Tactical Language Training <br />Design Report <br />
Disclaimer <br />This is a theory and apart from heuristics and design principles, do not backed up by any research data<b...
Game Objective <br />To build the basic level meet & greet skill in a different language and culture. <br />The gamer is t...
Overview <br />This report try to uncover the design issues in three layers. <br />
Installer Concepts <br />Tactical Language Training <br />
Game Installer<br />Help and visibility of system status<br />Display tips<br />Probably use full screen<br />Tips<br />40...
The Game Flow<br />Tactical Language Training <br />
Start <br />Install Game<br />Success?<br />No<br />Yes<br />Play?<br />No<br />Yes<br />Personalization (avatar etc) <br ...
Personalization <br />Tactical Language Training <br />
User control and freedom <br />Personalization of the Player <br />Persona<br />Name <br />Skill level<br />We could use w...
Game Main Menus <br />Tactical Language Training <br />
Game Main Menu<br />Consistency and game standards<br />Quit <br />Continue Saved Game <br />Start New Game <br />Play Sce...
briefing <br />Tactical Language Training <br />
Match between system and the real world<br />Briefing is vocal <br />The First Briefing Room Experience <br />Commanding o...
Language Training <br />Tactical Language Training <br />
Recognition rather than recall<br />Training is vocal <br />Learned persona (Arabic)<br />The Language Learning Experience...
Game interaction <br />Tactical Language Training <br />
2:31 <br />Aesthetic and minimalist design <br />Hint:<br />Mission Count down <br />Talk<br />Mission Objective<br />
2:31 <br />Hint:<br />Hint /help <br />Mission Count down <br /> Mission leaped time  <br />Movement (keyboard)<br />Missi...
Game Interaction Paradigms <br />Smart hints will be provided where ever required<br />Hint:<br />Gamers will use spacebar...
View Subject while Interacting (auto Snap)<br />Gamer can view himself while talking to a person <br />Gamer can also go t...
Display Discussion Transcript <br />Tom: hi,<br />Doc: Hi! How you doing?<br />Tom: I am good, Thanks.<br />Tom: blah blah...
Thank you!<br />Manish Vashist<br />manish.vashist@gmail.com<br />
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Language Learning Game Concept

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This is a concept for a language learning game.

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Language Learning Game Concept

  1. 1. Tactical Language Training <br />Design Report <br />
  2. 2. Disclaimer <br />This is a theory and apart from heuristics and design principles, do not backed up by any research data<br />This is a high level report and do not detail out all the scenarios<br />Only wireframes are produced as design artifacts to reference the design concept <br />Design details for installer is not described here<br />There are probably more open questions than answers <br />
  3. 3. Game Objective <br />To build the basic level meet & greet skill in a different language and culture. <br />The gamer is typically a US Army Squad leader with a basic high school education<br />Train Him<br />
  4. 4. Overview <br />This report try to uncover the design issues in three layers. <br />
  5. 5. Installer Concepts <br />Tactical Language Training <br />
  6. 6. Game Installer<br />Help and visibility of system status<br />Display tips<br />Probably use full screen<br />Tips<br />40%<br />Help<br />Abort<br />Back<br />Next<br />
  7. 7. The Game Flow<br />Tactical Language Training <br />
  8. 8. Start <br />Install Game<br />Success?<br />No<br />Yes<br />Play?<br />No<br />Yes<br />Personalization (avatar etc) <br />Save<br />Briefing <br />Instructor training <br />Mission (scenarios)<br />Stop<br />
  9. 9. Personalization <br />Tactical Language Training <br />
  10. 10. User control and freedom <br />Personalization of the Player <br />Persona<br />Name <br />Skill level<br />We could use webcam to create avatars <br />Look & Feel<br />Prefer-ences<br />Setup audio and voice <br />
  11. 11. Game Main Menus <br />Tactical Language Training <br />
  12. 12. Game Main Menu<br />Consistency and game standards<br />Quit <br />Continue Saved Game <br />Start New Game <br />Play Scenarios <br />Profile Setup<br />Briefing <br />
  13. 13. briefing <br />Tactical Language Training <br />
  14. 14. Match between system and the real world<br />Briefing is vocal <br />The First Briefing Room Experience <br />Commanding officer will brief the learner <br />Yes sir protocol <br />Briefing will only happen at the start of the game (first time) Gamer could however replay it<br />Commanding officer will take command and talk through high level game objective and flow <br />Commanding officer also has an assessment sheet for review <br />Commanding officer will reward or punish the gamer<br />Only voice based instructions would be given<br />This is a monologue <br />
  15. 15. Language Training <br />Tactical Language Training <br />
  16. 16. Recognition rather than recall<br />Training is vocal <br />Learned persona (Arabic)<br />The Language Learning Experience <br />Control will be shifted to the language trainer <br />Trainer will explain training objectives verbally <br />Only spoken instruction would be provided to the learner<br />Learning specific scenarios would be played by the gamer after each learning cycle (mock drill) <br />Language trainer will assess gamer and keep scores<br />This is a dialog between trainer/ computer and learner <br />Learn mode <br />
  17. 17. Game interaction <br />Tactical Language Training <br />
  18. 18. 2:31 <br />Aesthetic and minimalist design <br />Hint:<br />Mission Count down <br />Talk<br />Mission Objective<br />
  19. 19. 2:31 <br />Hint:<br />Hint /help <br />Mission Count down <br /> Mission leaped time <br />Movement (keyboard)<br />Mission objective<br />Talk (spacebar)<br />Talk<br />Mission Objective<br />
  20. 20. Game Interaction Paradigms <br />Smart hints will be provided where ever required<br />Hint:<br />Gamers will use spacebar to initiate talk <br />Right click on any object or place would initiate a context menu<br />Gamers will use keyboard arrow keys to move<br />About Object?<br />Go here<br />Initiate conversation <br />Hint<br />Help users recognize, diagnose, and recover from errors <br />
  21. 21. View Subject while Interacting (auto Snap)<br />Gamer can view himself while talking to a person <br />Gamer can also go to a full screen mode for more involved experience <br />Error prevention <br />
  22. 22. Display Discussion Transcript <br />Tom: hi,<br />Doc: Hi! How you doing?<br />Tom: I am good, Thanks.<br />Tom: blah blah <br />Doc: blah blah blah blah <br />Tom: blah blah <br />Doc: blah blah blah blah <br />Tom: blah blah <br />Doc: blah blah blah blah <br />Tom: blah blah <br />Doc: blah blah blah blah<br />Tom: blah blah <br />Doc: blah blah blah blah <br />This is what this guy is talking <br />Tom: hi,<br />Doc: Hi! How you doing?<br />Tom: I am good, Thanks, How you doing?<br />Discussion can be displayed as callouts <br />Discussion can be displayed at the bottom <br />Or the entire discussion could be displayed at the side. This will help gamer to know what to talk next. <br />Help and assistance <br />
  23. 23. Thank you!<br />Manish Vashist<br />manish.vashist@gmail.com<br />
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