Product Discovery At Google

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    Product Discovery At Google - Presentation Transcript

    1. Product Discovery @ Google John Gibbon 9/1/09
      • Features and Products
      • Products and Product Lines
      • Mary Cagan: High Fidelity Prototypes
      Product Discovery
      • I am the VP of Emerging Technologies at AECOM a Fortune 500 engineering, design, planning, and consulting services for large-scale public and private projects in the transportation, environmental, buildings and energy sectors.
      • These notes are primarily from a class I taught at Stanford in their Continuing Studies Program.
      • Internal
        • Stakeholders & Experts,
      • Clients
        • Site Analytics, Surveys, Client Visits, Informal Conversations, Usability Testing,
      • Outside Experts
        • Your Network, Partners/Suppliers, Magazines, Trade Associations Conferences, Market Influencing Clients
      • Internet and Published Sources
        • Blogs, Traditional Publications, Trade Journals, Competitor websites, Google, Quantcast, Company listings (Hoovers, Tradevibes), Tradeshows, Industry Research (Forrester, Gartner, Yankee, IDC, Giga)
      • Other
        • Market and Demographic Analysis, Other Industry Best Practices
      Where Get Product and Feature Ideas?
      • -Revenue
      • -Market Share
      • -New Users
      • -Increase Usage
      • -Increased Customer Satisfaction: NPS
      • -Other?
      Consider What Are Your Success Metrics
    2. The Biggest Roadblock to Effective Product Strategy in Most Companies is Lack of effective Product Innovation Funnel
    3. Product Innovation Funnel
      • Analyze and prune at every stage
      • How (metric?)
      • Who (PM, VP, Product Board)?
      • OK to fail
    4. Why Supporting Sales (Customer Support) Isn’t too Bad …
      • While training sales is required and
      • Customer surveys and site analytics are important
      • Talking to actual users is imperative
      • Basic client analysis (Using WULA. It is amazing what you learn; and what the company thinks about the customer is wrong.)
    5. WULA
      • Who are you?
        • Your company, your role (analyst, “Mom”)
      • What do you do?
        • What problems trying to solve? How do you provide value?
      • Win:
        • Why us? What didn’t like?
      • Usage:
        • What problems solving with what features?
      • Loss / Attrition:
        • Why not us? How solving now? Is there a feature / issue resolved in which consider later?
    6. Ideas for Products and Product Lines
      • Where should we go?
      • Why will we be successful there?
      • How do we get there?
      • Problem?
        • Opportunity
      • Solution?
        • Unique offering or breakthrough (IP)
        • Why you? Competition?
      • Business Model
        • How make money?
        • Money need?
        • Team
      Company or Product Portfolio Strategy
    7. Where Should We Go? Is There An Opportunity?
      • Is there customer pain?
      • Is the pain sufficient to generate a compelling reason to buy?
      PAIN REASON TO BUY Sue Barsamian: “Reality Marketing for Startup”
    8. Is The Opportunity Big and Growing?
      • Are there enough customers with this profile to make a market?
      • Is it growing?
      Sue Barsamian: “Reality Marketing for Startup” PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY PAIN REASON TO BUY
    9. How To Size Your Market
      • Build a tops down and bottoms-up model for your market
      Sue Barsamian: “Reality Marketing for Startup”
      • Empirical
      • Qualitative research
      Your revenue and unit forecast
      • Analyst data
      • Proxy modeling
      Total Market Total Addressable Market Your Projected Share
      • Why will we be successful there?
      • -Core Competencies / Differentiation
      • -Mission
      • -Competitive Analysis
      • How do we get there?
      • -Financial / Dev Plan
      • -Tech Strategy
      • -Partnering Strategy
    10. Strategic Trade-offs
    11. The Boston Consulting Group’s Growth-Share Matrix Accelerate a Few Divest Most Liquidate Harvest Invest 20%- 18%- 16%- 14%- 12%- 10%- 8%- 6%- 4%- 2%- 0 Market Growth Rate 10x 4x 2x 1.5x 1x Relative Market Share .5x .4x .3x .2x .1x Dogs 8 7 3 ? Question marks ? ? 2 1 Cash cows 6 Stars 5 4
    12. Ansoff Matrix: Product Strategy Market Penetration Product Development Market Development Current Products Future Products Current Markets Future Markets Know Customers and Market Rich Product Offerings
      • New Product vs. Mature Product
      • New Market vs. Existing Market
      • Short Term vs. Long Term Revenue
      • Usage vs. Revenue
      • Client A vs. Client B
      • Research vs. Development
      • High Risk vs. Low Risk
      Trade-Offs
    13. But Try to Create Uncontested Market Space and Make Competition Irrelevant (Kim and Mauborgne) Red Ocean Strategy Blue Ocean Strategy Compete in existing market space Create uncontested market space Beat the competition Make the competition irrelevant Exploit existing demand Create and capture new demand
    14. Marty Cagan and Product Discovery
        • Valuable
        • Usable
        • Feasible
      www.svpg.com/product-discovery/
    15. Document Use Cases with Prototypes
        • Better Understood Since Closer to Actual Experience
        • Different Fidelity / Technologies:
          • - Lower Fidelity
            • -PowerPoint / Visio (Storyboarding)
          • - HTML / Code Development Tools:
            • - Weebly, Google Sites, Dreamweaver, FrontPage, etc.
            • - VisualBasic, etc.
          • - High Fidelity Prototyping Tools:
            • -Axure, Irise, etc
    16. Requirements: High Fidelity Prototypes
        • Realistic Enough to Test Idea with Target Customer
        • Refine Business Idea Before Commit
        • Helps Product Be Better Understood Throughout Org
        • Underlines Functionality and User Experience Intertwined
    17. Highly Recommend
        • Inspired – THE Product Management book
        • Marty’s Blog: http://svpg.com/articles
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