Brief overview of one way in which Apps have been introduced into geography. Slides went with a talk given at the Royal Geographical Society and linked to the 2014 National Curriculum
36. • Building and coding apps
using touchdevelop
• Hackdays to build data
loggers, motion cameras,
automated weather stations,
seismometers
• Science and geography
Gopro rocket
• Blogging from a field English
project
• Effect of mobile devices on
the geography of the school
What is an app – linked to mobile devices and particular purpose – more on this later as
. Apps aren’t creative, (learners) teachers and students are.
Process that we went through. Thought and reflection – link to curriculum and thinking. BYOD school with a mixed ecosystem of apps
Multi platform my context – BYOD written by students – researching own school – geography in action. App selection… Many of the ideas were developed when handhelds were banned, saught own funding through various awards and grants, used tattoo wifi and dongles.
App selection based on criteria – questions – answers.
Banned fun and engagement – quality geography within an approriate context is the aim. Start with learning outcomes
Hold your ideas lightly – there are many ways to get to the same learning destination.
SAMR – a useful model but changes according to the institution.
What are apps for?
https://www.flickr.com/photos/johanl/8348989885
Examples
Share the Dropbox link with students – get them to take photos of own work to upload.