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David W. Deeds, IT Manager/Teacher
Changchun American International School
     VWBPE Conference: March 15, 2012
Stop by Educommons Bravo and get yourself a
           geeky-cool FREE t-shirt!




  slurl.com/secondlife/EduCommons%20Bravo/79/69/25/
11 years teaching: 8 unis/college, 3 K-12/int’l

   6 years teaching with 3D virtual worlds:
      3 university/college, 3 K-12/int’l
Our…uh, Their…Beloved Leader
2011 Conference Presentations:
 Flat Classroom Conference in Beijing
 AACE Global Learn Asia Pacific Conference in
  Melbourne (2nd consecutive GLAP)
 AACE ED-MEDIA Conference in Lisbon
 Global Meeting on Gifted Education in Second
  Life Conference inworld
 TechEx 2011 in Bangkok
 Global Education Conference online
 Beijing Learning Summit
2012 Conference Presentations So Far:
 Otavan Opisto (Finnish academy, online)
 Flat Classroom Workshop, part of American
  School of Bombay Unplugged in Mumbai (to
  students!)
 VWBPE Conference (you know, this one!)


Booked through summer, ready to go again as
 of August 2012 – Educational Technology
 Coordinator for Colegios Peterson in Mexico
        (www.peterson.edu.mx)
Triple A Learning Headquarters
slurl.com/secondlife/Teaching%202/228/46/22
                                              7
What are we going to talk about?

   Higher Education and K-12:
    ◦ Second Life – 10 minutes
   K-12/International:
    ◦   OpenSimulator – 10 minutes
    ◦   Quest Atlantis – 10 minutes
    ◦   Minecraft – 10 minutes
    ◦   Jibe/Unity – 5 minutes
    ◦   Alice – 5 minutes

               Best Practices/Lessons Learned:
                  What Works? What Doesn’t?
Second Life – Higher Ed
Second Life: Higher Education

   Professor in Korean university’s fledgling
    International Business Department in 2006
   Students from Korea, China, Vietnam, Russia
    (wide range of English skills)
   Needed a way to beat the language barrier
    (and overcome cultural passive role)
   Established 1,000 sqm cybercampus; later
    4,000 sqm college Computer Science Dept.
Second Life: Higher Education

Classes (500+ students inworld):
 Mine: Freshmen – Juniors: Computer
  Programming, Business Management, Internet
  Marketing, Project Management
  (Uni: Regular Majors, College: Votech)
 Others: Freshmen – Seniors: Wide variety of
  English courses, including Business English
  (S/T in our college plus others, global)
Second Life: Higher Education
What Were We Doing?
 Teaching without textbooks (some e-books)
 Kids created/managed cybercampus, put on
  shows, made and sold real/virtual products
 Handled all management, pricing, marketing
 Learned programming via LSL, also CAD
 Active, learner-centric, English curriculum
 Hosted/visited students in other countries to
  practice English, virtual field trips
Second Life: Higher Education
What Worked?
 Bridged the communications gap – digital
  natives knew what to do, even in English
 Overcame ASMeB – Antisocial Social Media
  Behavior – synchronous, anonymous (FUN!)
 Hit the sweet spot re: programming “payoff”
 Sheltered Instruction Observation Protocol to
  create Individualized Education Plans (IEPs) –
  Differentiation, Inclusion
Second Life: Higher Education
What Didn’t Work?
 Trying to recreate classroom configuration or
  situation in virtual world (sitting at desks)
 Worrying about kids meeting SL weirdos
  (socialization, experimentation worked out)
 Assignments too open-ended (cohesive
  structure/theme needed, individual/team goals)
 Mixing English with others, no-scaffold scripting
 Beginning classes in lab without “pep talk”
OpenSimulator
OpenSimulator: K-12
 IT Teacher/Manager for small, new school
  wanting to implement “21st century education”
 International Baccalaureate Organization
  (www.ibo.org) World School, inquiry-based
 Goal of cross-curricular instruction, big thing
  in IB but no one knows how to do it
 Native speakers and beginners in same class
 Geographically isolated for expat teachers
  and students, language/cultural barriers
OpenSimulator: K-12
Classes (200+ students inworld)
 Middle Years Program (MYP) Technology –
  Shift from Digital Literacy made long ago;
  Art, Music, Science, Humanities soon
 Primary Years Program (PYP) Information
  Communications Technology (ICT) - switch
  from Digital Literacy to IB Design Cycle
 Diploma Program Information Technology in
  a Global Society (ITGS) – now in Second Life
OpenSimulator: K-12
What Are We Doing?
 Teaching Computer-Aided Design, Project
  Management, Programming, English (MYP)
 Teaching task-based lessons with other tools
 Changing PYP ICT to inquiry-/task-based
 Using skeleton lesson plans, students achieve
  according to their own abilities
 Involving other non-techie skills in the process
 Having a [heckuva] lotta fun, but don’t tell!
ReactionGrid private/public plus Big Bertha private
Caisland sim, ReactionGrid public grid
Adobe Apartment Complex
OpenSimulator: K-12
What Has Worked?
 Simple Instructions/Skeleton Lesson Plans
 Three C’s – Connect, Communicate, Collaborate
  (and #4: Cooperate – Project Management)
 IB Design Cycle: Investigate, Design, Plan,
  Create and Evaluate (also Attitudes!)
 Problem-Solving/Task-Based Education
 Built-in Gifted and Special Needs programs
 Everything is project-based, NO TESTS!
OpenSimulator: K-12
What Has Worked?
 Reciprocal guidance, “guide on the side”
 Changing viewer interface to student primary
  language (Chinese, Korean, French, German, etc.)
 Constructivism, esp. Social Constructivism
 Self-reliance, adapting to change skills
 Scratch and S4SL for programming basics
 Wide variety of other tools: Audacity, PhotoShop,
  Google Sketchup, blogs/wikis, you name it
OpenSimulator: K-12
What Hasn’t Worked?
 Assuming productivity the first week!
 Calling it a GAME! Use “immersive learning
  environment” instead! Also, e-/textbooks
 Overcoming, but still dealing with active
  versus passive role (Asia specific?)
 Trying to jump right into LSL (Scratch first!)
 Trying to explain, esp. re: assessment, in
  advance (if you can, just do it!)
Second Life – K-12
Second Life: K-12
Classes (20+ students inworld):
 Information Technology in a Global Society –
  Three Strands: IT Systems, Social and Ethical
  Significance, Application to Specified Scenarios
 In Group 3, Individuals and Societies –
  provides technical education regardless
 Diploma Program opportunity for kids with
  low English skills, Special Needs Program
 China International Schools Inworld (CISI)
Second Life: K-12
What Are We Doing?
 Students maintain cybercampus and K-12s
  Inworld group, 4 schools now, goal is more
 E-textbooks provide content for IT lessons,
  ethical/moral and other discussions
 Projects/products: website, t-shirts, more
 Gearing up for real/virtual publicity
 Arranging college cybervisits for graduates
 Prepare for written exam (article responses)
Middle Years Art Show
Concerts and Podcasts
Second Life: K-12
What Has Worked?
 Hands-on, visual aspect of just about all work
  (Special Needs program automatic)
 Experiential opportunities, meeting people
 Sense of freedom and openness (to a degree!)
 Provided teachers with sources of professional
  development (teacher and other meetings)
 Decreasing isolation by allowing expats to
  communicate with other language speakers
Second Life: K-12
What Hasn’t Worked?
 Convincing the IBO to abolish the written
  examination (70-30 external/internal grade)
 Students too shy to train teachers (students!)
  but there’s still hope to make this a service
 Time zones and exchange rates hamper
  exchanges and commerce
 Pretending it’s not FUN! (It is, just don’t tell!)
More best practices (and sample project plans)
 in “OpenSimulator: School Quick Start Guide”
Second Life and OpenSimulator: K-12
Future Classes (ICT, Technology, ITGS, Others)
 Geeky: Continue building, programming; push
  for K-12 Grid for teachers/students worldwide
 ITGS: Make product/service training teachers,
  not just at CAIS but worldwide
 All: Increase cross-curricular coverage,
  including simulations and experiments
 All: Emphasize community aspect, studies of
  society and identity (TOK, CAS – IB stuff)
Get “OpenSimulator: School Quick Start Guide,”
 free e-book, covers SL too, from Scribd:
www.scribd.com/doc/57959626/
 OpenSimulator-School-Quick-Start-Guide

Or SlideShare:
www.slideshare.net/davidwdeeds/
 opensimulator-school-quick-start-guide
Quest Atlantis
Quest Atlantis: K-12
 Visit: www.atlantisremixed.org
 Prebuilt 3DVW with readymade quests (you can
  create your own, also build with tools)
 From the University of Indiana, FREE
 For students 9-16, maybe as young as 8
 Trainers in different locations, regular schedule
 Must have 2 teachers, 4 1.5-hour online classes
 Contact Bronwyn Stuckey: bstucke@indiana.edu
Quest Atlantis: K-12
Classes (30+ students)
 English Language A/B classes (native
  speakers plus other kids who are proficient)
 Registered users have a code of conduct and
  other guidelines to follow while inworld
 Missions include everything from stopping
  bullying to saving a city from the plague (!)
 Students and teachers assess online
 Each grade has a blog to record experiences
Everyone’s a kid in QA!
QA Teacher Toolkit
Quest Atlantis: K-12
What Has Worked?
 Structured aspect of just about everything
  easier for kids to handle (lack of uncertainty)
 Increased focus on tasks (out of necessity)
 Exposure to wider range of scenarios and
  situations (versus another SL/OS sim)
 Lots of writing as well as reading practice
 Teachers Digital Citizenship knowledge/skills,
  “values education” in general (but society?)
Quest Atlantis: K-12
What Hasn’t Worked?
 Students with poor English skills – text-based
  (but then teachers like the reading aspect!)
 Special Needs kids no; Gifted kids yes, but
  they need special lesson plans
 Anything smelling remotely like a lecture
  (kids just want to sit down and go inworld)
 Slacking off in responding to requests for
  reviews and other feedback (lots of work!)
Quest Atlantis: K-12
Future Classes
 Want to expand to: MYP Humanities and
  Science classes; PYP general versus ICT
 English literature classes too (stories), tie in
  with more than just blogs
 MYP students use laptops; PYP still uses
  computers only in ICT class/lab
 Want to arrange virtual field trips to/from
  other schools: QA is “safe” environment
Minecraft
Minecraft: K-12
 Regular version: www.minecraft.net
 20 million+ registered users worldwide,
  5 million+ have bought the game
 Building things, mining for minerals,
  fighting monsters, you name it!
 Singleplayer (free) or multiplayer (license),
  license is about US $30
 Kids (and adults) love the game, but how to
  use it in the classroom elusive until Edu
MinecraftEdu: K-12
 Hosted solution: Massively Minecraft,
  Jo Kay: www.massivelyminecraft.org
 Special mod for education: minecraftedu.com
 “Playing offline,” local server, no regular
  licenses needed, only US $41
 Discounts on regular licenses available
 Up to 100 students, so far only 25 concurrent
 Puts teacher in charge of student projects,
  provides traditional server view and console
MinecraftEdu Server Console
MinecraftEdu’s Tutorial World
Kids go nuts in Minecraft!
MinecraftEdu: K-12
Classes (70+ students)
 Middle Years Program Technology classes
 Making the IB happy by partnering with Art
  (Lit/Science) to make c-c Urban Planning unit
 Logic gates and other interactivity exercises,
  seems simple but can be sophisticated
 MYP 1-3: Lost Civilization, 4-5: City Redesign
 Individualized Education Plans (team level)
 CAIS MYP 1-3 Blog (4-5 can’t be bothered):
  minecraft.caischina.asia/society
MinecraftEdu: K-12
Courtesy of Adrian Hodge, MYP IT Teacher
What Has Worked?
 MinecraftEdu puts the teacher in charge!
 Self-directed, self-paced, self-reliant work
  (individual and team-based)
 Lots of connections with other tools: Prezi,
  Moodle, Google Sketchup and WordPress blogs
 C-c great so far (but close to hitting ceiling?)
 Working without textbooks (e- or otherwise!)
MinecraftEdu: K-12
Courtesy of Adrian Hodge, MYP IT Teacher
What Hasn’t Worked?
 Need to constantly observe/monitor students
  (who still perceive it as just a game)
 Need for tutoring in different languages
 Lack of structure perceived even with lesson
  plans specifying deliverables and deadlines
 Difficulty in cleaning up, moving/removing
 Lack of connection with other curriculum goals
MinecraftEdu: K-12
Future Classes
 Hosted/online solution to work with students
  in other schools/countries (virtual field trips)
 Expand on science connections: geology,
  physics, engineering, etc.
 Want to expand community aspects
 Give the PYP munchkins a shot (just for fun!)
 Maybe Computer Science Java classes (mods)
 Nice: Quest Atlantis-style missions
Jibe/Unity
Jibe/Unity: K -12
 Unity3D: unity3d.com
 Fantastic, FREE (basic version) 3D game/app IDE!
 3D game/app development without complex
  programming (scripting versus C++)
 iPhone or Android license costs money, US$1,500


   Jibe: www.reactiongrid.com
   Proprietary server platform for Unity development
   Easily enables multiplayer games/apps
   ReactionGrid offers starter programs: $125/3 mos.
   Contact Kyle Gomboy: create@reactiongrid.com
Jibe/Unity: K-12
Classes (nobody yet!)
 Want to introduce to MYP Technology classes
  (MYP 5 first, then down to 4, 3, 2, 1)
 Transition from LSL to Unity (Java)Scripting
 Students will create singleplayer games first,
  then upload to Jibe server to test multiplayer
 Focus on games unless we can buy app license
 Also for DP Computer Science (Group 5),
  substitute for Java programming emphasis
No complex programming required!
Multiplayer games? Easy with Jibe!
Jibe/Unity: K-12
What (Probably) Will Work?
 Definitely will need separate “pep talk”
 Allow for usual week of nonproductivity!
 One example of when e-textbook needed to
  follow step-by-step instructions at first
What (Probably) Won’t Work?
 Younger munchkins, kids with poor English
  (maybe interface in Chinese and Korean soon?)
 Working with demo project, must start new
 Having unrealistic expectations (both s and t!)
Get “Jibe/Unity: School Quick Start Guide,”
 free e-book, from Scribd:
www.scribd.com/doc/81798024/Jibe-Unity-
 School-Quick-Start-Guide

Or from SlideShare:
www.slideshare.net/davidwdeeds/jibeunity-
 school-quick-start-guide
Flat Classroom Eracism Project finals will take
          place in a Jibe space in May!
   For more information on Flat Classroom:
        www.flatclassroomproject.org
              On Eracism Project:
           www.eracismproject.org
           Global student debate on
          various aspects of racism.
Contact Julie Lindsay: julie@flatclassroom.org
Alice
Alice: K-12
 Visit: www.alice.org
 Different versions, Alice 2.0 and 2.2 for high
  school, Storytelling Alice for junior high
 From Carnegie Mellon University, FREE
 3D IDE for teaching kids programming games,
  videos, etc. (“Unity Lite”)
 Uses a drag-and-drop interface versus
  requiring extensive codebanging
 Textbooks, tutorials, other materials available
Alice: K-12
Classes (nobody yet!)
 MYP Technology classes, “best fit” (Unity or
  Alice 2.2 or Storytelling Alice)
 Actually creating 3D virtual worlds,
  emphasizing properties, methods, etc.
 If students aren’t ready for Unity yet, Alice
  can serve as a scaffold for later lessons
 With Alice and Unity, prepare kids for DP
  Computer Science (Java programming) course
Alice 2.2
Alice 2.2 Flight Simulator
Alice – K-12
What (Probably) Will Work?
 Maybe, just maybe using demo projects
 Links to prior knowledge/skills (Scratch, LSL)
 Setting expectations high (goals reachable)
 Joining Alice community (forums, like Scratch)
What (Probably) Won’t Work?
 Trying to jump in without “pep talk”
 Relying too much on available materials (still
  will have to deal with language barrier)
Follow Scoop.it and/or inDeeds!




www.scoop.it/t/3d-virtual-worlds-educational-
                 technology
              www.indeeds.com
Changchun American International School
   (www.caischina.org) is looking for an
   IT Teacher to start as of August 2012.
 Great opportunity to work with 3D virtual
                    worlds!
You should be able to assist technicians with
          computer maintenance.
         IB experience preferred.
           If interested, contact
      Darrie Dai: ddai@caischina.org
Thanks…
Thank you staying awake (or trying to)!
Questions/Comments?
David W. Deeds, IT Manager/Teacher
Work: +86-431-8458-1234,
 ddeeds@caischina.org
Home: +86-186-8668-4534,
 davidwdeeds@yahoo.com
Facebook & LinkedIn: David W. Deeds
Skype: davidwdeeds, Twitter: dwdeeds
Second Life: Deed Davids (visit Teaching or 2!)

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VWBPE: Best Practices Showcase: 3D Virtual Worlds in (K-12/International) Schools

  • 1. David W. Deeds, IT Manager/Teacher Changchun American International School VWBPE Conference: March 15, 2012
  • 2. Stop by Educommons Bravo and get yourself a geeky-cool FREE t-shirt! slurl.com/secondlife/EduCommons%20Bravo/79/69/25/
  • 3. 11 years teaching: 8 unis/college, 3 K-12/int’l 6 years teaching with 3D virtual worlds: 3 university/college, 3 K-12/int’l
  • 5. 2011 Conference Presentations:  Flat Classroom Conference in Beijing  AACE Global Learn Asia Pacific Conference in Melbourne (2nd consecutive GLAP)  AACE ED-MEDIA Conference in Lisbon  Global Meeting on Gifted Education in Second Life Conference inworld  TechEx 2011 in Bangkok  Global Education Conference online  Beijing Learning Summit
  • 6. 2012 Conference Presentations So Far:  Otavan Opisto (Finnish academy, online)  Flat Classroom Workshop, part of American School of Bombay Unplugged in Mumbai (to students!)  VWBPE Conference (you know, this one!) Booked through summer, ready to go again as of August 2012 – Educational Technology Coordinator for Colegios Peterson in Mexico (www.peterson.edu.mx)
  • 7. Triple A Learning Headquarters slurl.com/secondlife/Teaching%202/228/46/22 7
  • 8. What are we going to talk about?  Higher Education and K-12: ◦ Second Life – 10 minutes  K-12/International: ◦ OpenSimulator – 10 minutes ◦ Quest Atlantis – 10 minutes ◦ Minecraft – 10 minutes ◦ Jibe/Unity – 5 minutes ◦ Alice – 5 minutes Best Practices/Lessons Learned: What Works? What Doesn’t?
  • 9. Second Life – Higher Ed
  • 10. Second Life: Higher Education  Professor in Korean university’s fledgling International Business Department in 2006  Students from Korea, China, Vietnam, Russia (wide range of English skills)  Needed a way to beat the language barrier (and overcome cultural passive role)  Established 1,000 sqm cybercampus; later 4,000 sqm college Computer Science Dept.
  • 11. Second Life: Higher Education Classes (500+ students inworld):  Mine: Freshmen – Juniors: Computer Programming, Business Management, Internet Marketing, Project Management (Uni: Regular Majors, College: Votech)  Others: Freshmen – Seniors: Wide variety of English courses, including Business English (S/T in our college plus others, global)
  • 12. Second Life: Higher Education What Were We Doing?  Teaching without textbooks (some e-books)  Kids created/managed cybercampus, put on shows, made and sold real/virtual products  Handled all management, pricing, marketing  Learned programming via LSL, also CAD  Active, learner-centric, English curriculum  Hosted/visited students in other countries to practice English, virtual field trips
  • 13. Second Life: Higher Education What Worked?  Bridged the communications gap – digital natives knew what to do, even in English  Overcame ASMeB – Antisocial Social Media Behavior – synchronous, anonymous (FUN!)  Hit the sweet spot re: programming “payoff”  Sheltered Instruction Observation Protocol to create Individualized Education Plans (IEPs) – Differentiation, Inclusion
  • 14. Second Life: Higher Education What Didn’t Work?  Trying to recreate classroom configuration or situation in virtual world (sitting at desks)  Worrying about kids meeting SL weirdos (socialization, experimentation worked out)  Assignments too open-ended (cohesive structure/theme needed, individual/team goals)  Mixing English with others, no-scaffold scripting  Beginning classes in lab without “pep talk”
  • 16. OpenSimulator: K-12  IT Teacher/Manager for small, new school wanting to implement “21st century education”  International Baccalaureate Organization (www.ibo.org) World School, inquiry-based  Goal of cross-curricular instruction, big thing in IB but no one knows how to do it  Native speakers and beginners in same class  Geographically isolated for expat teachers and students, language/cultural barriers
  • 17. OpenSimulator: K-12 Classes (200+ students inworld)  Middle Years Program (MYP) Technology – Shift from Digital Literacy made long ago; Art, Music, Science, Humanities soon  Primary Years Program (PYP) Information Communications Technology (ICT) - switch from Digital Literacy to IB Design Cycle  Diploma Program Information Technology in a Global Society (ITGS) – now in Second Life
  • 18. OpenSimulator: K-12 What Are We Doing?  Teaching Computer-Aided Design, Project Management, Programming, English (MYP)  Teaching task-based lessons with other tools  Changing PYP ICT to inquiry-/task-based  Using skeleton lesson plans, students achieve according to their own abilities  Involving other non-techie skills in the process  Having a [heckuva] lotta fun, but don’t tell!
  • 19. ReactionGrid private/public plus Big Bertha private
  • 22. OpenSimulator: K-12 What Has Worked?  Simple Instructions/Skeleton Lesson Plans  Three C’s – Connect, Communicate, Collaborate (and #4: Cooperate – Project Management)  IB Design Cycle: Investigate, Design, Plan, Create and Evaluate (also Attitudes!)  Problem-Solving/Task-Based Education  Built-in Gifted and Special Needs programs  Everything is project-based, NO TESTS!
  • 23. OpenSimulator: K-12 What Has Worked?  Reciprocal guidance, “guide on the side”  Changing viewer interface to student primary language (Chinese, Korean, French, German, etc.)  Constructivism, esp. Social Constructivism  Self-reliance, adapting to change skills  Scratch and S4SL for programming basics  Wide variety of other tools: Audacity, PhotoShop, Google Sketchup, blogs/wikis, you name it
  • 24. OpenSimulator: K-12 What Hasn’t Worked?  Assuming productivity the first week!  Calling it a GAME! Use “immersive learning environment” instead! Also, e-/textbooks  Overcoming, but still dealing with active versus passive role (Asia specific?)  Trying to jump right into LSL (Scratch first!)  Trying to explain, esp. re: assessment, in advance (if you can, just do it!)
  • 26. Second Life: K-12 Classes (20+ students inworld):  Information Technology in a Global Society – Three Strands: IT Systems, Social and Ethical Significance, Application to Specified Scenarios  In Group 3, Individuals and Societies – provides technical education regardless  Diploma Program opportunity for kids with low English skills, Special Needs Program  China International Schools Inworld (CISI)
  • 27. Second Life: K-12 What Are We Doing?  Students maintain cybercampus and K-12s Inworld group, 4 schools now, goal is more  E-textbooks provide content for IT lessons, ethical/moral and other discussions  Projects/products: website, t-shirts, more  Gearing up for real/virtual publicity  Arranging college cybervisits for graduates  Prepare for written exam (article responses)
  • 30. Second Life: K-12 What Has Worked?  Hands-on, visual aspect of just about all work (Special Needs program automatic)  Experiential opportunities, meeting people  Sense of freedom and openness (to a degree!)  Provided teachers with sources of professional development (teacher and other meetings)  Decreasing isolation by allowing expats to communicate with other language speakers
  • 31. Second Life: K-12 What Hasn’t Worked?  Convincing the IBO to abolish the written examination (70-30 external/internal grade)  Students too shy to train teachers (students!) but there’s still hope to make this a service  Time zones and exchange rates hamper exchanges and commerce  Pretending it’s not FUN! (It is, just don’t tell!)
  • 32. More best practices (and sample project plans) in “OpenSimulator: School Quick Start Guide”
  • 33. Second Life and OpenSimulator: K-12 Future Classes (ICT, Technology, ITGS, Others)  Geeky: Continue building, programming; push for K-12 Grid for teachers/students worldwide  ITGS: Make product/service training teachers, not just at CAIS but worldwide  All: Increase cross-curricular coverage, including simulations and experiments  All: Emphasize community aspect, studies of society and identity (TOK, CAS – IB stuff)
  • 34. Get “OpenSimulator: School Quick Start Guide,” free e-book, covers SL too, from Scribd: www.scribd.com/doc/57959626/ OpenSimulator-School-Quick-Start-Guide Or SlideShare: www.slideshare.net/davidwdeeds/ opensimulator-school-quick-start-guide
  • 36. Quest Atlantis: K-12  Visit: www.atlantisremixed.org  Prebuilt 3DVW with readymade quests (you can create your own, also build with tools)  From the University of Indiana, FREE  For students 9-16, maybe as young as 8  Trainers in different locations, regular schedule  Must have 2 teachers, 4 1.5-hour online classes  Contact Bronwyn Stuckey: bstucke@indiana.edu
  • 37. Quest Atlantis: K-12 Classes (30+ students)  English Language A/B classes (native speakers plus other kids who are proficient)  Registered users have a code of conduct and other guidelines to follow while inworld  Missions include everything from stopping bullying to saving a city from the plague (!)  Students and teachers assess online  Each grade has a blog to record experiences
  • 40. Quest Atlantis: K-12 What Has Worked?  Structured aspect of just about everything easier for kids to handle (lack of uncertainty)  Increased focus on tasks (out of necessity)  Exposure to wider range of scenarios and situations (versus another SL/OS sim)  Lots of writing as well as reading practice  Teachers Digital Citizenship knowledge/skills, “values education” in general (but society?)
  • 41. Quest Atlantis: K-12 What Hasn’t Worked?  Students with poor English skills – text-based (but then teachers like the reading aspect!)  Special Needs kids no; Gifted kids yes, but they need special lesson plans  Anything smelling remotely like a lecture (kids just want to sit down and go inworld)  Slacking off in responding to requests for reviews and other feedback (lots of work!)
  • 42. Quest Atlantis: K-12 Future Classes  Want to expand to: MYP Humanities and Science classes; PYP general versus ICT  English literature classes too (stories), tie in with more than just blogs  MYP students use laptops; PYP still uses computers only in ICT class/lab  Want to arrange virtual field trips to/from other schools: QA is “safe” environment
  • 44. Minecraft: K-12  Regular version: www.minecraft.net  20 million+ registered users worldwide, 5 million+ have bought the game  Building things, mining for minerals, fighting monsters, you name it!  Singleplayer (free) or multiplayer (license), license is about US $30  Kids (and adults) love the game, but how to use it in the classroom elusive until Edu
  • 45. MinecraftEdu: K-12  Hosted solution: Massively Minecraft, Jo Kay: www.massivelyminecraft.org  Special mod for education: minecraftedu.com  “Playing offline,” local server, no regular licenses needed, only US $41  Discounts on regular licenses available  Up to 100 students, so far only 25 concurrent  Puts teacher in charge of student projects, provides traditional server view and console
  • 48. Kids go nuts in Minecraft!
  • 49. MinecraftEdu: K-12 Classes (70+ students)  Middle Years Program Technology classes  Making the IB happy by partnering with Art (Lit/Science) to make c-c Urban Planning unit  Logic gates and other interactivity exercises, seems simple but can be sophisticated  MYP 1-3: Lost Civilization, 4-5: City Redesign  Individualized Education Plans (team level)  CAIS MYP 1-3 Blog (4-5 can’t be bothered): minecraft.caischina.asia/society
  • 50. MinecraftEdu: K-12 Courtesy of Adrian Hodge, MYP IT Teacher What Has Worked?  MinecraftEdu puts the teacher in charge!  Self-directed, self-paced, self-reliant work (individual and team-based)  Lots of connections with other tools: Prezi, Moodle, Google Sketchup and WordPress blogs  C-c great so far (but close to hitting ceiling?)  Working without textbooks (e- or otherwise!)
  • 51. MinecraftEdu: K-12 Courtesy of Adrian Hodge, MYP IT Teacher What Hasn’t Worked?  Need to constantly observe/monitor students (who still perceive it as just a game)  Need for tutoring in different languages  Lack of structure perceived even with lesson plans specifying deliverables and deadlines  Difficulty in cleaning up, moving/removing  Lack of connection with other curriculum goals
  • 52. MinecraftEdu: K-12 Future Classes  Hosted/online solution to work with students in other schools/countries (virtual field trips)  Expand on science connections: geology, physics, engineering, etc.  Want to expand community aspects  Give the PYP munchkins a shot (just for fun!)  Maybe Computer Science Java classes (mods)  Nice: Quest Atlantis-style missions
  • 54. Jibe/Unity: K -12  Unity3D: unity3d.com  Fantastic, FREE (basic version) 3D game/app IDE!  3D game/app development without complex programming (scripting versus C++)  iPhone or Android license costs money, US$1,500  Jibe: www.reactiongrid.com  Proprietary server platform for Unity development  Easily enables multiplayer games/apps  ReactionGrid offers starter programs: $125/3 mos.  Contact Kyle Gomboy: create@reactiongrid.com
  • 55. Jibe/Unity: K-12 Classes (nobody yet!)  Want to introduce to MYP Technology classes (MYP 5 first, then down to 4, 3, 2, 1)  Transition from LSL to Unity (Java)Scripting  Students will create singleplayer games first, then upload to Jibe server to test multiplayer  Focus on games unless we can buy app license  Also for DP Computer Science (Group 5), substitute for Java programming emphasis
  • 58. Jibe/Unity: K-12 What (Probably) Will Work?  Definitely will need separate “pep talk”  Allow for usual week of nonproductivity!  One example of when e-textbook needed to follow step-by-step instructions at first What (Probably) Won’t Work?  Younger munchkins, kids with poor English (maybe interface in Chinese and Korean soon?)  Working with demo project, must start new  Having unrealistic expectations (both s and t!)
  • 59. Get “Jibe/Unity: School Quick Start Guide,” free e-book, from Scribd: www.scribd.com/doc/81798024/Jibe-Unity- School-Quick-Start-Guide Or from SlideShare: www.slideshare.net/davidwdeeds/jibeunity- school-quick-start-guide
  • 60. Flat Classroom Eracism Project finals will take place in a Jibe space in May! For more information on Flat Classroom: www.flatclassroomproject.org On Eracism Project: www.eracismproject.org Global student debate on various aspects of racism. Contact Julie Lindsay: julie@flatclassroom.org
  • 61. Alice
  • 62. Alice: K-12  Visit: www.alice.org  Different versions, Alice 2.0 and 2.2 for high school, Storytelling Alice for junior high  From Carnegie Mellon University, FREE  3D IDE for teaching kids programming games, videos, etc. (“Unity Lite”)  Uses a drag-and-drop interface versus requiring extensive codebanging  Textbooks, tutorials, other materials available
  • 63. Alice: K-12 Classes (nobody yet!)  MYP Technology classes, “best fit” (Unity or Alice 2.2 or Storytelling Alice)  Actually creating 3D virtual worlds, emphasizing properties, methods, etc.  If students aren’t ready for Unity yet, Alice can serve as a scaffold for later lessons  With Alice and Unity, prepare kids for DP Computer Science (Java programming) course
  • 65. Alice 2.2 Flight Simulator
  • 66. Alice – K-12 What (Probably) Will Work?  Maybe, just maybe using demo projects  Links to prior knowledge/skills (Scratch, LSL)  Setting expectations high (goals reachable)  Joining Alice community (forums, like Scratch) What (Probably) Won’t Work?  Trying to jump in without “pep talk”  Relying too much on available materials (still will have to deal with language barrier)
  • 67. Follow Scoop.it and/or inDeeds! www.scoop.it/t/3d-virtual-worlds-educational- technology www.indeeds.com
  • 68. Changchun American International School (www.caischina.org) is looking for an IT Teacher to start as of August 2012. Great opportunity to work with 3D virtual worlds! You should be able to assist technicians with computer maintenance. IB experience preferred. If interested, contact Darrie Dai: ddai@caischina.org
  • 70. Thank you staying awake (or trying to)! Questions/Comments? David W. Deeds, IT Manager/Teacher Work: +86-431-8458-1234, ddeeds@caischina.org Home: +86-186-8668-4534, davidwdeeds@yahoo.com Facebook & LinkedIn: David W. Deeds Skype: davidwdeeds, Twitter: dwdeeds Second Life: Deed Davids (visit Teaching or 2!)