This document discusses how social learning approaches can increase learner engagement and the effectiveness of learning and development programs. It provides examples of how organizations have implemented "social waves" or social media style feeds within their learning management systems to connect learners to each other and promote a culture of learning. Data is presented showing that social learning approaches can significantly increase course completion rates and return visits to learning platforms. Tips are provided for how to gamify learning, leverage learner data, and personalize the social experience within a learning management system. The overall message is that incorporating social elements can help make learning more relevant, accessible and impactful for learners.
2. 2
AGENDA
How can we get
learners more
engaged in
undertaking relevant
learning and
development?
3. 3
Riding the Social Wave
The Social Wave is designed to:
• bring waves of the latest updates to
knowledge workers about their learning goals;
• provide updates from the learning activities of
their colleagues whom they follow.
4. 4
Found that the
Social Wave
intervention
accounts for 68%
of the variance in
users’ total
frequency of
performing all self-
regulated learning
processes
Promoting Learning
Siadaty, M., Gašević, D., & Hatala, M. (2016)
14. 14
Learner Feedback - ASADA
190% increase in the average number of course
completions per month
ASADA have seen an increase to 59% (from 49%) of
return visits to the LMS every month
Education was accessible: Very satisfied or satisfied
– 95%
Education was delivered in an efficient manner: Very
satisfied or satisfied – 90%
15. 15
Going Viral - McDonalds
Despite not being mandatory, the till game had 145,000 visits in year 1 and
remains the most popular employee portal page McDonald’s have ever
launched.
The estimated financial impact was a £18,000 saving per restaurant –
equivalent to £23.4m across the UK. In addition, McDonald’s have achieved
£127,000 savings in training costs compared to shoulder-to-shoulder training.
Measurement
Restaurants launching:
Improvement
without game with game
Average service time 86.9 seconds 79.0 seconds 7.9 seconds
Mystery shopper score 82.9% 84.1% 1.2%
Customer complaint ratio 1:24347 1:25639 1:1292
Average cheque £4.85 £5.00 15p
16. 16
Take-away
Identify where social networks are happening and where learning can
intersect this
Learning content still has to be high quality and relevant
Be more critical about your learning eco-system
Visit the Kineo website for case studies and blogs
Speak to LMS vendor to extend functionality for social wave (or pull)
approaches
See https://cityandguilds.sharepoint.com/teamsite/cgkineo/sales-marketing/_layouts/15/WopiFrame.aspx?sourcedoc={4AB0D45B-AA1E-4143-8DEE-5FB4FBC9E896}&file=Case_Studies_Moodle_Totara_Long.docx&action=default
See https://cityandguilds.sharepoint.com/teamsite/cgkineo/sales-marketing/_layouts/15/WopiFrame.aspx?sourcedoc={4AB0D45B-AA1E-4143-8DEE-5FB4FBC9E896}&file=Case_Studies_Moodle_Totara_Long.docx&action=default
See https://cityandguilds.sharepoint.com/teamsite/cgkineo/sales-marketing/_layouts/15/WopiFrame.aspx?sourcedoc={4AB0D45B-AA1E-4143-8DEE-5FB4FBC9E896}&file=Case_Studies_Moodle_Totara_Long.docx&action=default
See https://cityandguilds.sharepoint.com/teamsite/cgkineo/sales-marketing/_layouts/15/WopiFrame.aspx?sourcedoc={4AB0D45B-AA1E-4143-8DEE-5FB4FBC9E896}&file=Case_Studies_Moodle_Totara_Long.docx&action=default
Don’t just add a timeline
Think how your users socialise
Get people talking about learning
May be a cultural change
Works differently for bite-size and longer modules
Works differently for open or closed catalogues
See https://cityandguilds.sharepoint.com/teamsite/cgkineo/sales-marketing/_layouts/15/WopiFrame.aspx?sourcedoc={4AB0D45B-AA1E-4143-8DEE-5FB4FBC9E896}&file=Case_Studies_Moodle_Totara_Long.docx&action=default