Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Power of Agile UX - EuroIA 2011

4,726 views

Published on

Published in: Technology, Design

Power of Agile UX - EuroIA 2011

  1. 1. Power of Agile UXPetr Douša, Kerio@PetrDousa<br />
  2. 2. Welcome!<br />
  3. 3. Hi<br />Beer<br />Cool<br />= Ahoj<br />= Pivo<br />= Hustý<br />
  4. 4.
  5. 5.
  6. 6.
  7. 7. So how do we fit …<br />User researchSketchingWireframeMockupPrototypeSpecificationUsability testing<br />… into two weeks?<br />
  8. 8. So how do we fit …<br />User researchSketchingWireframeMockupPrototypeSpecificationUsability testingCodingTesting<br />… into two weeks?<br />
  9. 9. We don’t<br />
  10. 10. Do just enough<br />
  11. 11. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback<br />
  12. 12. DESIGN WORKSHOPS<br />
  13. 13. Users<br />Developers<br />QA<br />Product Manager<br />
  14. 14. 1. Get them into one room<br />
  15. 15. 2. Everybody can sketch<br />
  16. 16. 3. Sketch six ideas 8 minutes<br />
  17. 17. 4. Discuss 20 minutes<br />
  18. 18. 5. Sketch whole screen 8 minutes<br />
  19. 19. 6. Discuss 20 minutes<br />
  20. 20. 7. Agree what’s good 10 minutes<br />
  21. 21. Intro<br />Sketch six ideas<br />Discuss<br />Sketch whole screen<br />Discuss<br />Agree what’s good<br />5 minutes<br />8 minutes<br />20 minutes<br />8 minutes<br />20 minutes<br />10 minutes<br /> Good result in 2 hours<br />
  22. 22. Users<br />Developers<br />USER<br />NEEDS<br />TECHNICAL<br />LIMITS<br />QA<br />IDEAS<br />Product Manager<br />BUSINESS GOALS<br />
  23. 23. Users<br />Developers<br />USER<br />NEEDS<br />TECHNICAL<br />LIMITS<br />QA<br />IDEAS<br />Product Manager<br />BUSINESS GOALS<br />
  24. 24. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback<br />
  25. 25. AGILE USABILITY TESTING<br />
  26. 26. Involve the team<br />
  27. 27. Team is watching<br />In observation room<br />Good idea may come from anybody<br />Shared ownership of design<br />Users are different<br />
  28. 28. 2 hours every 6 weeks <br />Is a Fast Path to Great UX <br />(Jared Spool)<br />
  29. 29. Team evaluates<br /> 1. Everyone writes the problems<br />
  30. 30. 2. First person sorts by priority<br />
  31. 31. 3. Then second<br />
  32. 32. 4. Then others<br />
  33. 33. 4. Then others<br />
  34. 34. 5. Collision = discussion<br />
  35. 35. 6. Decide what gets fixed<br />
  36. 36. Three Tools<br />Design workshops<br />Agile usability testing<br />User feedback (demo)<br />
  37. 37. When in doubt,leave it out<br />
  38. 38. Wrap-up<br />Design workshops<br />Agile usability testing<br />User feedback (demo)<br />
  39. 39. Learn more<br />Design workshopsThe Design of Design Studiohttp://blog.semanticfoundry.com/2011/07/10/the-design-of-design-studio/<br />Usability testsSteve Krug: Rocket Surgery Made EasyThe Do-It-Yourself Guide to Finding and Fixing Usability Problems<br />Agile UXBalanced Teams blog & conferencehttp://www.balancedteam.org/<br />
  40. 40. Take Aways Questions?<br />Do just enough<br />Involve the team<br />2 hours every 6 weeks<br />When in doubt,<br /> leave it out<br />Ahoj – Pivo – Hustý<br />Petr Douša<br />@PetrDousa<br />pdousa@kerio.com<br />www.kerio.com/connect<br />

×