOR
Film und Media Stiftung NRW
Seasun Games, INDIE ADVISOR & COMPANY (Memorandum of
Understanding, MOU)
QUQU Online Collaboration Development (Keroro IP)
NRW Game Developers ( sponsored by : UBISOFT Duesseldorf)
17. BLOOD STONE
Multiplayer Online Action Role Playing Game
Unity 3D Engine
Sep 2014 Launch
Nov 2014 For KAKAO with WEMADE
MAR 2015 – Launce SEASON 2
18. ART DIRECTOR
Character & Environment Concept Art
Character Animation
Special Effects
Project & Outsource Management
22. Fantasy Tales
Casual Action Idle Role Playing Game
Unity 3D Engine
Custom Shader (Amplify Shader Editor)
Custom Character Effect Editor Tool
Environment Map Editor Tool, Level Design
Optimize Performance (30fps → 60fps)
23. First Online PC Game using Unity 3D Engine
Art Directing, Character Animation, Visual Effects
Collaborate with Unity Team
ARENA 1
P C P ROJ ECT
Non-targeting Action Multiplayer Online PVP Game
24. Karos Online
P C P ROJ ECT
Stylish Multiplayer Online Role Playing Game
https://store.steampowered.com/app/337410/Karos/
25. Unity 3D Engine
Motion Sync, Voice Lip Sync,
Effects, User Interface,
Custom Shader
Microsoft
Hololens VR
KI A MOTORS
26. Unity 3D Engine
Game Concept, User Interface, Layouts,
Animation for 120 fishes,
Ocean & Water Effects,
Performance Optimization
HTC
VIVE VR
VR FI S HI NG
27. Unity 3D Engine
Concept, TimeLine, Layouts,
Animation , Amplify Shader
Ocean & Explosion & Magma Effects,
Performance Optimization
JEJU Museum
Vuforia AR
AR J E J U I S L AND
28. Unity 3D Engine
Action RPG Mobile Game, NFT Game
LECTURE
Keyring Studio Unreal Cinematics
AMBERIN Unreal Cinematics
PRESENT
A*IA STUDIO AI VIRTUAL Human Technical Art Support
METAVERSE Studio Co., Ltd. Art Director
SHOSEO Technical Art Curriculum
Lime
Odyssey M
Tomc at