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Library 2.0
 

Library 2.0

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An updated version of a previous Library 2.0 presentation. This one held at Turun Kaupunginkirjasto 11.12.2007.

An updated version of a previous Library 2.0 presentation. This one held at Turun Kaupunginkirjasto 11.12.2007.

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  • what a wonderful presentation, can i have a copy... it is very useful to us librarians.. :)
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  • thank you sir!!! Excellent presentation
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  • 'Second Life is a trademark of Linden Research, Inc. The researchers are not affiliated with or sponsored by Linden Research.'
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  • Excellent presentation, Can you email me a copy of the same as I couldnt download. Thanks in advance
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  • This slideshow is just beautiful. Very pleasing to look at and great concepts shown very simply. Particularly loved the image of the smiley next to Kim Zweirs smiling.<br /><br/>
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Library 2.0 Library 2.0 Presentation Transcript

  • Library 2.0 [email_address] Information studies | Åbo Akademi University
  • ” Web 1.0”
    • Static web pages
    • Content published by the webmaster
    • No user participation
    • Not often updated
    • Own servers and applications
    Web 1.0 – ”Read-Only Web”
  •  
  • ” On the Internet…”
  •  Web 2.0 Web 1.0
    • Dynamic web pages
    • Opens content to be used and reused
    • Active user-participation
    • (Usually) Frequently updated
    • Outsourced services
    • ” Architecture of participation”
    Web 2.0 – ”Read/Write Web”
  •  
  • Dogbook
  • Library 2.0
  • Maybe after all…
    • Library 2.0 is the natural evolution of library services to a level where the library user is in control of how and when she gets access to the services she needs and wants .
    • Thomas Brevik
    • http://lib1point5.wordpress.com/
    Library 2.0 - Definitions
    • The principles of Library 2.0 seek to put users in touch with information and entertainment wherever they may be, breaking down the barriers of space, time and outdated policy. It is a user-centered paradigm focusing on knowledge, experience, collaboration , the creation of new content and encouraging the heart.
    • Michael Stephens
    • http://www.tametheweb.com/
    • It is a philosophy of rapid change, flexible organizational structures, new Web 2.0 tools and user participation that will put the library in a much stronger position, ready to efficiently and effectively meet the needs of a larger user population.
    • Michael Casey
    • http://www.librarycrunch.com/
    • Library 2.0 =
    • (books 'n stuff + people + radical trust )
    • x participation
    • Darlene Fichter
    • http://library2.usask.ca/~fichter/blog_on_the_side/2006/04/web-2.html
    • Communication
    • Communities
    • Collaboration
    • Outsourced tools
    Library 2.0
  • Blogging
    • Harris County Public Library, eBranch blog - http://www.hcpl.net/ebranch/news/archives/2007_11.html
    • Eduskunnan kirjasto - http://parlamenttikirjasto.blogspot.com/
    • AADL, Director’s blog - http://www.aadl.org/taxonomy/term/86
  • R eally S imple S yndication
    • Google Reader - http://www.google.com/reader/
    • Stockholms stadsbibliotek - http://www.biblioteket.se/default.asp?id=3059
    • Seattle Public Library - http://catalog.spl.org/lists/popular-teen-fiction/
  • Wikis http://www.wikipedia.org
    • Case Western Reserve university - http://wiki.case.edu/Main_Page
    • St. Joseph County Public Library – http://www.libraryforlife.org/subjectguides/index.php/Main_Page
    • Ohio University Library Biz Wiki - http://www.library.ohiou.edu/subjects/bizwiki/index.php/Main_Page
  • Communities http://www.facebook.com
    • NING - http://library20.ning.com/
    • Facebook - http://www.facebook.com/
    • - Libraries (search applications, groups, events, …)
    • Second Life - http://infoisland.org/
    • WebJunction - http://www.webjunction.org/
  • Instant Messaging http://www.meebo.com
    • IM a librarian - http://www.oberlin.edu/library/reference/im.html
    • UNLV libraries - http://www.library.unlv.edu/ask/chat.html
  • Tagging http://del.icio.us
    • Lamson Library - http://www.plymouth.edu/library/index.php?s=harry+potter
    • Queens Library - http://aqua.queenslibrary.org/?q=harry%20potter
    • Del.icio.us - http://del.icio.us/kholmber/library2.0
  • Photosharing http://www.flickr.com
    • UBC Library Graphics - http://www.flickr.com/photos/ubclibrary/
    • Suomen Kirjastot - http://www.flickr.com/groups/382591@N22/
    • Library Interiors - http://www.flickr.com/groups/library_interiors/pool/
    • Photobucket – Kirjasto - http://photobucket.com/images/kirjasto/
  • Podcasting
    • MIT IS&T - http://web.mit.edu/ist/podcasts/
    • Kanakee Public Library - http://www.kankakee.lib.il.us/Podcasts.html
    • Podcasthakemisto - http://www.podcasthakemisto.net/
  • Videosharing http://www.youtube.com
    • MIT course materials - http://ocw.mit.edu/OcwWeb/web/courses/av/
    • MIT video index - http://mitworld.mit.edu/video_index.php
    • YouTube, Kirjasto - http://www.youtube.com/results?search_query=kirjasto
  • MMORPG / MUVE http://www.secondlife.com
    • Second Life, InfoIsland - http://www.infoisland.org/
    • Second Life, health InfoIsland - http://infoisland.org/health_info/
    • Institutions and organizations in SL - http://www.simteach.com/wiki/index.php?title=Institutions_and_Organizations_in_SL
  • Mashups http://www.earthalbum.com
    • WikipediaVision- http://www.lkozma.net/wpv/
    • Visual Search Lab - http://labs.ideeinc.com/visual/#random=971197 ;
    • Google maps mashups - http://googlemapsmania.blogspot.com/
  • Personal Libraries
    • LibraryThing - http://www.librarything.com/
    • Lulu - http://www.lulu.com/
    • Internet Archive - http://www.archive.org/index.php
    • Shelfari - http://www.shelfari.com/
  • Tools
    • Google Docs - http://docs.google.com/?tab=wo
    • Cafepress - http://www.cafepress.com/
    • Flock browser - http://www.flock.com/
    • Wetpaint - http://www.wetpaint.com/
    • Stixy - http://www.stixy.com/
    • Technorati - http://technorati.com/
    • Zoho - http://www.zoho.com/
    • Blogger – http://www.blogger.com
    • Picnik - http://www.picnik.com/
  •  
  • And about a million others…
    • Communicate with clients, staff and media
    • Plan affordable marketing strategies
    • Increase efficiency and improve project management
    • Outsource IT-services
    • Prepare for the future
    Possibilities
  •  Web 3D ?  Web 2.0 Web 1.0
  • “ 80% of active Internet users will have a ‘Second Life’ in the virtual world by 2011.” — Gartner Research
  • www.secondlife.com
    • First opened in June 2003
    • ~15000 cpu’s (~1000km2)
    • ~1.5 M. logged in / 60 days
    • ~30 000 logged in at any time of the day
    • 54% European (~2000 Finns)
    • Average age 35
    • 41% women
    • ~1 M. US$ spent / 24 h
    Second Life in numbers
  •  
  • Avatars
  •  
  • :-) :-( :-P LOL , ROFL, LMAO
  • :-) vs.
  •  
  • Spaces based on reality
  • Spaces based on reality
  • Spaces based on reality
  • Spaces based on fantasy
  • Spaces based on fantasy
  • Spaces based on fantasy
  • ” Mixed reality”
  • ” Mixed reality”
  • ” Mixed reality”
  •  
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  •  
  •  
  • Building 3D objects
  • Using scripts to give them ”life”
  • Immaterial rights
  • Companies already in Second Life
    • Aachen, RWTH University, Germany WISE: Research platform WISe Environments Aarhus Business College: Aarhus, Denmark Åbo Akademi University , Turku, Finland Anglia Ruskin University at Cambridge and Chelmsford, UK Arcada University of Applied Sciences: Helsingfors, Finland The Art Institute of California-San Diego San Diego, CA The Art Institute of Pittsburgh Pittsburgh, PA Audiocourses Music Production School: London, United Kingdom Australian Film TV and Radio School: Sydney, Australia Ball State University: Muncie, IN The Bay School of San Francisco: San Francisco, CA Beach College: Santa Barbara, CA Bentley College - Department of Natural and Applied Sciences: Waltham, MA Boise State University, Dept. of EdTech Supporting EDTECH Island in SL Bournemouth University, The School of Health & Social Care (HSC): Bournemouth, United Kingdom Bowling Green State University Bradley University, Peoria, IL-- Multimedia Program via NMC and Library on Info Island Bromley College of Further and Higher Education: Greater London, United Kingdom Buena Vista University Storm Lake, IA Buffalo State College Buffalo, NY California State University - Pomona: Pomona, CA Central Piedmont Community College - Futures Institute: Charlotte, North Carolina Chapman University: Orange, CA Clemson University: Clemson, South Carolina Cochise College College of Humanities and Social Sciences at Montclair State University: Montclair, NJ College of Internet Distance Education of Assumption University Bangkok, Thailand Columbia College Chicago: Chicago, IL Columbia University: New York, NY Derby University: Derbyshire, England, UK. Devry University: Oakbrook, IL Duke University: Durham, NC Drexel University: Philadelphia, PA East Tennessee State University: Johnson City, TN
    Edinburgh University: Edinburgh, Scotland, UK Empire State College, SUNY: Many locations across NY state and beyond. ENST Bretagne : Telecom Bretagne France Fontys University of Applied Sciences: Netherlands Fullerton College: Fullerton, CA Gerald D. Hines College of Architecture University of Houston: Houston, TX Glendale Community College Glendale AZ Graz, Austria , Technical University, Institut für Wohnbau Great Northern Way Campus - Centre for Digital Media Vancouver, BC, Canada Harvard University : Cambridge, Mass . Heinrich-Heine-Universität: Düsseldorf, Germany Helicon Opleidingen &quot;Netherlands, land based studies at 11 colleges&quot; Hong Kong Polytechnic University - School of Hotel & Tourism Management Huddersfield University, West Yorkshire, UK Idaho State University: Pocatello, Idaho . Illinois State University: Normal, IL Indiana University: Bloomington, IN Iowa State University: Ames, IA Ithaca College - Roy H. Park School of Communication Johnson & Wales University: Providence, RI & 5 Western States Kalamazoo Valley Community College: Kalamazoo, MI Lancaster University: Lancaster, UK Lawrence University: Appleton, WI Lazarski School of Commerce and Law. Warsaw, Poland Leeds College of Art and Design: West Yorkshire, United Kingdom Leeds Metropolitan University: West Yorkshire, United Kingdom Lehigh Carbon Community College: Schnecksville, PA Loyalist College: Belleville, ON, Canada Massachusetts Institute of Technology : Cambridge, MA Mayville State University: Mayville, ND Minneapolis College of Art and Design: Minneapolis, MN Minnesota State Colleges and Universities: Northern Illinois University DeKalb, IL Ohio University University of Derby: Derbyshire, England, UK. University of Plymouth: Devon, UK University of Portsmouth: Portsmouth, UK Rheinische Fachhochschule Köln University of Applied Sience Cologne Universidad Iberoamericana, Mexico Cit Schools, universities and libraries already in Second Life
  •  
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  • http://onlinesocialnetworks.blogspot.com/2007/12/blog-post.html
  • TEACHING
  • Distance education, lectures
  • Group assignments
  • Dramatization and visualization
  • Conferences and workshops
  • Your World Your Imagination
  • SOME RESULTS Kim Holmberg and Isto Huvila Information studies | Åbo Akademi University
    • Data collection in spring 2007
    • Respondents
      • Open University at Åbo Akademi University, Information Studies
      • N=30, 28 women, 2 en
      • 50% born before1967
      • (1952-1984)
      • Most were ”average users” of computers
      • Everyone had quite a lot of experience in online learning
    Student questionnaire
    • Moving EASY
    • Navigating EASY
    • Talking VERY EASY
    • Asking EASY
    Easy or Difficult?
    • A bit more difficult
    • A lot more fun
    • Not as good form of education
    • Easier to participate in discussions
    • Barrier to ask was lower
    Learning... ... compared to classroom teaching
    • No more difficult or easy
    • A lot more fun
    • As a form of education, better
    Learning... ... compared to ”online learning environments”
    • Compared to classroom teaching
      • Improves interaction: no
      • Presence of the others: divided answers
    • Compared to online teaching
      • Improves interaction: yes
      • Presence of the others: a lot better
    Interaction
  • Lower barrier to participate in Second Life
    • Fun
    • Produced results
    • The feeling of belonging to the team was strong
    • ” The group produced more together than the participants would have done alone”
    Groupwork
  • ” fun” ” boring” efficient unefficient
  • WHY SECOND LIFE?
    • Appealing to today’s students
    • Immersive
    • Promotes creativity
    • Social aspect
    • Building communities / Networking
    • New tools
    • A view of the future
    • SL is fun
    That’s why Second Life
  •  
  • Kim Holmberg Information Studies | Åbo Akademi University THANK YOU! [email_address] Skype: kim.holmberg www.webometrics.fi www.slideshare.net/kholmber www.facebook.com