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Tactical Language Training  Design Report
Disclaimer  This is a theory and apart from heuristics and design principles, do not backed up by any research data This is a high level report and do not detail out all the scenarios Only wireframes are produced as design artifacts to reference the design concept   Design details for installer is not described here There are probably more open questions than answers
Game Objective  To build the basic level meet & greet skill in a different language and culture.  The gamer is typically a US Army Squad leader with a basic high school education Train Him
Overview  This report try to uncover the design issues in three layers.
Installer Concepts  Tactical Language Training
Game Installer Help and visibility of system status Display tips Probably use full screen Tips 40% Help Abort Back Next
The Game Flow Tactical Language Training
Start  Install Game Success? No Yes Play? No Yes Personalization (avatar etc)  Save Briefing  Instructor training  Mission (scenarios) Stop
Personalization  Tactical Language Training
User control and freedom  Personalization of the Player  Persona Name  Skill level We could use webcam to create avatars  Look & Feel Prefer-ences Setup audio and voice
Game Main Menus  Tactical Language Training
Game Main Menu Consistency and game standards Quit  Continue Saved Game  Start New Game  Play Scenarios  Profile Setup Briefing
briefing  Tactical Language Training
Match between system and the real world Briefing is vocal  The First Briefing Room Experience  Commanding officer will brief the learner  Yes sir protocol  Briefing will only happen at the start of the game (first time) Gamer could however replay it Commanding officer will take command and talk through high level game objective and flow  Commanding officer also has an assessment sheet for review  Commanding officer will reward or punish the gamer Only voice based instructions would be given This is a monologue
Language Training  Tactical Language Training
Recognition rather than recall Training is vocal  Learned persona (Arabic) The Language Learning Experience  Control will be shifted to the language trainer  Trainer will explain training objectives verbally  Only spoken instruction would be provided to the learner Learning specific scenarios would be played by the gamer after each learning cycle (mock drill)  Language trainer will assess gamer and keep scores This is a dialog between trainer/ computer and learner       Learn mode
Game interaction  Tactical Language Training
2:31  Aesthetic and minimalist design  Hint: Mission Count down  Talk Mission Objective
2:31  Hint: Hint /help  Mission Count down   Mission leaped time   Movement (keyboard) Mission objective Talk (spacebar) Talk Mission Objective
Game Interaction Paradigms  Smart hints will be provided where ever required Hint: Gamers will use spacebar to initiate talk  Right click on any object or place would initiate a context menu Gamers will use keyboard arrow keys to move About Object? Go here Initiate conversation  Hint Help users recognize, diagnose, and recover from errors
View Subject while Interacting (auto Snap) Gamer can view himself while talking to a person  Gamer can also go to a full screen mode for more involved experience  Error prevention
Display Discussion Transcript  Tom: hi, Doc: Hi! How you doing? Tom: I am good, Thanks. Tom: blah blah   Doc: blah blah blah blah  Tom: blah blah   Doc: blah blah blah blah  Tom: blah blah   Doc: blah blah blah blah  Tom: blah blah   Doc: blah blah blah blah Tom: blah blah   Doc: blah blah blah blah  This is what this guy is talking  Tom: hi, Doc: Hi! How you doing? Tom: I am good, Thanks, How you doing? Discussion can be displayed as callouts  Discussion can be displayed at the bottom  Or the entire discussion could be displayed at the side. This will help gamer to know what to talk next.    Help and assistance
Thank you! Manish Vashist manish.vashist@gmail.com

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Language Learning Game Concept

  • 2. Disclaimer This is a theory and apart from heuristics and design principles, do not backed up by any research data This is a high level report and do not detail out all the scenarios Only wireframes are produced as design artifacts to reference the design concept Design details for installer is not described here There are probably more open questions than answers
  • 3. Game Objective To build the basic level meet & greet skill in a different language and culture. The gamer is typically a US Army Squad leader with a basic high school education Train Him
  • 4. Overview This report try to uncover the design issues in three layers.
  • 5. Installer Concepts Tactical Language Training
  • 6. Game Installer Help and visibility of system status Display tips Probably use full screen Tips 40% Help Abort Back Next
  • 7. The Game Flow Tactical Language Training
  • 8. Start Install Game Success? No Yes Play? No Yes Personalization (avatar etc) Save Briefing Instructor training Mission (scenarios) Stop
  • 9. Personalization Tactical Language Training
  • 10. User control and freedom Personalization of the Player Persona Name Skill level We could use webcam to create avatars Look & Feel Prefer-ences Setup audio and voice
  • 11. Game Main Menus Tactical Language Training
  • 12. Game Main Menu Consistency and game standards Quit Continue Saved Game Start New Game Play Scenarios Profile Setup Briefing
  • 13. briefing Tactical Language Training
  • 14. Match between system and the real world Briefing is vocal The First Briefing Room Experience Commanding officer will brief the learner Yes sir protocol Briefing will only happen at the start of the game (first time) Gamer could however replay it Commanding officer will take command and talk through high level game objective and flow Commanding officer also has an assessment sheet for review Commanding officer will reward or punish the gamer Only voice based instructions would be given This is a monologue
  • 15. Language Training Tactical Language Training
  • 16. Recognition rather than recall Training is vocal Learned persona (Arabic) The Language Learning Experience Control will be shifted to the language trainer Trainer will explain training objectives verbally Only spoken instruction would be provided to the learner Learning specific scenarios would be played by the gamer after each learning cycle (mock drill) Language trainer will assess gamer and keep scores This is a dialog between trainer/ computer and learner Learn mode
  • 17. Game interaction Tactical Language Training
  • 18. 2:31 Aesthetic and minimalist design Hint: Mission Count down Talk Mission Objective
  • 19. 2:31 Hint: Hint /help Mission Count down Mission leaped time Movement (keyboard) Mission objective Talk (spacebar) Talk Mission Objective
  • 20. Game Interaction Paradigms Smart hints will be provided where ever required Hint: Gamers will use spacebar to initiate talk Right click on any object or place would initiate a context menu Gamers will use keyboard arrow keys to move About Object? Go here Initiate conversation Hint Help users recognize, diagnose, and recover from errors
  • 21. View Subject while Interacting (auto Snap) Gamer can view himself while talking to a person Gamer can also go to a full screen mode for more involved experience Error prevention
  • 22. Display Discussion Transcript Tom: hi, Doc: Hi! How you doing? Tom: I am good, Thanks. Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah Tom: blah blah Doc: blah blah blah blah This is what this guy is talking Tom: hi, Doc: Hi! How you doing? Tom: I am good, Thanks, How you doing? Discussion can be displayed as callouts Discussion can be displayed at the bottom Or the entire discussion could be displayed at the side. This will help gamer to know what to talk next. Help and assistance
  • 23. Thank you! Manish Vashist manish.vashist@gmail.com