Language Learning Game Concept

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    Language Learning Game Concept - Presentation Transcript

    1. Tactical Language Training
      Design Report
    2. Disclaimer
      This is a theory and apart from heuristics and design principles, do not backed up by any research data
      This is a high level report and do not detail out all the scenarios
      Only wireframes are produced as design artifacts to reference the design concept
      Design details for installer is not described here
      There are probably more open questions than answers
    3. Game Objective
      To build the basic level meet & greet skill in a different language and culture.
      The gamer is typically a US Army Squad leader with a basic high school education
      Train Him
    4. Overview
      This report try to uncover the design issues in three layers.
    5. Installer Concepts
      Tactical Language Training
    6. Game Installer
      Help and visibility of system status
      Display tips
      Probably use full screen
      Tips
      40%
      Help
      Abort
      Back
      Next
    7. The Game Flow
      Tactical Language Training
    8. Start
      Install Game
      Success?
      No
      Yes
      Play?
      No
      Yes
      Personalization (avatar etc)
      Save
      Briefing
      Instructor training
      Mission (scenarios)
      Stop
    9. Personalization
      Tactical Language Training
    10. User control and freedom
      Personalization of the Player
      Persona
      Name
      Skill level
      We could use webcam to create avatars
      Look & Feel
      Prefer-ences
      Setup audio and voice
    11. Game Main Menus
      Tactical Language Training
    12. Game Main Menu
      Consistency and game standards
      Quit
      Continue Saved Game
      Start New Game
      Play Scenarios
      Profile Setup
      Briefing
    13. briefing
      Tactical Language Training
    14. Match between system and the real world
      Briefing is vocal
      The First Briefing Room Experience
      Commanding officer will brief the learner
      Yes sir protocol
      Briefing will only happen at the start of the game (first time) Gamer could however replay it
      Commanding officer will take command and talk through high level game objective and flow
      Commanding officer also has an assessment sheet for review
      Commanding officer will reward or punish the gamer
      Only voice based instructions would be given
      This is a monologue
    15. Language Training
      Tactical Language Training
    16. Recognition rather than recall
      Training is vocal
      Learned persona (Arabic)
      The Language Learning Experience
      Control will be shifted to the language trainer
      Trainer will explain training objectives verbally
      Only spoken instruction would be provided to the learner
      Learning specific scenarios would be played by the gamer after each learning cycle (mock drill)
      Language trainer will assess gamer and keep scores
      This is a dialog between trainer/ computer and learner
      Learn mode
    17. Game interaction
      Tactical Language Training
    18. 2:31
      Aesthetic and minimalist design
      Hint:
      Mission Count down
      Talk
      Mission Objective
    19. 2:31
      Hint:
      Hint /help
      Mission Count down
      Mission leaped time
      Movement (keyboard)
      Mission objective
      Talk (spacebar)
      Talk
      Mission Objective
    20. Game Interaction Paradigms
      Smart hints will be provided where ever required
      Hint:
      Gamers will use spacebar to initiate talk
      Right click on any object or place would initiate a context menu
      Gamers will use keyboard arrow keys to move
      About Object?
      Go here
      Initiate conversation
      Hint
      Help users recognize, diagnose, and recover from errors
    21. View Subject while Interacting (auto Snap)
      Gamer can view himself while talking to a person
      Gamer can also go to a full screen mode for more involved experience
      Error prevention
    22. Display Discussion Transcript
      Tom: hi,
      Doc: Hi! How you doing?
      Tom: I am good, Thanks.
      Tom: blah blah
      Doc: blah blah blah blah
      Tom: blah blah
      Doc: blah blah blah blah
      Tom: blah blah
      Doc: blah blah blah blah
      Tom: blah blah
      Doc: blah blah blah blah
      Tom: blah blah
      Doc: blah blah blah blah
      This is what this guy is talking
      Tom: hi,
      Doc: Hi! How you doing?
      Tom: I am good, Thanks, How you doing?
      Discussion can be displayed as callouts
      Discussion can be displayed at the bottom
      Or the entire discussion could be displayed at the side. This will help gamer to know what to talk next.
      Help and assistance
    23. Thank you!
      Manish Vashist
      manish.vashist@gmail.com

    + Manish VashistManish Vashist, 1 month ago

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    This is a concept for a language learning game.

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