Blogs are online journals that allow for the sharing of information and fostering of connected communities. Social media are online platforms that enable the sharing of various types of user-generated content and real-time interactions between users. Educators can harness the collaborative power of social media and user-generated content in their teaching by encouraging students to contribute to online discussions, collaboratively annotate materials, and participate in other participatory activities that develop communities of learning.
7. Blogs, like all Web
2.0 technologies,
mark a revolution
in the technologies
of production.
8. Some of the most influential blogs
today include:
• Ariana Huffington/Huffington Post
• New York Times OpEd
• BoingBoing
• TechCrunch
• Jezebel
• Tim Ferris (http://fourhourworkweek.com/blog/)
• Tinu Abayomi-Paul (WomenGrowBusiness.com)
• David Pogue
• Clay Shirky
11. Definition of SOCIAL MEDIA:
Social media are the online platforms
that foster virtual communities for
collaborative practices and the
sharing of information.
12. Social media have the following characteristics
• 1. Are format-specific including text, video, photographs, audio,
slidesharing, etc. (Social content is a by-product of creating content with
your community.)
• 2. Allow interactions to cross one or more platforms through social
sharing, email and feeds.
• 3. Involve different types of engagement by users who can create,
comment or lurk on social media networks.
• 4. Spread information faster and further.
• 5. Provide for one-to-one, one-to-many and many-to-many
communications.
• 6. Enable communication to take place in real time or asynchronously
over time.
• 7. Are device indifferent. They can take place via a computer (including
laptops and netbooks), tablets (including iPads, iTouch and others) and
mobile phones (particularly smartphones).
• 8. Extend engagement by creating real-time online events, extending
online interactions offline, or augmenting live events online.
14. How can (or do) you use
social media in your teaching?
Why?
15. User Generated Content
• Definition: The production of content by the general
public rather than by paid professionals and experts
in the field. Also called “peer production”, and
available on the Web via social media platforms, user
generated content refers to material such as the daily
news, encyclopedias, and other reference sources,
movie and product reviews, as well as articles on any
subject, all of which have traditionally been written by
editors, journalists, and academics.
• It’s ‘conversational media’ versus ‘the packaged
goods media’ of the 20th
century.
http://encyclopedia.thefreedictionary.com/user+generated
16. Future of Storytelling Summit:
http://www.deepmediaonline.com/deepmedia/2014/01/the-future-of-storyte
Watch Video: “When the audience has an audience”
at the link below…
17. How do we harness this kind
of energy for our teaching?
35. Social annotation, notetaking or
collaborative research
Take notes in your browser.
Leave notes on the Web.
http://www.diigo.com http://www.zotero.org/support/quick_start_guide
Blogs are a tool for student reflection, publishing, and sharing portals.
Definition of SOCIAL MEDIA:
Social media are the online platforms that foster virtual communities for the sharing of information.
Definition of SOCIAL MEDIA. : forms of electronic communication (as Web sites for social networking and microblogging) through which users create online communities to share information, ideas, personal messages, and other content (as videos)
Social Media are the platforms that enable the interactive web by engaging users to participate in, comment on and create content as means of communicating with their social network,. Social media has the following characteristics:
1. Encompasses wide variety of content formats including text, video, photographs, audio, slidesharing, etc. (Social content is a by-product of creating content with your community.)
2. Allows interactions to cross one or more platforms through social sharing, email and feeds.
3. Involves different levels of engagement by participants who can create, comment or lurk on social media networks.
4. Facilitates enhanced speed and breadth of information dissemination.
5. Provides for one-to-one, one-to-many and many-to-many communications.
6. Enables communication to take place in real time or asynchronously over time.
7. Is device indifferent. It can take place via a computer (including laptops and netbooks), tablets (including iPads, iTouch and others) and mobile phones (particularly smartphones).
8. Extends engagement by creating real-time online events, extending online interactions offline, or augmenting live events online.
Heidi Cohen – Riverside Marketing Strategies
- See more at: http://heidicohen.com/social-media-definition/#sthash.Rl1dqsk3.dpuf
Web 2.0, User-generated culture.
E-mail, forums, listservs, websites, mainly image and text, linking pages, being in one place
Personal and collective blogs, collaborative wikis, shared bookmarks, image and document communities, social spaces, audio and video, simultaneity, networks
This is the rise of a mass social sphere
This marks a change in personal capacity as we become connected to other people, ideas and information
Web 2.0 demands a change in pedagogical methods: lose the sense of an ‘official’ voice for a human one or a chorus, let go of need for control and ownership and embrace sharing conversations, replace publishing with experimentation and versionings, adopt an evolutionary approach that expands to include other points of view
We need to design our classes to be collaborative. Make them into play spaces where unpredictable things can happen. Give students a stake in building the material.
We will explore some web 2.0 learning environments to move towards personalized learning models.
2.0 has a whole new language. Explore Web 2.0: to read blogs, to visit wikis, to CREATE user-generated culture. I’m going to introduce you to some free tools.