The document provides descriptions and analysis of sounds from a game trailer for The Last of Us. It analyzes how the sounds establish the setting, mood, game genre, and narrative. For the setting, background machine noises and footsteps create a small enclosed space. The mood shifts from calm to excitement through up-tempo background music. The game genre of action/adventure is conveyed through sounds of fighting like punches and clashing swords. The narrative of two girls discussing gameplay is established through one girl providing instructions and changing her tone of voice for different characters.
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Ben Comley-Excell
Game Title The Last Of Us https://www.youtube.com/watch?v=4r-zvVMZeP4
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting The settingsoundslike itisinan abandonedArcade.There are soundssuchas
buttonsbeingpressed,footstepsandmachinesinthe background. There are no
echoingnoisesonlythe narratorsvoicesandlimitedbackgroundnoiseatthe
beginningwhichmakesthe settingseemlikeasmall enclosedspace.
The machine noisescouldhave made usingMidi
or Foleyartistry.The footstepsmayhave been
fieldrecordingsoritcouldalsohave beenFoley
artistry.
Mood The mood at the beginningof the scene seemsquite calmasthere wasn’ta lotof
sound.Howeverthroughoutthe scene the backgroundmusicbecame quite up
tempoandup beatwhichchangedthe mood andgave a sense of excitementand
victory.
The up beatand uptempomusicsoundedlike it
had beenrecordedinastudiowithreal musical
instrumentssuchasdrums.
Game genre The game genre isAction/Adventure. The game soundslikeafightinggame.
Punchescan be heardand people experiencingpain.There are alsoswordshitting
one anotherclashing.
The swordscouldhave beenrecordedthrough
midi or ina studiousingknives.
Narrative Two girlsare talkingto one anherabouta game.One of the girlsgivesinstructions
all the way throughthe scene of gameplay.She changeshertone of voice
dependingonthe charactershe isdescribing.She givesquite agruesome
descriptionof the movesthatthe othergirl shouldperform throughoutthe game
whichtellsusthe game is notPG.
The voicesof the charactersmay have been
recordedina soundboothor in a recordingstudio
usinga script.