Using activites to engage learners

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How new trainers can include activities in training sessions

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Using activites to engage learners

  1. 1. Train the Trainer <br />Using Activities To Engage Learners<br />
  2. 2. Overview <br />How training can include humour and games<br />Explore different types of games<br />How to get participant buy-in<br />Humour principles in adult learning<br />Troubleshoot when games go wrong <br />
  3. 3. The Principles of Adult Learning<br />We learn to do by doing.<br />We learn when we are ready to learn. <br />We make connections.<br />We learn one thing at a time.<br />We learn when results are satisfying to us. <br />We need to understand what we learn. <br />We develop skill through practice. <br />We have different abilities and backgrounds.<br />
  4. 4. The Role of Activities & Games <br />What is the value of activities and games <br />What are the safety issues <br />What is the difference between ice-breakers , role play and energisers<br />
  5. 5. Guidance for Activities and Games <br />Don’t select activities that would annoy people <br />Adjust the length and type of activity to suit the length of the session. <br />Know your audience.<br />Adjust games for the seriousness of the topic.<br />People who know each other may get bored<br />
  6. 6. Selecting the correct activity <br />Game<br />Icebreakers<br />Energizer<br />Simulations<br />Brain teasers<br />Role Plays<br />Case Studies<br />
  7. 7. Preparation for Activities <br /><ul><li>What are your responsibilities as a facilitator?
  8. 8. Are there any pitfalls you need to be aware of?
  9. 9. How can debriefing help the group?</li></ul>What kind of activity for reluctant participants? <br />What activity for those who do not like games? <br />How do you persuade people who refuse to engage or interact with the group? <br />
  10. 10. Preparation for a Game or Activity <br />Name<br />Time Required<br />Size of Group<br />Materials Required<br />Overview<br />Goals <br />Procedure<br />Discussion Points<br />Variations<br />
  11. 11. Appropriate Games or Activities <br />Must illustrate or somehow relate to the training objectives. <br />Must be suitable for participants’ needs & ability levels. <br />Consider the setup of the room <br />
  12. 12. Getting participants to engage <br />Clearly state the objectives <br />Outline any rules <br />Create a safe learning climate <br />
  13. 13. When things go wrong <br /><ul><li>What can cause an activity to go wrong?
  14. 14. How can we prevent mishaps?</li></li></ul><li>When A Game Does Not Work<br />The best remedy is for the trainer to be honest and sincere about the problem. <br />Be honest and keep the tone light, and the effects of the disaster will dissipate quickly.<br />
  15. 15. More information <br />You can read more about using activities on the Train the trainer blog. <br />

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