Selling UX

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    Selling UX - Presentation Transcript

    1. Selling UX
    2. Stretchhhhhhhhhhh
    3. Lucky draw
    4. Lucky draw
    5.  
    6.  
    7. Who uses?
    8.  
    9.  
    10.  
    11.  
    12. Why?
    13. UX culture http://www.google.com/corporate/tenthings.html
    14. http://www.google.com/intl/en/corporate/ux.html
      • Every millisecond counts
      • Simplicity is powerful
      • Add a human touch
    15. What just happened?
    16. Persuasion “ These aren’t the UX specialists you’re looking for…”
      • Entertaining
      • Connecting
      • Familiar examples
      • … and then UX
    17. Good News
    18. http://www.usnews.com/features/business/best-careers/best-careers-2008.html Usability/User experience specialist
    19. http://www.usnews.com/money/careers/articles/2009/08/28/americas-best-careers-2009.html User experience specialist
    20. http://news.bbc.co.uk/2/hi/technology/8017178.stm
    21. Business of design
    22. Lifestyle integration
    23. Still not convinced?
    24. I just want to have a shower
    25.  
    26.  
    27. Part of something bigger right?
    28.  
    29.  
    30.  
    31.  
    32.  
    33.  
    34. Frustrations
    35. Frustrations
      • “ They don’t listen to me”
      • “ We are not taking seriously”
      • “ I don’t have a seat at the strategy table”
      • “ They think usability is usability testing”
      • “ My team is not big enough”
    36. Barriers
    37. Yikes!
    38. UX Language is Ugly Thank you John Rhodes
    39. UX Speed Bumps
      • Our definitions of UX force us to justify UX
        • We talk ourselves into a defensive position
        • Does it matter what you call it
        • Don’t let your ego get in the way
        • Let them choose the language to use
      Thank you John Rhodes
    40. Barriers
      • No Executive Champion
      • Lack of effective communications
        • Results
        • Deliverables
        • Pitching
        • Not listening
      • Culture
    41. Know your culture
    42. Culture Thank you Paul Sherman
      • Engineer-centric
      • Might never have had a UX team.
      • Products created from interesting technology.
      • Territorial about UI.
      • Design-centric
      • View building applications and websites as a creative endeavor.
      • Primary focus may be creating designs that other designers will like and respect.
      • Sales & marketing centric
      • Represented by powerful people who “know” their customers...but don’t know “all” the customers.
      • Challenges
      • Tendency to deem a product usable if it is possible to do the task.
      • They rely heavily on their own experience in UI design.
      • They feel they are doing the right thing for the customer, even if they don’t have evidence.
      • Challenges
      • Define the user experience in terms of aesthetics rather than ease of use.
      • Focus on visuals rather than workflows.
      • Rely heavily on their own instincts about users.
      • Focus only on data that confirms their viewpoints.
      • Challenges
      • Rely heavily on customers' self-report and customer suggestions to assess usability.
      • Disproportionately weight their “biggest” or “loudest” customers .
      • Often overconfident in their ability to “know” what the customer needs.
    43. “ Au says the collaboration between designers and engineers is healthy. A lot of the design team's time is spent on setting standards and building a style guide for engineers to ensure a project will really end up looking like a Google product.” http://www.techradar.com/news/internet/google-explains-its-minimalist-design-philosophy-641441
    44. Know your target
      • Who is buying & budget allocation (money)
      • Product vision (plan)
      • Invest in R & D (money & strategy)
      • Customer care or just “lip service” (empathy)
    45. Ripe Organizations
    46. Ripe Organizations
      • “ Culture Patterns” that indicate UX growth
        • Management is using the lingo
        • Hired a Director or VP of UX
        • Usability testing of products is a given
        • Usability Lab in place or being discussed
        • Product managers claim that UX is strategic advantage
      Know people have “bought” UX
    47. Maturity
    48. http://www.businessweek.com/innovate/content/apr2009/id20090429_083139.htm?campaign_id=rss_innovate
    49. http://www.businessweek.com/innovate/content/apr2009/id20090429_083139.htm?campaign_id=rss_innovate Design Maturity
    50. How people are rewarded?
      • Doing what the boss says
      • Launching on time
      • Playing politics
      • Coding to specification
    51. What Sells?
    52. What Sells
      • Passion
      • Choosing the right project
      • Meeting like minded people
      • Choosing the right tools
      • Stories (Case Studies)
      • Business & Domain knowledge
    53. UX Sales Kit
      • "Minimum standards" that all UX'ers should meet:
        • What is UX
        • A story
        • Share a delightful product experience
        • Sell team services
    54. Sales Goal?
    55. Product Success
    56. Common language?
    57. Vision
    58. http://www.uie.com/events/uiconf/2007/articles/experience_vision/
    59. Where or what do you want to be in 2,5,10 years time?
    60. ?
      • User Tester v Designer
      • Closer (issues) v Opener (innovations)
      • Loner v Collaborator
      • Critic v Creator
      • Silo v holistic
      • “ Be more open, more creative, take risks, challenge our assumptions, listen to each other”
    61. Be valuable!
    62. Constant State of Self Improvement http://www.apogeehk.com/articles/constant_cycle_of_self_improvement.html
      • Read
      • Share your knowledge
      • Contribute to your community
      • Lead
    63. Thank You Email - dszuc@apogeehk.com Twitter - @dszuc

    + dszucdszuc, 1 month ago

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