One-computer classroom_May2013


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Guidelines about the one-computer classroom based on my experience as an EFL teacher.

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One-computer classroom_May2013

  1. 1. Teresa Almeida d’EçaLisbon, Portugal: 4 May 2013Web conference forDr. Hala Fawzi & her Senior EdTech StudentsApplied Linguistics DepartmentYanbu University CollegeKingdom of Saudi Arabia
  2. 2.  one computer, a video projector and an Internetconnection naturally, a whiteboard or an IWB to project the lesson if not available... a wall! this generates a ‘blended lesson’
  3. 3.  a mix of the traditional classroom and use of theInternet a compromise between learning in the traditional f2flesson and learning online through interactive Web-based communication tools to carry out specific activities... to interact locally or globally to generate blended learning
  4. 4.  learning that takes place “inside and outside” the 4 walls broadens horizons by opening up to the world takes the students outside the classroom, beyond thetextbook and the traditional tools: pencil, pen, notebook...
  5. 5.  learning that uses Web tools that are now part of our daily lives, but notyet part of most classrooms
  6. 6.  learning that takes students on a journey of discovery adventure participation interaction collaboration co-construction and self-publishing of knowledge sharing with people who are just a click away (though they maybe in very distant parts of the world)
  7. 7.  the one-computer classroom makes possible technology is only a tool, a means to an end:language learning and developing autonomy 21st century technologies are magical! 
  8. 8.  topic (motivating, curricular or extracurricular: age andinterests are factors of the choice) plan (clear, step-by-step, well-laid out) objectives (simple so students understand the meaningand purpose of the lesson) activities (clear and simple instructions in the L2) use of L1 when absolutely necessary
  9. 9.  choice of topic an activity created by the teacher for motivation CALL Lessons movie: students taking turns at the computer all students collaborating in what’s being done (givingtips and choosing the best answer)
  10. 10.  students jotting down what’s being done in theirnotebooks (when appropriate) students replying to a message or comment left by areader, collaborator... in the following lesson, students can summarize whatwas done and record an audio file about it
  11. 11.  carefully go over the Objectives and Activities explain anything not clear enough in the nativelanguage (L1) start the Activities choose a volunteer student jot down names to try not to omit anyone (try to) alternate girl – boy – girl...
  12. 12.  have everyone participate and give hints; let thestudents choose the answer they want on the Web save all work done and upload any files before the endof class (if possible) show students their online products before they leave(and... look at their ‘proud’ faces!) set a short homework related to the lesson (e.g.students give opinion about what was done)
  13. 13.  every two weeks, because of curricular constraints, butalso due to the added workload far enough apart to generate “enthusiasm” for the nextlesson didn’t become a routine
  14. 14.  use a multimedia tool (wiki? blog? LMS?) for the basiccontent use diversified Web communication tools for the activities audio video chat Google docs (for collaboration in real time), GMaps & GApps... software for interactive exercises
  15. 15.  introduce a new Web tool as regularly as possible create image tutorials, if necessary: change the topics most every lesson (at most, 2 lessonsfor each topic) create interactive exercises using different programs, ordifferent types of exercises within the same program(Quia, Educaplay, Hot Potatoes...)
  16. 16.  CALL Lessons 2005-2007: Photos: Objectives of CALL Lessons (2006-07): A teacher-created activity to spark enthusiasm:
  17. 17.  Geography lesson: Interactive World Atlas: Halloween: Scary Skeleton Song: Parts of the body (vocab exercise): Making a movie: & Christmas 6C: Tutorial:
  18. 18.  Time zones: USA time zones: World time zones (day & night): Locating friends on a Google map: Interactive exercises:
  19. 19.  Voice chat with teachers: Wrap-up of two years: A prize:
  20. 20.  The one-computer classroom  generates the global classroom brings about global communication generates interactivity with a real audience from the realworld broadens students horizons
  21. 21.  The one-computer classroom promotes learner autonomy develops co-responsibility of students for their learning process allows students to self-publish their work empowers students (part of their learning process is in theirhands) reaches out to different learning styles and multipleintelligences
  22. 22. Presentation and links are found here’re welcome to contact me