Power of Agile UX - EuroIA 2011

Petr Douša
Petr DoušaUser experience designer at Kerio
Power of Agile UXPetr Douša, Kerio@PetrDousa,[object Object]
Welcome!,[object Object]
Hi,[object Object],Beer,[object Object],Cool,[object Object],= Ahoj,[object Object],= Pivo,[object Object],= Hustý,[object Object]
Power of Agile UX - EuroIA 2011
Power of Agile UX - EuroIA 2011
Power of Agile UX - EuroIA 2011
So how do we fit …,[object Object],User researchSketchingWireframeMockupPrototypeSpecificationUsability testing,[object Object],… into two weeks?,[object Object]
So how do we fit …,[object Object],User researchSketchingWireframeMockupPrototypeSpecificationUsability testingCodingTesting,[object Object],… into two weeks?,[object Object]
We don’t,[object Object]
Do just enough,[object Object]
Three Tools,[object Object],Design workshops,[object Object],Agile usability testing,[object Object],User feedback,[object Object]
DESIGN WORKSHOPS,[object Object]
Users,[object Object],Developers,[object Object],QA,[object Object],Product Manager,[object Object]
  1. Get them into one room,[object Object]
  2. Everybody can sketch,[object Object]
  3. Sketch six ideas                 8 minutes,[object Object]
  4. Discuss                               20 minutes,[object Object]
  5. Sketch whole screen        8 minutes,[object Object]
  6. Discuss                               20 minutes,[object Object]
  7. Agree what’s good          10 minutes,[object Object]
Intro,[object Object],Sketch six ideas,[object Object],Discuss,[object Object],Sketch whole screen,[object Object],Discuss,[object Object],Agree what’s good,[object Object],5 minutes,[object Object],8 minutes,[object Object],20 minutes,[object Object],8 minutes,[object Object],20 minutes,[object Object],10 minutes,[object Object],   Good result in                    2 hours,[object Object]
Users,[object Object],Developers,[object Object],USER,[object Object],NEEDS,[object Object],TECHNICAL,[object Object],LIMITS,[object Object],QA,[object Object],IDEAS,[object Object],Product Manager,[object Object],BUSINESS GOALS,[object Object]
Users,[object Object],Developers,[object Object],USER,[object Object],NEEDS,[object Object],TECHNICAL,[object Object],LIMITS,[object Object],QA,[object Object],IDEAS,[object Object],Product Manager,[object Object],BUSINESS GOALS,[object Object]
Three Tools,[object Object],Design workshops,[object Object],Agile usability testing,[object Object],User feedback,[object Object]
AGILE USABILITY TESTING,[object Object]
Involve the team,[object Object]
Team is watching,[object Object],In observation room,[object Object],Good idea may come from anybody,[object Object],Shared ownership of design,[object Object],Users are different,[object Object]
2 hours every 6 weeks ,[object Object],Is a Fast Path to Great UX ,[object Object],(Jared Spool),[object Object]
Team evaluates,[object Object],  1. Everyone writes the problems,[object Object]
  2. First person sorts by priority,[object Object]
  3. Then second,[object Object]
  4. Then others,[object Object]
  4. Then others,[object Object]
  5. Collision = discussion,[object Object]
  6. Decide what gets fixed,[object Object]
Three Tools,[object Object],Design workshops,[object Object],Agile usability testing,[object Object],User feedback (demo),[object Object]
When in doubt,leave it out,[object Object]
Wrap-up,[object Object],Design workshops,[object Object],Agile usability testing,[object Object],User feedback (demo),[object Object]
Learn more,[object Object],Design workshopsThe Design of Design Studiohttp://blog.semanticfoundry.com/2011/07/10/the-design-of-design-studio/,[object Object],Usability testsSteve Krug: Rocket Surgery Made EasyThe Do-It-Yourself Guide to Finding and Fixing Usability Problems,[object Object],Agile UXBalanced Teams blog & conferencehttp://www.balancedteam.org/,[object Object]
Take Aways                                             Questions?,[object Object],Do just enough,[object Object],Involve the team,[object Object],2 hours every 6 weeks,[object Object],When in doubt,,[object Object],  leave it out,[object Object],Ahoj – Pivo – Hustý,[object Object],Petr Douša,[object Object],@PetrDousa,[object Object],pdousa@kerio.com,[object Object],www.kerio.com/connect,[object Object]
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Editor's Notes

  1. Good afternoon , ladies & gentlemenI’m Petr Dousa from Kerio, Czech….
  2. … and I welcome you to Prague! And to my beautiful country, Czech Republic.To help you enjoy it more, I’ll give you some practical information.
  3. So who of (except for Czechs) knows how to say HI in Czech? shout.… Cool – expert levelCongratulations what’s your name? – applause for [name]!I hope you feel bit more at home now.
  4. Let’s start with topicWho of you works like this?I did at career startSeparated from several dev teamsSpecsDesign = weeks
  5. HOW MANY OF YOU?ME – TRYING TO REACH THISCO-LOCATED2 WEEK ITERATIONS, SMALL PARTS OF PRODUCTFEELS BETTER – QUICK!
  6. OUR PRODUCT
  7. Maximum value in miminum timeUseful also for non-agile
  8. Pick, mix, shorten
  9. At beginning of design
  10. USER, DEV, TESTER, PMSketchingDesigner moderates
  11. Week in advance+ EXPLAIN THE GOAL
  12. Then designer refines ->review with same group or usability testing
  13. Why good result?We have U.NEEDS, T.LIMITS, B.GOALS surface naturally all at at once
  14. AND THE TEAM LEARNS! about each other, especially that users are differentBetter than personas!
  15. 6 -> 3DOSTATEK ZJIŠTĚNÍ2 KRÁTKÉ LEPŠÍ NEŽ 1 DLOUHÝEVAL S TÝMEM
  16. If we miss important one, it appears next time
  17. Conference happens NOW in San Francisco – watch