Motivational Design Presentation

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Presentation to SDCRAA by SDSU consulting team that addresses their desire to improve instructional outcomes and behaviors of employees.

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  • Potential forprefered parking. Barering system.
  • Potential forprefered parking. Barering system.
  • Objectives need to be measurable to the user. They need to know what is expected of them. Adult Learning Theory suggests that adults do not want extra content that is not relevant to what they are required to do. This being said, each module should only include information that is needed by the user.
  • Motivational Design Presentation

    1. 1. World Class Tune-Up
    2. 2. World Class Tune-UpThe Situation:Six modules that are annually taught face toface, are now to be only offered online. How canthe content be improved to engage theemployees at SDRCAA?
    3. 3. Current Learning Module Content
    4. 4. Goal for the World Class Tune-UpUsers will be able to relate to the World ClassTune-Up modules in order to pass each modulartest with 100% accuracy.
    5. 5. Motivational TheoryAttention ReadinessRelevance PerceivedConfidence FeltSatisfaction Potential
    6. 6. Recommendations• Create Culture• Branched Scenarios• Story Telling• Measurable Objectives
    7. 7. Create Culture with Completion BadgesAttention and Satisfaction• “Unlocked” Badges Posted on Facebook• Badge is coupled with an accolade
    8. 8. Create Culture with Sky Miles Attention and Satisfaction• Completing a number of courses• Showing up to work on time a certain amount of days• Not missing work a certain amount of days
    9. 9. Branched ScenariosRelevance Air Traffic Control Maintenance Office
    10. 10. Use of Mobile Devices Evacuation Routes Proceedures Evacuation Locations GPS Maps and Guides Emergency Contacts Websites, Checklists
    11. 11. Branched ScenariosConfidence & Relevance Select the Items that can be recycled
    12. 12. Branched ScenariosConfidence & Satisfaction That’s right! Any plastic numbered 1-7 can be recycled
    13. 13. Delivering Content by Story TellingAttention and Relevance
    14. 14. Delivering Content by Story TellingAttention and Relevance
    15. 15. Delivering Content by Story TellingAttention and Relevance
    16. 16. Priming Story with a What-If ScenarioAttention and Relevance
    17. 17. Measurable Objectives Relevance and ConfidenceUsers will be able to relate to the World Class Tune-Up modules in order to pass each modular test with100% accuracy.
    18. 18. Questions?

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