Library 2.0


Published on

An updated version of a previous Library 2.0 presentation. This one held at Turun Kaupunginkirjasto 11.12.2007.

Published in: Technology, Education
No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide
  • Library 2.0

    1. 1. Library 2.0 [email_address] Information studies | Åbo Akademi University
    2. 2. ” Web 1.0”
    3. 3. <ul><li>Static web pages </li></ul><ul><li>Content published by the webmaster </li></ul><ul><li>No user participation </li></ul><ul><li>Not often updated </li></ul><ul><li>Own servers and applications </li></ul>Web 1.0 – ”Read-Only Web”
    4. 5. ” On the Internet…”
    5. 6.  Web 2.0 Web 1.0
    6. 7. <ul><li>Dynamic web pages </li></ul><ul><li>Opens content to be used and reused </li></ul><ul><li>Active user-participation </li></ul><ul><li>(Usually) Frequently updated </li></ul><ul><li>Outsourced services </li></ul><ul><li>” Architecture of participation” </li></ul>Web 2.0 – ”Read/Write Web”
    7. 9. Dogbook
    8. 10. Library 2.0
    9. 11. Maybe after all…
    10. 12. <ul><li>Library 2.0 is the natural evolution of library services to a level where the library user is in control of how and when she gets access to the services she needs and wants . </li></ul><ul><li>Thomas Brevik </li></ul><ul><li> </li></ul>Library 2.0 - Definitions
    11. 13. <ul><li>The principles of Library 2.0 seek to put users in touch with information and entertainment wherever they may be, breaking down the barriers of space, time and outdated policy. It is a user-centered paradigm focusing on knowledge, experience, collaboration , the creation of new content and encouraging the heart. </li></ul><ul><li>Michael Stephens </li></ul><ul><li> </li></ul>
    12. 14. <ul><li>It is a philosophy of rapid change, flexible organizational structures, new Web 2.0 tools and user participation that will put the library in a much stronger position, ready to efficiently and effectively meet the needs of a larger user population. </li></ul><ul><li>Michael Casey </li></ul><ul><li> </li></ul>
    13. 15. <ul><li>Library 2.0 = </li></ul><ul><li>(books 'n stuff + people + radical trust ) </li></ul><ul><li> x participation </li></ul><ul><li>Darlene Fichter </li></ul><ul><li> </li></ul>
    14. 16. <ul><li>Communication </li></ul><ul><li>Communities </li></ul><ul><li>Collaboration </li></ul><ul><li>Outsourced tools </li></ul>Library 2.0
    15. 17. Blogging
    16. 18. <ul><li>Harris County Public Library, eBranch blog - </li></ul><ul><li>Eduskunnan kirjasto - </li></ul><ul><li>AADL, Director’s blog - </li></ul>
    17. 19. R eally S imple S yndication
    18. 20. <ul><li>Google Reader - </li></ul><ul><li>Stockholms stadsbibliotek - </li></ul><ul><li>Seattle Public Library - </li></ul>
    19. 21. Wikis
    20. 22. <ul><li>Case Western Reserve university - </li></ul><ul><li>St. Joseph County Public Library – </li></ul><ul><li>Ohio University Library Biz Wiki - </li></ul>
    21. 23. Communities
    22. 24. <ul><li>NING - </li></ul><ul><li>Facebook - </li></ul><ul><li>- Libraries (search applications, groups, events, …) </li></ul><ul><li>Second Life - </li></ul><ul><li>WebJunction - </li></ul>
    23. 25. Instant Messaging
    24. 26. <ul><li>IM a librarian - </li></ul><ul><li>UNLV libraries - </li></ul>
    25. 27. Tagging
    26. 28. <ul><li>Lamson Library - </li></ul><ul><li>Queens Library - </li></ul><ul><li> - </li></ul>
    27. 29. Photosharing
    28. 30. <ul><li>UBC Library Graphics - </li></ul><ul><li>Suomen Kirjastot - </li></ul><ul><li>Library Interiors - </li></ul><ul><li>Photobucket – Kirjasto - </li></ul>
    29. 31. Podcasting
    30. 32. <ul><li>MIT IS&T - </li></ul><ul><li>Kanakee Public Library - </li></ul><ul><li>Podcasthakemisto - </li></ul>
    31. 33. Videosharing
    32. 34. <ul><li>MIT course materials - </li></ul><ul><li>MIT video index - </li></ul><ul><li>YouTube, Kirjasto - </li></ul>
    33. 35. MMORPG / MUVE
    34. 36. <ul><li>Second Life, InfoIsland - </li></ul><ul><li>Second Life, health InfoIsland - </li></ul><ul><li>Institutions and organizations in SL - </li></ul>
    35. 37. Mashups
    36. 38. <ul><li>WikipediaVision- </li></ul><ul><li>Visual Search Lab - ; </li></ul><ul><li>Google maps mashups - </li></ul>
    37. 39. Personal Libraries
    38. 40. <ul><li>LibraryThing - </li></ul><ul><li>Lulu - </li></ul><ul><li>Internet Archive - </li></ul><ul><li>Shelfari - </li></ul>
    39. 41. Tools
    40. 42. <ul><li>Google Docs - </li></ul><ul><li>Cafepress - </li></ul><ul><li>Flock browser - </li></ul><ul><li>Wetpaint - </li></ul><ul><li>Stixy - </li></ul><ul><li>Technorati - </li></ul><ul><li>Zoho - </li></ul><ul><li>Blogger – </li></ul><ul><li>Picnik - </li></ul>
    41. 44. And about a million others…
    42. 45. <ul><li>Communicate with clients, staff and media </li></ul><ul><li>Plan affordable marketing strategies </li></ul><ul><li>Increase efficiency and improve project management </li></ul><ul><li>Outsource IT-services </li></ul><ul><li>Prepare for the future </li></ul>Possibilities
    43. 46.  Web 3D ?  Web 2.0 Web 1.0
    44. 47. “ 80% of active Internet users will have a ‘Second Life’ in the virtual world by 2011.” — Gartner Research
    45. 48.
    46. 49. <ul><li>First opened in June 2003 </li></ul><ul><li>~15000 cpu’s (~1000km2) </li></ul><ul><li>~1.5 M. logged in / 60 days </li></ul><ul><li>~30 000 logged in at any time of the day </li></ul><ul><li>54% European (~2000 Finns) </li></ul><ul><li>Average age 35 </li></ul><ul><li>41% women </li></ul><ul><li>~1 M. US$ spent / 24 h </li></ul>Second Life in numbers
    47. 51. Avatars
    48. 53. :-) :-( :-P LOL , ROFL, LMAO
    49. 54. :-) vs.
    50. 56. Spaces based on reality
    51. 57. Spaces based on reality
    52. 58. Spaces based on reality
    53. 59. Spaces based on fantasy
    54. 60. Spaces based on fantasy
    55. 61. Spaces based on fantasy
    56. 62. ” Mixed reality”
    57. 63. ” Mixed reality”
    58. 64. ” Mixed reality”
    59. 69. Building 3D objects
    60. 70. Using scripts to give them ”life”
    61. 71. Immaterial rights
    62. 72. Companies already in Second Life
    63. 73. <ul><li>Aachen, RWTH University, Germany WISE: Research platform WISe Environments Aarhus Business College: Aarhus, Denmark Åbo Akademi University , Turku, Finland Anglia Ruskin University at Cambridge and Chelmsford, UK Arcada University of Applied Sciences: Helsingfors, Finland The Art Institute of California-San Diego San Diego, CA The Art Institute of Pittsburgh Pittsburgh, PA Audiocourses Music Production School: London, United Kingdom Australian Film TV and Radio School: Sydney, Australia Ball State University: Muncie, IN The Bay School of San Francisco: San Francisco, CA Beach College: Santa Barbara, CA Bentley College - Department of Natural and Applied Sciences: Waltham, MA Boise State University, Dept. of EdTech Supporting EDTECH Island in SL Bournemouth University, The School of Health & Social Care (HSC): Bournemouth, United Kingdom Bowling Green State University Bradley University, Peoria, IL-- Multimedia Program via NMC and Library on Info Island Bromley College of Further and Higher Education: Greater London, United Kingdom Buena Vista University Storm Lake, IA Buffalo State College Buffalo, NY California State University - Pomona: Pomona, CA Central Piedmont Community College - Futures Institute: Charlotte, North Carolina Chapman University: Orange, CA Clemson University: Clemson, South Carolina Cochise College College of Humanities and Social Sciences at Montclair State University: Montclair, NJ College of Internet Distance Education of Assumption University Bangkok, Thailand Columbia College Chicago: Chicago, IL Columbia University: New York, NY Derby University: Derbyshire, England, UK. Devry University: Oakbrook, IL Duke University: Durham, NC Drexel University: Philadelphia, PA East Tennessee State University: Johnson City, TN </li></ul>Edinburgh University: Edinburgh, Scotland, UK Empire State College, SUNY: Many locations across NY state and beyond. ENST Bretagne : Telecom Bretagne France Fontys University of Applied Sciences: Netherlands Fullerton College: Fullerton, CA Gerald D. Hines College of Architecture University of Houston: Houston, TX Glendale Community College Glendale AZ Graz, Austria , Technical University, Institut für Wohnbau Great Northern Way Campus - Centre for Digital Media Vancouver, BC, Canada Harvard University : Cambridge, Mass . Heinrich-Heine-Universität: Düsseldorf, Germany Helicon Opleidingen &quot;Netherlands, land based studies at 11 colleges&quot; Hong Kong Polytechnic University - School of Hotel & Tourism Management Huddersfield University, West Yorkshire, UK Idaho State University: Pocatello, Idaho . Illinois State University: Normal, IL Indiana University: Bloomington, IN Iowa State University: Ames, IA Ithaca College - Roy H. Park School of Communication Johnson & Wales University: Providence, RI & 5 Western States Kalamazoo Valley Community College: Kalamazoo, MI Lancaster University: Lancaster, UK Lawrence University: Appleton, WI Lazarski School of Commerce and Law. Warsaw, Poland Leeds College of Art and Design: West Yorkshire, United Kingdom Leeds Metropolitan University: West Yorkshire, United Kingdom Lehigh Carbon Community College: Schnecksville, PA Loyalist College: Belleville, ON, Canada Massachusetts Institute of Technology : Cambridge, MA Mayville State University: Mayville, ND Minneapolis College of Art and Design: Minneapolis, MN Minnesota State Colleges and Universities: Northern Illinois University DeKalb, IL Ohio University University of Derby: Derbyshire, England, UK. University of Plymouth: Devon, UK University of Portsmouth: Portsmouth, UK Rheinische Fachhochschule Köln University of Applied Sience Cologne Universidad Iberoamericana, Mexico Cit Schools, universities and libraries already in Second Life
    64. 82.
    65. 83. TEACHING
    66. 84. Distance education, lectures
    67. 85. Group assignments
    68. 86. Dramatization and visualization
    69. 87. Conferences and workshops
    70. 88. Your World Your Imagination
    71. 89. SOME RESULTS Kim Holmberg and Isto Huvila Information studies | Åbo Akademi University
    72. 90. <ul><li>Data collection in spring 2007 </li></ul><ul><li>Respondents </li></ul><ul><ul><li>Open University at Åbo Akademi University, Information Studies </li></ul></ul><ul><ul><li>N=30, 28 women, 2 en </li></ul></ul><ul><ul><li>50% born before1967 </li></ul></ul><ul><ul><li>(1952-1984) </li></ul></ul><ul><ul><li>Most were ”average users” of computers </li></ul></ul><ul><ul><li>Everyone had quite a lot of experience in online learning </li></ul></ul>Student questionnaire
    73. 91. <ul><li>Moving EASY </li></ul><ul><li>Navigating EASY </li></ul><ul><li>Talking VERY EASY </li></ul><ul><li>Asking EASY </li></ul>Easy or Difficult?
    74. 92. <ul><li>A bit more difficult </li></ul><ul><li>A lot more fun </li></ul><ul><li>Not as good form of education </li></ul><ul><li>Easier to participate in discussions </li></ul><ul><li>Barrier to ask was lower </li></ul>Learning... ... compared to classroom teaching
    75. 93. <ul><li>No more difficult or easy </li></ul><ul><li>A lot more fun </li></ul><ul><li>As a form of education, better </li></ul>Learning... ... compared to ”online learning environments”
    76. 94. <ul><li>Compared to classroom teaching </li></ul><ul><ul><li>Improves interaction: no </li></ul></ul><ul><ul><li>Presence of the others: divided answers </li></ul></ul><ul><li>Compared to online teaching </li></ul><ul><ul><li>Improves interaction: yes </li></ul></ul><ul><ul><li>Presence of the others: a lot better </li></ul></ul>Interaction
    77. 95. Lower barrier to participate in Second Life
    78. 96. <ul><li>Fun </li></ul><ul><li>Produced results </li></ul><ul><li>The feeling of belonging to the team was strong </li></ul><ul><li>” The group produced more together than the participants would have done alone” </li></ul>Groupwork
    79. 97. ” fun” ” boring” efficient unefficient
    80. 98. WHY SECOND LIFE?
    81. 99. <ul><li>Appealing to today’s students </li></ul><ul><li>Immersive </li></ul><ul><li>Promotes creativity </li></ul><ul><li>Social aspect </li></ul><ul><li>Building communities / Networking </li></ul><ul><li>New tools </li></ul><ul><li>A view of the future </li></ul><ul><li>SL is fun </li></ul>That’s why Second Life
    82. 101. Kim Holmberg Information Studies | Åbo Akademi University THANK YOU! [email_address] Skype: kim.holmberg
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.