3. What is Learning?
Learning is the act of acquiring new, or
modifying and reinforcing, existing knowledge,
behaviors, skills, values, or preferences and
may involve synthesizing different types of
information. The ability to learn is possessed
by humans, animals, plants and some
machines. Some methods can be used by
students to learn.
4. Methods that can be used to learn efficiently:
Select a place for learning where you will not be disturbed or
distracted.
Relax by doing meditation for few minutes.
Prepare your schedule for learning.
Reading and scanning the content 2-3 times
thoroughly(Aloud).
Understand the concept and clear your doubts.
Memorize the keywords and summarize by making your own
notes.
Use some clues and keys(Put into any one of above listed keys
like acronym etc).
Visualization and Interlinking.
Repeat it to yourself.
Explain it to others(If not possible explain it to yourself).
Write it once and correct your mistakes.
5.
6. • Visualization
The idea here is that you want to put abstract
information into a picture. If you are struggling to
understand a concept, visualization is a good
technique to start with.
• Rote Memorization
Rote memorization involves pounding information
into your brain by repeating it continually. Works
best when the information is arbitrary and fact-
based, so applications won’t go beyond simple
memory
7. •Interlinking
Take two ideas and ask yourself how they relate. They can be
ideas within a specific field or different fields .By doing this you
create a roadmap for traveling between information in your
brain.
• Metaphor
Take a more complex idea and compare it to a simpler one.
When learning computer programming, I found it helpful to
look at a function like a pencil sharpener. A parameter was
a dull pencil, inside processes sharpened and returned a
sharp pencil. Some metaphors have limited applications
while others can be used for deep understanding.
8. •Diagram
Draw it out. Creating a diagram upgrades version of
visualization.
• Link Method
This is an advanced memory technique. The basic idea is that
you link or compare two ideas together by forming a
bizarre picture that involves both of them.
• Self-Test
Give yourself a test. Testing is a good way to see if you know
what your doing, so try it out.
• Anthropomorphize
Sounds complicated but isn’t. Anthropomorphizing is the
process of taking non-human things and giving them
human characteristics. Describing a rock as being lonely
would be an example.
9. •Give it a Hand
Use your fingers and thumbs as a memory tool. Link different
words or names to specific fingers and memorize which go
where. There are limits to this application, but it can be useful
if a good acronym doesn’t come immediately.
• Teach It
Find someone and explain it to them. Nothing forces you
to learn better than teaching.
• Song or Story
Another memorizing technique, this one links information
together by placing it in a sequence of a song or a story.
You could list all the bones in your hand by creating a
story in which you meet each of them in sequence.
11. •Chunking
Learn for fifteen minutes at a time. Take frequent breaks and
let your mind absorb what was learned. I never do creative or
learning work for more than an hour or two without a change
in pace.
• Create
Learning and creating are, in essence, the same activity. Don’t
let learning become a passive activity where you try to
absorb information. Instead create information. Form your
own relationships, descriptions and examples.
• Give it Form
Don’t let an idea sit as an abstraction in your head. Give it a
shape, form, color and meaning. Use your hands to
describe it as a potter would sculpt a bowl on a potters
wheel.
12. Fishbone diagram
Fishbone diagrams are causal diagrams that show
the causes of a specific event. Common use is to
identify the factors causing an overall effect. The
Primary causes have their secondary and tertiary
causes. Causes can be traced back to root causes by
questioning “WHY”. This can be used to simplify
causes of a problem and would be easier to study.
For example, causes of the Revolt in 1857, Causes of
renaissance or crusades can be brought into this
diagram.
14. Acronyms
An acronym is an abbreviation, used as a word,
which is formed from the initial components
in a phrase or a word. Acronyms are a type
of word formation process. We can use it to
remember a sequence of words or important
points so that we would never forget them.
Ex: NATO: North Atlantic Treaty Organization;
Nabisco: National Biscuit Company.
15. Flowchart
A flowchart is a type of diagram that
represents an algorithm, workflow or
process, showing the steps as boxes of
various kinds, and their order by
connecting them with arrows. It can be
used to classify a concept .It is also used
in computer sciences.
17. Why-Why Diagram
A Why-Why Diagram is a Tree Diagram where each
statement is determined simply by asking 'Why'. It
is thus very similar in use to a Fishbone Diagram. It
can find root causes of and solutions to problems
of some causes. It can be used similar as the
fishbone diagram. It focus on the relationship
between information. Instead of just displaying
information, show how it links together. Combined
with fluid note taking, this is a great way to piece
all the information together.
19. Mind map
A mind map is a diagram used to visually
organize information and is created
around a single concept associated
representations of ideas related to that.
Major ideas are connected directly to the
central concept, and other ideas branch
out from those. When this diagram is
practiced then it will be easy to
remember and to visualize them.
21. Concept map
A concept map or conceptual diagram is
a diagram that depicts suggested relationships
between concepts and is represents ideas and
information as boxes or circles, which it
connects with labeled arrows in a downward-
branching hierarchical structure. This can be
used to shorten a big concept and remember
easily.
22. Track fan
A Tree diagram or the Track fan is a chart
representing relationships in a
conventional structure. Family trees are
often presented with the Primary factor
at the top and the sub-factors following
that. This can be used to bring in types
and sub types of a topic into a single
diagram.
25. Milestone chart
Milestone chart is timeline tools used to plan a
schedule .Milestones are frequently used to
monitor the progress and to check whether
the work is done within expected time. Its
quiet like a game
26. Simple time table
Simple time table can also be made just by
writing the events to be done and the time
that must be taken to do that. We must have
the self control to do what we had planned.