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GWC14: Teresa colombi - "Psychological basis of gamification" (gHealth workshop)
1. Psychological basis of Gamification:
how to use motivation and persuasion
techniques to influence human behaviour
T. COLOMBI 05/24/2014
2. 1. Why we play games?
2. Psychology of the player
3. Psychological mechanism: the basics of motivation
4. How to implement gamification
Overview
3. Why Psychology Motivation How
Why we play games?
First Human activity
Innate activity
Playing is a really serious activity for a
baby
Playing is the best way to discover
the world and learn
4. Why Psychology Motivation How
… finally, what is a game?
Everything can be a game if:
there is a system of rules,
understood by the user
the user has an objective
and some means to achieve
it
it is adapted to his/her
characteristics/skills
there is a “challenge”
there is a good “flow”
TODAY OBJECTIVE:
Treat at least 12 cases
Yesterday score: 11 in 7h
Total
points:
321
2 3
5. Why Psychology Motivation How
The power of “playing”: an example
Washburn (2003)
Experience Game
20% of
H
80% of
X
Such a small difference can generate significant consequences related to
the playful situation gamification is always possible
6. Why Psychology Motivation How
How to keep the user in the good “flow”
Clear objectives
Immediate feedback after the actions
Good trade-off skills/challenge
Good knowledge of rules and User
Interface
Results:
frustrations of everyday life are
forgotten
loss of self-consciousness, distortion
of time perception
Great user experience
Csikszentmihalyi (1975)
7. 1. Why we play games?
2. Psychology of the player
3. Psychological mechanism: the basics of motivation
4. How to implement gamification
Overview
12. Why Psychology Motivation How
Each user is sensible to one or more these aspects, but in any case we
learn a lot from playing:
organisation
planification & strategy
self-respect
trials and failures
collaboration
...
From a business and/or a pedagogical point of view, it is useful that
people play games!
Psychology behind the behaviour
13. Why Psychology Motivation How
PEOPLE LOVE TO PLAY GAMES
… so, Gamification can be a great tool!
+
IT IS USEFUL THAT PEOPLE PLAY GAMES
+
VIRTUALLY ALL MAY BE CONVERTED INTO A GAME
=
GAMIFICATION
14. Why Psychology Motivation How
Through fun and pleasure, the gamified product
aims to :
deliver a message/knowledge
change users opinion
influence users behaviors (shopping…)
The frontier between gamification and
persuasion (and even manipulation) is often
thin…
Use gamification with caution and under a
psychologist supervision!
The final aim of gamification
POSSIBLE
MANIPULATION
15. Why Psychology Motivation How
Gamification is a mean to increase the persuasion,
which is the ability
to get someone to be convinced of something, to
believe something
to get someone to do or to want to do something
Gamification and persuasion
“Positive/good persuasion” = the final goal is profitable for the user
(learn, achieve goals, improve skills…)
“Negative persuasion” or Manipulation = the final goal is profitable
only for the source, which exercises control and influence user’s
attitudes and behaviors
16. Why Psychology Motivation How
Reciprocity
○ If you give, you will obtain something back
Commitment and Consistency
○ If the user say “yes” now, he/she will be consistent in the future
Social Proof
○ If other people do that, I should do it (consensus)
Authority
○ if the source is respected / known, it deserves to be heard
Liking
○ if my friends join/like/do, I should do it too
Scarcity
○ if it is rare, it's worth
Cialdini’s key principles of persuasion
17. 1. Why we play games?
2. Psychology of the player
3. Psychological mechanism: the basics of motivation
4. How to implement gamification
Overview
18. Why Psychology Motivation How
The “fuel” of gamification is the human
motivation.
Several ways exist to motivate the users, for
example show them:
that they have something new to discover
a challenge to face
the way to create a social link with other users
the possibility to obtain something very
special and customised
…
Gamification is all about motivation
MOTIVATION
Try to raise internal motivation (I do it for myself) rather that external ones (I
do it to have a reward), for a better engagement
19. Why Psychology Motivation How
Several mechanisms possible:
create a “scenario” (characters, goal, situations…)
let the user be “someone else”
mark clearly the user’s progression and path to guide him/her
put enigmas and difficulties on the path
Unlock contents/bonus according to the progression
Useful in Health for :
better empathy with patients and understanding of contexts
good anticipation of critical situations
Create an interest: discover
20. Why Psychology Motivation How
Several mechanisms possible to stimulate competition and
achievement:
scores
badges
leaderboards
Challenges and rewards
Useful in Health for :
better performances
task needing optimal reaction time
Create an interest: challenge
21. Why Psychology Motivation How
Several mechanisms possible:
emulation/copying other’s behaviour
reward the information sharing and cooperation
challenges solvable only in group, with different skills
Useful in Health for :
team building
clear team member tasks and objectives
develop respect for the others (colleagues and patients)
Create an interest: social link
22. Why Psychology Motivation How
Several mechanisms possible:
choose characters, goals, paths, options…
customise the interface
give different feedbacks according to user’s choices, parameters
and setting
Useful in Health for :
try different solutions and understand interpersonal differences
better anticipate the results related to interpersonal differences
Create an interest: customisation
23. 1. Why we play games?
2. Psychology of the player
3. Psychological mechanism: the basics of motivation
4. How to implement gamification
Overview
24. Why Psychology Motivation How
Motivation is a necessary ingredient for a great user experience in a
gamified product, as the need to have the good abilities and skills to
succeed
Ok, we have fuel. But how to start the engine?
Activation threshold
Here triggers work!
But Fogg’s behaviour model emphasizes the need for triggers
25. Why Psychology Motivation How
To gamify something in the right way, first of all it is necessary to
understand what is wrong about
Motivations
○ The user has understood the importance of this application? How to improve
the engagement?
User’s abilities
○ The user has all the required skills? The app can be simplified (smaller and
simpler tasks)?
Triggers
○ The user is aware of them? He/she understand them? Right time/place?
The problem can be also related to the user’s journey in the product
Understand when something is wrong