This document discusses best practices for giving and receiving design critique. It provides guidance on facilitating critique sessions, including setting goals, using active listening techniques, and ensuring all voices are heard. Challenges that can arise with critique like dealing with difficult people are addressed. The document also explores collaborative critique activities like brainstorming that utilize divergent and convergent thinking. Overall, the key messages are that critique is a skill that improves with practice, and should aim for respectful, constructive feedback to help drive design iteration and improvement.
4. It’s laid out too much like [popular service]. We should be different.
The new Spotify design is perhaps even worse than the old Spotify design. The
visual hierarchy and underlying IA are terrible.
No. That won’t work. What if we do it
this way...
This is terrible.
The wireframes are still not answering our problem and are not
providing enough an easier solution for the page.
Change the order of the screens so that the 3rd and
first one are switched.
It doesn't have enough spunk.
What kind of company shuts down a much-loved service like
Google Reader but keeps the vegetative Google Plus?
We're disappointed in this solution. We're going to have our own designers come up with
one.
Looks ugly. Make it pretty.
What. The hell. Is this?
I would never use this. I don’t like the
layout.
We should make that a dropdown instead of
radio buttons.
None of this is what I asked for.
This is terrible. I have no idea what the lines
mean.
I like the paper form better.
I'm just not feeling it. I don't know what, but it isn't right yet.
Just needs to be more innovative.
Make it look more like
SharePoint.
Here is a rewrite. My intention is to
sharpen the language, make it more
precise.
#discussingdsgn
5. The new Spotify design is perhaps even worse than the old Spotify design. The
visual hierarchy and underlying IA are terrible.
No. That won’t work. What if we do it
this way...
Change the order of the screens so that the 3rd and
first one are switched.
What. The hell. Is this?
We should make that a dropdown instead of
radio buttons.
None of this is what I asked for.
Here is a rewrite. My intention is to
sharpen the language, make it more
precise.
#discussingdsgn
9. “ Sweet fancy Moses! That looks like you vomited
1996 all over the internet!
Reaction
#discussingdsgn
10. “ Sweet fancy Moses! That looks like you vomited
1996 all over the internet!
Reaction
Direction
#discussingdsgn
11. “ Sweet fancy Moses! That looks like you vomited
1996 all over the internet!
“You should have made all of those radio buttons a
drop down [,because…]
Reaction
Direction
#discussingdsgn
14. “Sweet fancy Moses! That looks like you vomited
1996 all over the internet!
“You should have made all of those radio buttons a
drop down because…
Reaction
Direction
#discussingdsgn
15. Critique
“Sweet fancy Moses! That looks like you vomited
1996 all over the internet!
“You should have made all of those radio buttons a
drop down because…
Reaction
Direction
#discussingdsgn
16. “ If the objective is for users to seriously consider the
impact to their bank balance before making a
purchase, placing the balance at the bottom of the
screen at the same size as all the other numbers
isn’t effective because it get’s lost in all of the other
the information.
Critique
“Sweet fancy Moses! That looks like you vomited
1996 all over the internet!
“You should have made all of those radio buttons a
drop down because…
Reaction
Direction
#discussingdsgn
19. What was the creator trying to achieve?
How did they try to achieve it?
How effective were their choices?
Why is or isn’t what they did effective?
#discussingdsgn
20. What was the creator trying to achieve?
How did they try to achieve it?
How effective were their choices?
Why is or isn’t what they did effective?
#discussingdsgn
21. How did they try to achieve it?
What was the creator trying to achieve?
How effective were their choices?
Why is or isn’t what they did effective?
#discussingdsgn
22. How did they try to achieve it?
What was the creator trying to achieve?
How effective were their choices?
Why is or isn’t what they did effective?
#discussingdsgn
23. How effective were their choices?
What was the creator trying to achieve?
How did they try to achieve it?
Why is or isn’t what they did effective?
#discussingdsgn
24. How effective were their choices?
What was the creator trying to achieve?
How did they try to achieve it?
Why is or isn’t what they did effective?
#discussingdsgn
25. Why is or isn’t what they did effective?
What was the creator trying to achieve?
How did they try to achieve it?
How effective were their choices?
#discussingdsgn
26. Why is or isn’t what they did effective?
What was the creator trying to achieve?
How did they try to achieve it?
How effective were their choices?
#discussingdsgn
43. #discussingdsgn
Critique is a skill. You need to practice.
Think before you speak.
Start small.
Things to keep in mind…
44. Critique is a skill. You need to practice.
Choose who you critique with carefully.
Think before you speak.
Start small.
#discussingdsgn
Things to keep in mind…
51. Set your foundation with...
Personas
User archetypes that describe their average behaviors,
goals, expectations, knowledge, etc.
#discussingdsgn
52. Set your foundation with...
Goals
Desired, measurable outcomes of the user interacting with the
product or service. Can be user oriented, business oriented or
both.
#discussingdsgn
53. Set your foundation with...
Principles
Statements, often worded as rules, that capture the desired
qualities or characteristics of the final solution.
#discussingdsgn
54. Set your foundation with...
Scenarios
Short narratives that the describe the desired behaviors, thoughts,
emotions, etc. of the user as they move through a use case.
#discussingdsgn
58. Critique is about iteration and improvement.
So long as you’re looking to improve on
whatever it is you’re doing, you’ve got an
opportunity for critique.
#discussingdsgn
75. Take control.
Pretend you’re dealing with difficult people.
Recap objectives.
Solving the review problem
#discussingdsgn
76. Don’t rely on them for critique.
Take control.
Pretend you’re dealing with difficult people.
Recap objectives.
Solving the review problem
#discussingdsgn
88. Critique is at the core of collaboration.
#discussingdsgn
89. Thank you
Aaron Irizarry
Director of User Experience
Discussing Design
Improving Communication &
Collaboration Through Critique
Available from O’Reilly Media and Amazon.
@aaroni
aaron@thisisaaronslife.com