3. The business of VR
• capped $1.1 billion in the first 2 months of 2016
• Samsung Gear VR and Google cardboard
affordable for home viewers
• Facebook owned Oculus Rift, Sony Playstation VR
& HTC Vive soon accessible
4. VR & Music
• Dwindling numbers in classical music audience is
creating the need for a reinvention and a re-
presentation;
• This suggests more inventive engagement
strategies
5.
6. What is required of you:
• a VR app that provides an interactive visual
experience
• a 360-visual of the Malta Philarmonic Orchestra
with evidence of experimentation with 3D sound
• work in progress video of the development of the
app
• group report