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Fun is a Good Thing!
Video games, iKids and 21st Century Education
Sixty minutes!?
  Are you
  kidding me?
Sticky ideas?
21st century technology is absolutely
  essential for your toolkit
The top 10 jobs
  predicted for 2010
 didnā€™t exist     in
 2004
There are over
150 million people
 using Social Networks
more
China has
 gifted kids
 than we have kids
A seven year-old signed a
six ļ¬gure endorsement deal
     to play professional video games
So what?
ā€œTodayā€™s students
 are no longer the people
 our educational system
 was designed to teach.ā€

 Marc Prensky
Tic Tac Toe 1077
Pong 1977
Galaga 1987
SimCity 1997
Second Life 2007
Games
     havenā€™t
gotten simpler
     over time
Theyā€™ve gotten more complex.


           Why?
Because the brain
  demands it
ā€œEverything Bad is Good for Youā€
                    Steven Johnson




    ā€œGot Game?ā€
       John C. Beck, Mitchell Wade




ā€œDonā€™t Bother Me, Mom - Iā€™m
                 Learning!ā€
                 Marc Prensky
patterns
Brains search for
Emotional chemicals increase
cognitive activity
Brains want to
 work with
    others
Games provide structured patterns
Games create emotional connections
Games encourage collaborative learning
Simpler?
ā€œYou donā€™t learn because
 youā€™re engaged. Youā€™re
                       youā€™re
 engaged because
 learningā€
 Nick deKanter
 Muzzy Lane Software
Gaming myths?
ā€œAll child drug addicts . . . are
 comic-book readers. This kind of thing is
 not good mental nourishment for
 children!ā€

 Fredric Wertham, Seduction of the Innocent, 1954
www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientiļ¬c evidence links violence and video
  games




                            www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientiļ¬c evidence links violence and video
  games
Itā€™s mostly kids / mostly boys




                             www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientiļ¬c evidence links violence and video
  games
Itā€™s mostly kids / mostly boys
Gaming creates isolated loners




                             www.pbs.org/kcts/videogamerevolution/impact/myths.html
www.pbs.org/kcts/videogamerevolution/impact/myths.html
ā€œMiniā€ & complex games are the same




                         www.pbs.org/kcts/videogamerevolution/impact/myths.html
ā€œMiniā€ & complex games are the same

Itā€™s really not that big of a deal




                              www.pbs.org/kcts/videogamerevolution/impact/myths.html
secondlife.reuters.com
great examples
Some
www.making-history.com
www.teamtreks.com
www.discoverbabylon.org
www.knowledgematters.com
www.educationalsimulations.com
www.peacemakergame.com
www.stopdisastersgame.org
What games do you use?
Railroad / Zoo / Roller Coaster Tycoon

Sim ThemePark / Sim City

Civilization III / Rise of Nations /
  Age of Empires

The Sims

Global Conļ¬‚icts: Palestine

You are the Historian
ā€œThe cookies on my computer
know more about me than my
       teachers do.ā€
         High school student
Lots of resources at:
<www.socialstudiescentral.com>
<del.icio.us/glennw98/games>

Download presentation at:
<slideshare.net/glennw98>

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Having Fun is a Good Thing: Video Games in Education